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  1. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] NPCs should not despawn if they entered the world...

    NPCs should not despawn if they entered the world using the games biome spawner. Also, if you are using F6, make sure you don't use the default dynamic spawner, change to biome spawner. The dynamic...
  2. Not using Mixamo. If you know how to use Blender...

    Not using Mixamo. If you know how to use Blender or a Unity based animation plugin, sure, but hand making new animations is not the easiest thing to do, its learning curve is higher than most other...
  3. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] 1. Tracking turns of in the entitiyClasses.xml,...

    1. Tracking turns of in the entitiyClasses.xml, comment out this: <property name="MapIcon" value="ui_game_symbol_bullet_point"/>

    It would take a bit of code to make that hired only.
    ...
  4. Replies
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    4,459

    Unity 2019.1.14 works well

    Unity 2019.1.14 works well
  5. The header changed, note you need an extra comma...

    The header changed, note you need an extra comma after the first field now:

    Key,UsedInMainMenu,Source,Context,Changes,English,French,German,Klingon,Spanish,Polish

    Example new line:...
  6. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] do you have strangers turned off on the turret? ...

    do you have strangers turned off on the turret? Like target zombies only?
  7. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Removed the leading and traiming spaces, and...

    Removed the leading and traiming spaces, and pushed the update. Thanks.
  8. Replies
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    3,122

    Sticky: I don't see this bug listed as fixed or known in...

    I don't see this bug listed as fixed or known in the B5 Bug thread, although it was confirmed: When an item modifier that gives a buff is placed into an item, and that item is on the toolbar,...
  9. You can't remove a ridged body if there is a...

    You can't remove a ridged body if there is a character joint also on it. You must remove the character joint first...then remove the ridged body. In Unity 2019.1 you need to unpack the object in...
  10. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Folks, the feedback is useful and very welcomed,...

    Folks, the feedback is useful and very welcomed, keep it coming. I will tone down Harley sounds next build. I made those so long ago when I learning and never got back to it. All the NPCs are set...
  11. [MODLET] On the texture where the camera renders, try...

    On the texture where the camera renders, try using Unlit/Texture for your shader if your not already doing so.
  12. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] [QUOTE=Redarmy45;1068065] Try changing the...

    Try changing the junk turrets faction to whiteriver. if that doesnt work we will need to see what the junkturrets target by default
  13. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] The bleeding and diseases are now prevented but...

    The bleeding and diseases are now prevented but fire will damage the NPCs just like it damages players. SphereII and I discussed changing Maslow tasks to support NPC healing rather than the passive...
  14. Replies
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    14,062

    [DMT] Version 1.8 pushed: Folder rename for...

    Version 1.8 pushed:
    Folder rename for compatibility between DMT and manual installs.
    Prevent zombieBleeding and infection buffs
  15. Replies
    78
    Views
    16,757

    [DMT] Version 1.8 pushed: Folder rename for...

    Version 1.8 pushed:
    Folder rename for compatibility between DMT and manual installs.
    Prevent zombieBleeding and infection buffs
  16. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Version 1.8 pushed: Folder rename for...

    Version 1.8 pushed:
    Folder rename for compatibility between DMT and manual installs.
    Prevent zombieBleeding and infection buffs
  17. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] DarkStar setup Pest to use this hand:

    DarkStar setup Pest to use this hand: <property name="HandItem" value="handChefKnife"/> which is in the items.xml file and used by the Baker. Uou could copy this hand and give it a new name then...
  18. Replies
    78
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    16,757

    [DMT] That would require code, and SphereII is busy...

    That would require code, and SphereII is busy coding some amazing new features for the game so that is unlikely to happen soon. Great idea though, I'm adding it to the list. We could make them...
  19. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] That was the intent. Actually Harley was the...

    That was the intent. Actually Harley was the entity I used to learn some of the advanced possibilities of the mecanim controller that animates her. I need to revisit her at some point and add the...
  20. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] It appears you are looking for the Mods.dll in...

    It appears you are looking for the Mods.dll in the vanilla game folder rather than the location of the dmt patched version of the gaming. I generally make a clean copy of the vanilla game folder and...
  21. Replies
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    229

    What do you mean by "advanced" modding? Learning...

    What do you mean by "advanced" modding? Learning to use Unity? Modeling in Blender? I made a lot of YouTube videos on using Unity so you could start there. https://www.youtube.com/user/xythq
  22. Request Default for the player entity in...

    Default for the player entity in entityclasses.xml is: <property name="CrouchYOffsetFP" value="-0.65"/> Try a different value and maybe that will lower the first person camera.
  23. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Probably. Screamer sniper would be fun for sure....

    Probably. Screamer sniper would be fun for sure. It takes time to make an NPC that animates correctly, especially if you take the care to have them put away their weapon before talking and make...
  24. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Your last log post showed that for some reason...

    Your last log post showed that for some reason your trying to load the modlets twice, and it throwing errors. I saw that once before and will look for the cause shortly.

    Ok here it is:...
  25. Thread: NPCs DMT Mod

    by xyth
    Replies
    678
    Views
    49,772

    [DMT] Version 1.71 pushed to repo, should sync to...

    Version 1.71 pushed to repo, should sync to launcher soon.

    Updated sphere of all hands to 1.1
    added remaining NPCs to spawning group
    decreased chance of spawning any NPC by 50%
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