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Type: Posts; User: Gornemant

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  1. You're welcome. :) So basically make a new...

    You're welcome. :)

    So basically make a new block that acts like air but isn't one? Thought about it, was wondering if there was already something similar by default in the game.

    The prefab...
  2. There we go, I made all the files available on...

    There we go, I made all the files available on Nexusmods if you're interested, thanks again! https://www.nexusmods.com/7daystodie/mods/323/

    There's still a small issue on one of the bridges caused...
  3. So basically a mean to minimize the number of...

    So basically a mean to minimize the number of different blocks when generating distant objects?



    Ok, I think I got most bridges (skipped the destroyed big destroyed ones in the desert), gave...
  4. Thanks! doing that right now. I'm just wondering...

    Thanks! doing that right now. I'm just wondering what the imposter blocks are/what their purpose is, should I remove them or just leave them as is? (some have very strange placements, like on top of...
  5. I'll finish up the other bridges first, there's...

    I'll finish up the other bridges first, there's the second wood bridge I'm not a fan of right now and the concrete bridge.
    I'd like to be able to do it myself if possible, could you point me to, or...
  6. wood bridges done, funny thing is, the distant...

    wood bridges done, funny thing is, the distant model is still the old one, which is a little bit confusing as I've also added 2 lower level to add support blocks (fixing the bridges that collapse for...
  7. Hmm, that could be an issue if I want to keep the...

    Hmm, that could be an issue if I want to keep the original files intact.
    Haven't modified much on the bridges, but they should work fine if lowered just one block, tried that modification in...
  8. Hmm, so I'd have to modify the y offset for every...

    Hmm, so I'd have to modify the y offset for every single bridge in the prefabs.xml (I'm guessing you mean the xml in the Navezgane map folder since I couldn't find another one), I was hoping that...
  9. In the prefab's individual XML

    In the prefab's individual XML
  10. Fixing Navezgane bridges (and more), trying to modify existing prefabs

    Hi,

    I'm getting tired of the way bridges are placed/build on Navezgane and I'm trying to fix them. I was able to modify the prefab, however I can't seem to be able to lower the existing prefab in...
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    Could you fix the bridges prefabs and make them...

    Could you fix the bridges prefabs and make them flush with the road instead of ridiculous ramps that constantly break the bridge and the vehicles? It's a bit ridiculous considering the physics in the...
  12. Replies
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    Summary: Adding PIN unlocks vehicle Version:...

    Summary: Adding PIN unlocks vehicle
    Version: 17.2 B27
    Platform: PC
    OS/Version: Windows
    Game mode, MP dedi NAV

    Did you wipe old saves? yes
    Did you start a new game? Yes
    Did you validate your...
  13. Replies
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    Halp! :) I'm trying to add the hazmat suit in...

    Halp! :)
    I'm trying to add the hazmat suit in the yeah science 2 perk requirement, already added the recipes. I want to add it here:

    <perk name="perkYeahScience" parent="skillCraftsmanship"...
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    Nevermind, after further investigation and as far...

    Nevermind, after further investigation and as far as I can tell it's a bug.
    Don't lock vehicles before you put a PIN on it, always put the PIN on and only lock it afterwards....
  15. Mechanics Setting PIN on locked vehicles clears lock for other players

    Tested after someone was able to pick up various locked vehicles.
    If you lock a vehicle, then add a PIN on said vehicle, it is still displayed as being locked but other players can pick it up as...
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    Locked and passworded vehicles stolen?

    Hi,
    We have a small pvp multiplayer server, only a few small mods installed.
    We had 2 vehicles placed (4x4 and motorcycle), locked and passworded, another player was able to just pick them up and...
  17. Receive multiple items from one crafting recipe and/or ingredient not consumed?

    Hi, I have a small modification in mind and I was wondering if it was at all possible (considering how the code for the recipe is written).
    I would like to give 2 different items with a single...
  18. Replies
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    Yeah, figured that one out, problem is I'd like...

    Yeah, figured that one out, problem is I'd like to be able to specify a different value for each spawn using only one xpath instead of 3, not apply the same value to all spawn nodes. ;)


    I just...
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    Hi, I've been toying around with xpath since...

    Hi, I've been toying around with xpath since yesterday and I couldn't figure out how to set more than one variable (modify an existing variable) with the same set xpath command, I basically just copy...
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    I'll have to check that again, a speedometer or...

    I'll have to check that again, a speedometer or something would make it more accurate than my gut feeling though.

    Yeah, the A16 600 engined mini-bike was waaaaaaaay faster than that.


    Also...
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    Vehicle speed, too slow by default?

    Finally got to craft a motorcycle (after failing to craft a bicycle and minibike from lack of acid) and I have to say that the default speed (no upgrades, haven't found any upgrades either) is waaay...
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    Don't think the AI and block damage should be...

    Don't think the AI and block damage should be just one option, I like the new AI but the block damage is just beyond overkill imo.
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    The crossbow should, at the very least, have the...

    The crossbow should, at the very least, have the same dps output as the compound bow (without any modification) considering it's cost and drawbacks.
    I for one am not touching that clunky thing until...
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