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  1. Hey mate, Trying to get Nitrogen to work on a...

    Hey mate,

    Trying to get Nitrogen to work on a Server Core VM, with only the dedicated server installed. Managed to get Java installed, had to change your batch files to point directly to...
  2. Yeah, I found that repo too, downloaded the...

    Yeah, I found that repo too, downloaded the source (it's mostly the Erosion.cs) and then tried to apply it to my bitmap code, but it took some tweaking to get it to compile, and then doesn't seem to...
  3. Hey mate, Looks really awesome, I'm...

    Hey mate,

    Looks really awesome, I'm definitely going to download and try.

    Hey, I'm up to doing the road generation in my program, could you share any insights as to what to research for the...
  4. Awesome! Would love to chat with you...

    Awesome!

    Would love to chat with you regarding your generation approach. I'm still actively working on my generator too, I've gone down a detour a bit because I thought it would be interesting to...
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    Hey all, I've fixed the smoothing!! I now write...

    Hey all, I've fixed the smoothing!! I now write directly to dtm.raw and can now have perfectly smoothed landscapes. Here's the latest screenshot of the Desert Canyon Biome
    ...
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    So "subbiomes" are a real entity in the...

    So "subbiomes" are a real entity in the biomes.xml, I didn't realise that. I'm almost at the stage now that I'm going to start poking around in there. Do they have their own color though? Like how do...
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    So, just a quick update. Looks like the...

    So, just a quick update.

    Looks like the dta.raw file is a 16bit Little Endian encoded file with no file headers. The code that I found that reads the file looks a little odd (maybe due to...
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    I thought about doing what you're doing, but I...

    I thought about doing what you're doing, but I hate doing things by hand. Although your post re biome editing will be invaluable when I need to create new ones. Like now actually with the Nasty...
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    Well if that is the case, and you know C#, the...

    Well if that is the case, and you know C#, the code for my app is on GitHub. You can grab it and generate stuff yourself. It's a bit messy atm, but all the pieces are there to hack what you want.
    ...
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    Yep, 8bit is fine for the Biomes.png. Not in...

    Yep, 8bit is fine for the Biomes.png. Not in front of a PC ATM, but the path is something like %appdata%/7DaysToDie/<something>data/World's/<your world>/
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    Request Thanks mate, I should be able to find the answer...

    Thanks mate, I should be able to find the answer to the size by reading the code, when I get a chance.
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    Started working on the next Biome concept, the...

    Started working on the next Biome concept, the nasty biome. This is the first go at the heightmap for it. Looks pretty cool.

    https://drive.google.com/open?id=1uh_axz4WKBBaR6wAbwUuPbCVf-EyDfWg
    ...
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    So, I tried to fix the stepping last night and a...

    So, I tried to fix the stepping last night and a bit today. I refactored the code that wrote the png to use 16bit greyscale PNG, which is is now outputing (as evidenced by Krita detecting it as...
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    Hey SlicksGirl, I can make this for you pretty...

    Hey SlicksGirl, I can make this for you pretty easily with my generator app. If you give me the world files you want to use, well actually, just give me the size and the prefabs.xml, and I'll...
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    So just a bit of a rundown on this project. ...

    So just a bit of a rundown on this project.

    With this generator, I'm aiming to create some truely interesting "biomes". And I mean that in a sense that is seperate to TFP "Biomes". The first one...
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    Ok, so I've found out the PNG isn't lossy. I've...

    Ok, so I've found out the PNG isn't lossy. I've also found out the that my app was generating 8bit colored PNGs for the dta.png. 8bit is fine for the Biome.png as you say. I found this out by opening...
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    Ok, so I've gone with the PNG format and it's...

    Ok, so I've gone with the PNG format and it's been working well. Now the only issue I have is that even though I'm writing 16bit png files, it's still stepped. Guppycur, are you saying that when you...
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    Here's my first cut at a Desert Canyon like...

    Here's my first cut at a Desert Canyon like Biome.

    https://drive.google.com/open?id=1-LIsa-7g9tNbeAx80wefPjaE1wOgeBz6
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    Squishy's Random Gen App

    Hey all,

    So I'm working on my own random gen app as I'm really not happy with the latest iteration from TFP.

    Here's my first pass at Biome.png (this is a thumbnail of a 4k png, the desert...
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    Request Get Bounding Box Size of a prefab

    Hey All,

    I'm working on an app to do my own random gen implementation. Currently I'm playing with noise generation and adjusting the prefab location (bringing them up to the correct ground level)....
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    Hey GuppyCur, So I've got to the point now...

    Hey GuppyCur,

    So I've got to the point now with my app I'm writing that it will reconfigure the prefabs to the correct height (haven't tested it yet) and there is still more to do as I'd need to...
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    Mate, I was loading the map through New Game or...

    Mate, I was loading the map through New Game or Continue Game. Instead of through Editing Tools -> World Editor. You basically have to copy the generated map from the %appdata% path to the...
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    Never mind, I think I worked it out

    Never mind, I think I worked it out
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    Also, when I load the map and run smoothworldall...

    Also, when I load the map and run smoothworldall I get an error "Could not find part of path "<snip>\steam\steamApps\common\7 Days To Die\Data\Worlds\<world name>\heightinfo.dtm
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    Amen to that. Hey mate, I need some help on...

    Amen to that.

    Hey mate, I need some help on the smoothworldall front. I used the height maps I generated with L3DT tonight, and they're all Alpha2\minecrafty, Is that because they're 16bit? or do...
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