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    [MODLET] I made it drain more than the bike when pedaling,...

    I made it drain more than the bike when pedaling, but because it's a flying vehicle, with no ground friction, it can cruise for a little while yes.
    From the testing I've done with the bicycle and...
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    [MODLET] By dipper, you're talking about the forks in the...

    By dipper, you're talking about the forks in the front of the vehicle?
    Is there a reason why you don't want them? The HP 4x4 truck is really just a replica of the vanilla one, with more speed and...
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    [MODLET] yep, Quasimiyao is right. New progression looks...

    yep, Quasimiyao is right. New progression looks like this:
    greaseMonkey 3 : manux_vehicleCarChassis, manux_vehicleCarAccessories, vehicleGyroCopterChassis, manux_vehicleHelicopterRotor
    greaseMonkey...
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    [MODLET] Yep, that was the secret to getting it there! ...

    Yep, that was the secret to getting it there! :smile-new:
    It's now available on the 7D2D Mod Launcher.
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    [MODLET] Update: Progression and Loot A small update...

    Update: Progression and Loot

    A small update that just tweaks progression, loot, recipes, along with a couple of other small changes.
    Progression was changed based on some of Gareee's suggestions,...
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    [MODLET] I've never actually tried to do that and don't...

    I've never actually tried to do that and don't really know how to do it. I'll ask around to get the info in order to do it...
    Thanks for the suggestion.
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    [MODLET] Good to know, thanks Gareee. When you say you'd...

    Good to know, thanks Gareee.
    When you say you'd like an alternate bike at the same level as the vanilla motorcycle, is it mainly to have another bike that has another look. So, for looks variation...
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    [MODLET] Not sure what's the game max, but if you want to...

    Not sure what's the game max, but if you want to add vehicles try to keep their polygon/triangle count as low as possible. Around 15-20k triangles per vehicle, or less if you can.
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    [MODLET] That would work, could even have multiple...

    That would work, could even have multiple alternate files to cover all cases. Just forge iron alternate recipes in one for example, and then another one for earlier access to vehicles.,,
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    [MODLET] Glad to hear, thanks for the info!

    Glad to hear, thanks for the info!
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    [MODLET] Hi Garee, I took a look at your suggestions, and...

    Hi Garee, I took a look at your suggestions, and I agree with most of it, but I also think that progression is touchy right now, because as you mentioned many more balancing changes may happen, so I...
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    [MODLET] That's awesome Gareee, thanks a lot! Haven't...

    That's awesome Gareee, thanks a lot! Haven't played enough of the game to know how progression really fits a real game.
    I'll take a deeper look later when I have more time.
    Thanks a lot for the...
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    [MODLET] Yes all vehicles are on github. Every time I add...

    Yes all vehicles are on github. Every time I add a post with a blue "Update" title, it means github has been updated.
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    [MODLET] Update: New Mono-Hog prototype A...

    Update: New Mono-Hog prototype

    A monocycle/monowheel type vehicle I quickly prototyped using the RoadHog(motorcycle) model as a base.
    It's still experimental, but works enough to add it to the...
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    [MODLET] Hi soldier626, the rotor sound I had in A16 was...

    Hi soldier626, the rotor sound I had in A16 was also controlled by custom code in order to change the pitch dynamically based on it's current speed. Without custom code I could only add a simple...
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    [MODLET] Glad you like it! If you haven't played the A16...

    Glad you like it!
    If you haven't played the A16 version of the mod, the Helicopter flying was way better there. Was all done with custom C# code. And it had weapons too.
    I will eventually bring...
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    [MODLET] no worries, glad it works now, have fun!

    no worries, glad it works now, have fun!
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    [MODLET] If you see some icons from the previous version...

    If you see some icons from the previous version of the modlet, could it simply be that you updated the server to the latest version, but not the clients?
    Compare the original modlet folder's...
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    [MODLET] I am willing to help Hixxydubz, but instead of...

    I am willing to help Hixxydubz, but instead of repeating that having it on clients is not the problem, you should test it properly with it on all clients, and also provide more information about your...
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    [MODLET] Like I said, I'm not setup to test with a server...

    Like I said, I'm not setup to test with a server currently. The mod may partially work without having it on all clients, but again, to my knowledge, you need it on clients to fully work. And this is...
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    [MODLET] I can't test a server myself, but many seem to be...

    I can't test a server myself, but many seem to be using the modlet without issues (apart from some TFP bugs obviously).
    There's no custom C# code in this modlet, just XMLs, unity resource files, and...
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    [MODLET] A funny Japanese vid done by iihito jyanai,...

    A funny Japanese vid done by iihito jyanai, featuring this modlet's vehicles.
    Can't understand a word, but still pretty funny to watch.

    Now I know I need to fix the vanilla bicycle's second seat...
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    [MODLET] It's not in the original XML files, so this is...

    It's not in the original XML files, so this is most likely it @Hixxydubz.

    - - - Updated - - -



    If you use a server, you need the modlet both on the server and on the clients.
    First time I...
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    [MODLET] One day maybe yes. A mad max interceptor style...

    One day maybe yes. A mad max interceptor style one could be cool.
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    [MODLET] Hi soldier626, each vehicle can be a lot of work...

    Hi soldier626, each vehicle can be a lot of work depending how good the original model is, and I don't have a lot of free time.
    I also prefer prioritizing new types of vehicles over types that I...
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