Search:

Type: Posts; User: Alloc

Page 1 of 20 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    1,106
    Views
    264,098

    Sticky: Only whatever's noted in the release notes. ...

    Only whatever's noted in the release notes.



    Sounds like this was pre-update of the server mods. That would be an issue for the other thread though.




    Most likely the same issue, i.e....
  2. Replies
    2,309
    Views
    618,700

    Sticky: Works fine for me. Please make sure you're on the...

    Works fine for me. Please make sure you're on the latest version (short as 20_23_33):


    2019-10-09T12:15:26 0.851 INF [MODS] Loaded Mod: Allocs command extensions (20)
    2019-10-09T12:15:26 0.854...
  3. Replies
    2,309
    Views
    618,700

    Sticky: Should be fixed now.

    Should be fixed now.
  4. Replies
    1,106
    Views
    264,098

    Sticky: As the vanilla files aren't touched by my scripts...

    As the vanilla files aren't touched by my scripts you can just look at the one in the engine folder, that will always be the one matching what you've got installed.



    RWG issues aren't related...
  5. Replies
    1,106
    Views
    264,098

    Sticky: Thank you, fixed :)

    Thank you, fixed :)
  6. Replies
    1,106
    Views
    264,098

    Sticky: Should hopefully be fine in v113.

    Should hopefully be fine in v113.
  7. Replies
    1,106
    Views
    264,098

    Sticky: Yeah, for the instance editor the scripts need...

    Yeah, for the instance editor the scripts need changes, I'll try to get them in today, but no promises. IIRC there's been no breaking changes so the server should still start fine even without an...
  8. Replies
    1,106
    Views
    264,098

    Sticky: If you look for usages of...

    If you look for usages of GameUtils.GetLaunchArgument you'll find almost all of our custom ones. Currently
    -language=<value>
    -nosteamnetworking
    -nolitenetlib
    -debugnet
    -debugeac[=verbose]...
  9. Replies
    2,309
    Views
    618,700

    Sticky: A18 "requires" a new build due to a few changes...

    A18 "requires" a new build due to a few changes (mostly networking + item icons). Uploaded one today, that should be fine with A18 stuff.
  10. Replies
    1,106
    Views
    264,098

    Sticky: But typically only at the first post (if at all...

    But typically only at the first post (if at all :( ) and the last ones ;)


    Suppose you're not talking about my scripts but rather the 7dtd server in general? There's no general verbosity setting,...
  11. Replies
    1,106
    Views
    264,098

    Sticky: Oh my god, that's over 1000 posts old ... who...

    Oh my god, that's over 1000 posts old ... who even reads that stuff? :D
  12. Replies
    1,106
    Views
    264,098

    Sticky: What are you referring to?

    What are you referring to?
  13. Replies
    2,309
    Views
    618,700

    Sticky: I think you might be on the wrong forum here ......

    I think you might be on the wrong forum here ... This is about 7 Days to Die, not any other game.
  14. That's what I'm saying ... there won't be a...

    That's what I'm saying ... there won't be a "Navezgane" world folder in Saves as the Nav-world is only in game/Data/Worlds :)
  15. If you create a savegame on Navezgane it will use...

    If you create a savegame on Navezgane it will use the Navezgane folder in <game>/Data/Worlds/Navezgane. So if you go that route you have to overwrite the files in that folder. That means you...
  16. If you're going to overwrite Navezgane anyway,...

    If you're going to overwrite Navezgane anyway, why not just do that before even starting it for the first time?
    Either way, there's a bunch of posts in this thread regarding everything you need to...
  17. Replies
    2,309
    Views
    618,700

    Sticky: Me too ;) The game running on .NET 3.5 up to...

    Me too ;)


    The game running on .NET 3.5 up to A17. A18 will finally run on .NET 4.5.
  18. Yes, the explanations of zootal do way more than...

    Yes, the explanations of zootal do way more than required as I stated before.
    The only things you do need to do: Make sure the GameWorld config value has the name of your custom world and put the...
  19. :D @Damocles: Long time since I wrote Java...

    :D

    @Damocles:
    Long time since I wrote Java code ... But would it be possible to read out the runtime word size as well as the heap limit setting and a) show it on the UI somewhere and maybe b)...
  20. Did you make sure you're running a 64 bit JRE?

    Did you make sure you're running a 64 bit JRE?
  21. Replies
    1,106
    Views
    264,098

    Sticky: Oh stupid me ... Of course it won't properly...

    Oh stupid me ... Of course it won't properly shutdown for you as the shutdown command is issued to the 7dtd process with the netcat (nc) program and it looks like you don't have that installed. I...
  22. Replies
    1,106
    Views
    264,098

    Sticky: Looks like your decoration.7dt is borked. It's...

    Looks like your decoration.7dt is borked. It's mostly about trees, so shouldn't hurt a lot to just delete it. Though it would be appreciated if you could first upload it somewhere.
  23. Replies
    2,309
    Views
    618,700

    Sticky: Hm, yeah, basically it's not much of an issue,...

    Hm, yeah, basically it's not much of an issue, just has to be configurable ... And configuration is something I wanted to wait on til I can provide some generic storage for mods in 7dtd so it's not...
  24. Replies
    1,106
    Views
    264,098

    Sticky: Either the server did not shut down fast enough...

    Either the server did not shut down fast enough (in that case it *could* be an issue if it was not finishing saving data) or it did not properly end all threads (which would only be not so nice...
  25. Replies
    1,106
    Views
    264,098

    Sticky: What version of Ubuntu is this? Maybe you need to...

    What version of Ubuntu is this? Maybe you need to enable some of the additional packet sources (universe, multiverse).
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4