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Type: Posts; User: SevenDaysToDieModEditor

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  1. Replies
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    I also think that a strong zombie should appear...

    I also think that a strong zombie should appear in a big city.
    I think it would be boring to get to a big town and get everything from the first day.

    So I made a mod that cop and zombie dog...
  2. Replies
    65
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    23,731

    7 days to die mod editor version 3.2.9.0 Added...

    7 days to die mod editor version 3.2.9.0
    Added settings for night sight range.
    Added settings for zombie night vision ability.
  3. a16 - savedata backup tool

    This tool backs up and restores a16 save data.

    about SaveDataBackupA16

    download
  4. [SDX] yes alpha 16.4

    yes alpha 16.4
  5. [SDX] A16 -sdx sample makes startingWeight and diminishingReturns work correctly(alpha16.4)

    When I analyze a program with dnspy, it seems that startingWeight and diminishingReturns are not used.
    This SDX sample makes startingWeight and diminishingReturns work correctly for game stage...
  6. [SDX] A16 sdx sample affect the game stage in the wilderness spawn(alpha16.4)

    this sdx sample is To affect the game stage in the wilderness spawn and make wandering horde's game stage 50 or more and loop at maximum stage -50

    download

    gamestages.xml //gamestages/config
    ...
  7. Replies
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    23,731

    7 days to die mod editor version 3.2.5.0 the...

    7 days to die mod editor version 3.2.5.0
    the game stage affect the wilderness zombie.
    zombie dog and fat zombie cop appear with wilderness in city and town.
    consume fertilizer at harvest.
  8. Replies
    65
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    23,731

    7 days to die mod editor version 3.2.3.0 The...

    7 days to die mod editor version 3.2.3.0

    The following changes were also made to Starvation MOD.

    Added settings for game over and MinWellness less than 70.
    Added settings for spam craft exp...
  9. Replies
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    23,731

    because it is a very big program and comments are...

    because it is a very big program and comments are in Japanese,
    7 days to die mod editor official source code is not published.
    I am publishing a part of the SDX below.
    ...
  10. Replies
    65
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    23,731

    7 days to die mod editor version 3.2.2.0 Fixed...

    7 days to die mod editor version 3.2.2.0
    Fixed that dead is dead was not working properly.
  11. [SDX] change the decrease of wellness at character death.(alpha 16.4)

    This SDX sample makes it possible to change the decrease of wellness at character death.

    download

    gamestages.xml //gamestages/config/@DeadWellnessDown sets the wellness to decrease with death....
  12. [SDX] Change gamestage calculation(alpha16.4)

    This SDX sample eliminates the influence of player level from the calculation of character's gamestage so that it will stage up by the number of days alive.

    download

    gamestages.xml...
  13. Replies
    65
    Views
    23,731

    7 days to die mod editor version 3.2.1.0 Added...

    7 days to die mod editor version 3.2.1.0
    Added setting of decrease of health value at death.
    Added mine zombie setting.
  14. [SDX] SDX Sample.Make Minwellness less than 70.setting GameOver mode.(alpha 16)

    this sdx sample is gameoversetting and possible to less than 70 MinWellness

    download source

    set gamestage.xml //gamestages/config/@GameOverMode
    GameOverMode = 0 no gameover.
    ...
  15. Replies
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    965

    As for this mod still alpha 16, When escape the...

    As for this mod still alpha 16,
    When escape the feral horde there is a penalty, the game is over and Wellness reaches the Min.
    It's mod for senior players like you, so please try playing.
    ...
  16. Replies
    65
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    23,731

    7 days to die mod editor version 3.2.0.0 Added...

    7 days to die mod editor version 3.2.0.0
    Added settings for game over and MinWellness less than 70 and spam craft exp decrease and feral horde escape penalty.
  17. I moved to the following because I made a mistake...

    I moved to the following because I made a mistake in writing place.
    ...
  18. [SDX] How can I change MinWelness and MaxWelness of alpha 16 using SDX?

    Normally MinWelness is 70 MaxWelness 200 can not be changed in XML,
    In True Survival Mod, there is no lower limit on MinWellness, and player dead processing is done when Wellness becomes 0. How can...
  19. How can I change MinWelness and MaxWelness of alpha 16 using SDX?

    Normally MinWelness is 70 MaxWelness 200 can not be changed in XML,
    In True Survival Mod, there is no lower limit on MinWellness, and player dead processing is done when Wellness becomes 0. How can...
  20. Replies
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    25,549

    Poll: I prefer the skill system of a15. I think that...

    I prefer the skill system of a15.

    I think that spamming crafting can be improved by one or more of the following.

    1 Set to obtain appropriate exp for each creation tool.

    In order to do...
  21. Replies
    65
    Views
    23,731

    7 days to die mod editor version 3.1.6.0. it...

    7 days to die mod editor version 3.1.6.0.
    it possible to increase gamestage according to the type of hub (rural town city ...).
  22. Replies
    51,265
    Views
    10,102,879

    Poll: In addition to the above Please allow the...

    In addition to the above

    Please allow the following calculation to be ON / OFF with XML setting.
    daysSurvivedcappedPlayerLevel ( true or false)

    daysSurvived:

    After this the daysAlive is...
  23. Please allow the following calculation to be ON /...

    Please allow the following calculation to be ON / OFF with XML setting.
    daysSurvivedcappedPlayerLevel ( true or false)

    daysSurvived:

    After this the daysAlive is capped.
    It is low-capped at...
  24. Replies
    51,265
    Views
    10,102,879

    Poll: Title Changed alpha 17 gamestage calculation ...

    Title Changed alpha 17 gamestage calculation

    The current gamestage calculation of alpha 17 is as follows.

    gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier.

    I would like...
  25. Changed alpha 17 gamestage calculation

    The current gamestage calculation of alpha 17 is as follows.

    gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier.

    I would like to increase the influence of daysSurvived on...
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