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Type: Posts; User: RyanX

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  1. Replies
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    I agree to a point, but the roads are so random...

    I agree to a point, but the roads are so random and unreliable...those need fixed, too. I've played mods where your speed is increased when using a road. TFP should implement that.

    At this...
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    I'd say by looking at them, well over half are...

    I'd say by looking at them, well over half are from buried treasures. Also, the problem with LCB proximity fixes is that as soon as you leave your base to loot, you run into holes all along the way....
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    Sticky: +1 Yeah, the gun logic is bad. Quite bad. ...

    +1

    Yeah, the gun logic is bad. Quite bad. clearly it's based off what the devs know about video game guns and not real guns.
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    I guess there are maybe 100-200 people who play...

    I guess there are maybe 100-200 people who play on the server I'm on (max is 34 at a time I believe) and it's absolutely ridiculous. It's worse than a mine field. Constantly having to get off...
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    Buried Treasure quest holes on MP EVERYWHERE!

    I play only multiplayer, and I have never been more frustrated with anything in this game on any alpha as I have been with the buried treasure quest holes. They are all over the map, all around my...
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    What might be nice is to have the central city on...

    What might be nice is to have the central city on the map loaded up with skyscrapers like a main city hub and lesser buildings in the other towns on the map. Bring a little realism into it. And FOR...
  7. Have to +1 this whole post. Hit detection is...

    Have to +1 this whole post. Hit detection is just real bad in so many ways right now.
  8. I have 2.6k hours in and my playing has slowed...

    I have 2.6k hours in and my playing has slowed considerably, but not for the same reasons as the OP. I became disinterested with all the very very poor optimization on multiplayer. I will ONLY play...
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    UI Some sounds have broken range.

    Summary: Some melee weapons can be heard swinging for hundreds of meters, namely the sledgehammer, bat and machete. I play on multiplayer servers exclusively and I hear them all over the map with no...
  10. Mechanics Junk Turrets placeable on another's LCB claim and infinite radius.

    A18e, windows PC, MP server.

    Just like it says. And it's being used by griefers.

    Also, I thought you had to be near the junk turret you placed? Because you can be offline or the other side of...
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    Multiplayer It also seems to be a non-directional sound,...

    It also seems to be a non-directional sound, meaning if I try to pinpoint where it's coming from by facing different directions, the sound still sounds the same.
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    Multiplayer Sledgehammer sound has a HUGE radius.

    A18e, Windows PC, MP server.

    I'm on a PvP multiplayer server and I hear sledgehammer whiffing sounds all over the place, and in one case it was an ally over 100m away. All the other players on...
  13. Mechanics Strange random duping and moddable resources?

    A18e, Windows PC, MP server.

    I noticed that I had a bunch of items with purple dye in my bag and even cloth had this dye. Then I found brass with an 8x scope on it. These seem to be bleeding...
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    Every seed so far is loaded with water.

    Every seed so far is loaded with water.
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    Too much water in rwg for now

    Seeing as how water is not optimized, I would think that all this water on a MP server is going to muck things up right quick. Even a little bit of water would screw things up if folks messed with...
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    This. 10 zombies in every house was immersion...

    This. 10 zombies in every house was immersion breaking. Out in the wild it should be a free for all though. Walking between houses? Sure. If you want to create a story about how they go inside...
  17. Let's be honest here, the zombies turning and...

    Let's be honest here, the zombies turning and walking away is a problem. I've hit them in melee with nothing between me and them and they still walk away from me but yet are still looking for me. ...
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    The sledge animation is now terrible. Who stops...

    The sledge animation is now terrible. Who stops swinging halfway through? Even if you wanted to stop it, it would be difficult. In this case, the old animation was superior.
  19. Mechanics +1 to this bug. I was standing 30 yards from a...

    +1 to this bug.

    I was standing 30 yards from a bear with a marksman and a scope, decent skills, and missing wildly. Noticed I was missing a lot with this gun. Removed the bipod, instant fix. ...
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    Mechanics Crossbow not changing ammo on first shot.

    17.4 MP server

    So if I change the ammo on my crossbow, the old ammo still fires one more shot when switching from exploding to steel, whichever was in last but i get the reloading animation. The...
  21. Mechanics Bandages not consumed and no animation on right click.

    17.4 MP server

    Did a small search, didn't find anything but apparently this is a well known bug that peeps don't report because they don't want it to go away maybe.

    If you right click on the...
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    Sticky: Poll: Speaking of jumping on a car to avoid dogs... ...

    Speaking of jumping on a car to avoid dogs...

    Why do snakes and dogs (and zombies) cause a car to explode when they attack them? Quite silly imo. And why would they even attack it in the first...
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    Sticky: Poll: Doh, I hope that was sarcasm. That will be hell...

    Doh, I hope that was sarcasm. That will be hell on a PvP server. If it's true that there will be an easy indicator, have the ability to turn it off?
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    Sticky: Poll: All good stuff...and yeah, I never pay attention...

    All good stuff...and yeah, I never pay attention to the lights anyway because the path is usually self-evident.

    But, as far as the "player choice" thing: the rub is, you don't know if that loot...
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    Sticky: Poll: On the contrary for the stealth player. You can...

    On the contrary for the stealth player. You can stealth past every zombie and open up every loot container without waking a single zombie sometimes, or at most stay crouched and kill a couple. If...
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