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  1. Replies
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    Sticky: You have no idea how hard it is to swear at You...

    You have no idea how hard it is to swear at You through a translator :D
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    Sticky: It does not ask for "unconditional...

    It does not ask for "unconditional implementation" - he proposes the idea, and wondered whether it is possible to implement it.
    You gave an adequate reason why it is difficult to perform - and the...
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    MM said it was useless information that cluttered...

    MM said it was useless information that cluttered the user interface.
    So... only mods...
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    Sticky: Yeah, it's not as easy as it sounds. I was...

    Yeah, it's not as easy as it sounds.
    I was confused - the occlusion was implemented before A17?
    As far as i understand, now there is a shortage of algorithms designed for games with a dynamic...
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    yeah.....but...no one mentioned or prepared they...

    yeah.....but...no one mentioned or prepared they were not normal zombies, we think they're - ordinary.
    At least it's not obvious, and so it can't be an explanation.

    Perhaps their reaction to the...
  6. Thread: Paint. WTF?

    by n2n1
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    Right now, the painting serves the purpose to...

    Right now, the painting serves the purpose to create a prefabs.
    If disable some of them - then for creators it will not be available.
    I hope this is temporary. And later - texture sets to be...
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    Yeah, let's hope for the best. that's right...

    Yeah, let's hope for the best.


    that's right :D
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    I agree, i would correct the above: they are not...

    I agree, i would correct the above: they are not geniuses - just, this AI not suitable for them.

    However...
    They jump out the window when the player enters the room...or start digging...
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    Sticky: ;) I have a question about some small things: ...

    ;) I have a question about some small things:

    Question about GUI, about the GROWTH of icons.
    now they have only two sizes when animating growth - initial and final.
    Are there plans to make the...
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    Sticky: Well, if no "multi-scrap", then.... The debate...

    Well, if no "multi-scrap", then....
    The debate about multiple results(items) at the output of the one recipe, too, have been?
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    Sticky: It is necessary to destroy the grass to put the...

    It is necessary to destroy the grass to put the block. I, too, meet similar in A17.
    (it's probably this is one of some type of grassblocks).
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    Good news! Thank You! Good to see(read) You...

    Good news! Thank You!
    Good to see(read) You again! :)
  13. Thread: Please DEV's

    by n2n1
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    they looked dangerously. (the shape should not be...

    they looked dangerously. (the shape should not be a round cone, but octagon cone)

    <property name="OnlySimpleRotations" value="true"/> - solve upside down problem.


    +1
    for remove mediocre...
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    Сlearly (I understood). Thanks. tell me Roland,...

    Сlearly (I understood). Thanks.
    tell me Roland, whether it was true in my posts can be traced exactly what i allegedly want to force developers to reconsider? Still, i would call it...
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    Hmmm....how now to determine that relate to a...

    Hmmm....how now to determine that relate to a discussion about A18?
    Like i was talking directly about the subject A18... about her icons ... but my posts were moved.
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    Sticky: Thank You for understanding!

    Thank You for understanding!
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    Sticky: Thank You! about "the darkish blob": a dark...

    Thank You!

    about "the darkish blob":
    a dark blob under them was needed to visually untie the image from the background - this gives it more volume (not flat) and prevents the influence of...
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    Request Thanks ! I knew about these techniques, but...

    Thanks !
    I knew about these techniques, but absolutely no idea what 7dtd - making in the same way.
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    Sticky: Please, please, describe why you like these...

    Please, please, describe why you like these icons.
    What you see when you look at them? What aesthetic touch they cause?
    Other than high resolution, i can't see any advantage over the old ones. ...
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    Request That's interesting. 7dtd also uses similar...

    That's interesting.
    7dtd also uses similar mechanics of "wearing" vehicle or something else?
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    Request Did it work? ....Yes I will check it again - i...

    Did it work? ....Yes I will check it again - i need it!
    it seemed to me that there are unsuitable parameters....

    I changed:
    PlayerRun.txt

    parameters:
    MotorBackwardsSpeed...
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    I think this is due to the fact that the game now...

    I think this is due to the fact that the game now appeared underwater environment. This is a new underwater enemy.
    Not fish. It's crawling on the bottom.
    It's shrimp.
    It's Mantis Shrimp.
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    ...hmmm, Yes.......

    ...hmmm, Yes....
    https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=981327&viewfull=1#post981327

    But still - what does this have to do with what i wrote here?


    I...
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    I don't understand what you're reading... I wrote...

    I don't understand what you're reading... I wrote that the mechanics of the game are still changing.
    Because it's alpha. Or not?
    Can't you see that there are changes with every alpha?
    where is...
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    Request Unfortunately, it did not bring any results. I...

    Unfortunately, it did not bring any results.
    I re-checked the location of the code that xyth offered.
    And text files from resources, too.

    Thanks anyway!
    Let me know if i missed anything.
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