Search:

Type: Posts; User: Winterhart

Page 1 of 3 1 2 3

Search: Search took 0.00 seconds.

  1. Thank you, but it still doesn't do anything. ...

    Thank you, but it still doesn't do anything. currentconfigs shows nothing changed.
  2. Replies
    46
    Views
    1,074

    Discussion If that parameter is not in entityclasses then it...

    If that parameter is not in entityclasses then it cannot be changed there. I don't where you would change it or if you even can.
  3. Replies
    46
    Views
    1,074

    Discussion I originally just dragged it into assets and...

    I originally just dragged it into assets and exported it. That didn't work.
  4. Need help with blanket settings. Got it...

    Need help with blanket settings.

    Got it working for zombies on an individual basis with this:

    <set xpath="/entity_classes/entity_class[@name='zombieArlene']/property[@name='SoundRandom' and...
  5. Replies
    46
    Views
    1,074

    Discussion What I finally did (before I read this) that is...

    What I finally did (before I read this) that is working is create a parent object named ChangedSounds, and then leaving the child object named Game Object and attaching the sound to it. It is all...
  6. Replies
    46
    Views
    1,074

    Discussion It's working!!!!!! sounds.xml

    It's working!!!!!!


    sounds.xml

    <append xpath="/Sounds">
    <SoundDataNode name="ZombieSounds">
    <AudioSource name="Sounds/AudioSource_Pain"/>
    <Noise ID="1" range="1" volume="7" time="3"...
  7. Replies
    46
    Views
    1,074

    Discussion No problem.

    No problem.
  8. Replies
    46
    Views
    1,074

    Discussion That's because it isn't lol. How do I attach...

    That's because it isn't lol. How do I attach that audio to the child of a parent prefab? I'll go research that now. lol I thought all I had to do was drag the file in and export it out. I...
  9. Replies
    46
    Views
    1,074

    Discussion As expected there is no change to the zombie...

    As expected there is no change to the zombie sounds in the configs :apathy:

    I don't know if this is what you meant for screen prints, but it shows exactly what I did to get my unity3d file.
    ...
  10. I got the script out of your 2nd tutorial and it...

    I got the script out of your 2nd tutorial and it worked. Thanks
  11. OK I have Xyth's Fun With Flags Tutorial and it...

    OK I have Xyth's Fun With Flags Tutorial and it has the script in it. That's were I imported and exported the sound file from for my zombie sound changing mod. I was thinking that might be the...
  12. So I have to do drag the script into every new...

    So I have to do drag the script into every new project?

    Edit:
    I opened a new project and dragged the script into my asset folder. I got tons of errors in the bottom window. I dragged the sound...
  13. I don't know what I'm doing wrong. I want to...

    I don't know what I'm doing wrong.

    I want to change all zombie sounds to this new one. The growling noises give me nightmares so I currently don't play with zombies on.

    I get this message when...
  14. Replies
    46
    Views
    1,074

    Discussion That's what I did with this.:smile-new: I...

    That's what I did with this.:smile-new:

    I based it on the Impact Wrench by Elucidus. He was adding an entirely new item though. I'll try and find a mod that's changing a sound instead. Do you...
  15. Replies
    46
    Views
    1,074

    Discussion So a resources folder instead of sounds right? ...

    So a resources folder instead of sounds right? OK I changed the name of the folder to resources and the code to:

    <set xpath="/sounds/SoundDataNode[contains(@name,...
  16. Replies
    46
    Views
    1,074

    Discussion I don't know what I'm doing wrong. The file...

    I don't know what I'm doing wrong.

    The file that I imported into Unity and then exported was called ZombieSounds. I followed Xyth's tutorial and used the build command to export it. The...
  17. Replies
    46
    Views
    1,074

    Discussion Got it, thanks. I found the tutorial and have my...

    Got it, thanks. I found the tutorial and have my new sound!
  18. Thread: Sorcery

    by Winterhart
    Replies
    464
    Views
    56,293

    [MODLET] I have the localization file! I installed per...

    I have the localization file! I installed per the instructions given. I'm NOT stupid!
  19. Thread: Sorcery

    by Winterhart
    Replies
    464
    Views
    56,293

    [MODLET] Is this what it's supposed to look like? Edit:...

    Is this what it's supposed to look like?

    Edit:
    I found my problem. I followed your instructions on how to add to the localization file. I was going to post a copy of the file here to have you...
  20. Replies
    46
    Views
    1,074

    Discussion So is bdubyah on the right track with importing...

    So is bdubyah on the right track with importing into Unity and exporting as unity3d package? Once I did that what would I do with the package. xml I understand enough to take something that I made...
  21. Replies
    46
    Views
    1,074

    Discussion Since I know nothing about Unity it sounds like...

    Since I know nothing about Unity it sounds like there is no easy way to do this. Maybe I would be better off substituting a less threatening existing sound. Anyone else have any thoughts?
  22. Replies
    46
    Views
    1,074

    Discussion Adding a new sound to game.

    Is it possible to add a new sound to the game? This may sound silly but I don't play with zombies on because the sound they make gives me nightmares. I want to add a softer gentler zombie sound...
  23. Replies
    6
    Views
    1,636

    [MODLET] Where do I get the eels for the trap?

    Where do I get the eels for the trap?
  24. Replies
    30
    Views
    1,275

    Info That really just sucks! I'd hate to see you have...

    That really just sucks! I'd hate to see you have to do all that work. Can you just put a note in the read me and on the modlet page that his mod is not compatible with yours because he stole it from...
  25. Replies
    82
    Views
    14,415

    [MODLET] Yay! I've been waiting for this. Thanks for...

    Yay! I've been waiting for this. Thanks for making it compatible with FarmLifeMod.
Results 1 to 25 of 69
Page 1 of 3 1 2 3