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  1. Replies
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    [MOD] The is a bug in vanilla code that is resulting in...

    The is a bug in vanilla code that is resulting in an nre due to the quantity of prefabs used in one biome, and it needs a patchscript to prevent it (light updates not being thread safe and crashing...
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    [MOD] This mod has a large number of assets that load...

    This mod has a large number of assets that load into memory, so that will be your biggest issue. I didn't even know you could run the game on 4gb ram.

    To be honest I'm surprised you can run 7days...
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    [MOD] One major showstopper left to sort, and content...

    One major showstopper left to sort, and content and balance adjustments.

    Got the fps issue (fricken wheat) sorted :)
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    The block for the chest does not spawn until you...

    The block for the chest does not spawn until you are near. It uses GetHeight and takes 3 off the y, so it will be 3 blocks below the top block (special case for liquids, will drill down till it finds...
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    [MOD] heh, I really do have plans for you :) I have...

    heh, I really do have plans for you :)

    I have plenty of ideas for how to boil a mole ;) I sure you will curse my name :p


    and as for above ground bunkers... they might work... for a time......
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    [MOD] I have plans for people like you :p ...

    I have plans for people like you :p

    (underground is not easymode in book 2)
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    [MOD] It would not have been possible without the help...

    It would not have been possible without the help of many, and I do mean many, of the great modders of this game helping out.

    It has been a huge learning curve for pretty much everyone involved. My...
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    [MOD] a biomestatic rwg map :)

    a biomestatic rwg map :)
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    [MOD] Working out a few kinks still, but its getting...

    Working out a few kinks still, but its getting there. Main issue atm is low fps. Debugging the causes is a slow process.
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    Sticky: You can’t use both, however you can run a dedi...

    You can’t use both, however you can run a dedi server and use bcm or coppis. I also have a command mod for sdx and an export prefab command for single player exporting.
  11. Poll: Intelligence for sure, I would expect it is the...

    Intelligence for sure, I would expect it is the key to unlocking advanced recipes. Deception also comes to mind, so stealth and social make sense to come under int. Repair skills too.

    Fortitude...
  12. Thread: Guppy Server

    by StompyNZ
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    Preview for build 1 ...

    Preview for build 1


    https://youtu.be/k0BbJrenzGE
  13. If the block is replaced with something then it...

    If the block is replaced with something then it only removes that single spawn point and any of the other sleeper blocks can still be used.

    If I remember the code I read it should trigger a...
  14. Thread: settargetfps

    by StompyNZ
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    ....

    ....
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    This is actually pretty easy to do, so def should...

    This is actually pretty easy to do, so def should be added if it can't already be done with the a17 setup.

    Sphere has his transmorgrifier mod which does exactly this, random speed and walk types...
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    paint is limited to 255 options max, unless they...

    paint is limited to 255 options max, unless they change the data type used

    Paint is also just a texture, it would need a different system to make it use color values rather than a texture (like,...
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    Sticky: Poll: I can vouch for that, I often have no idea what...

    I can vouch for that, I often have no idea what you are saying and I'm not a novice at coding :)
  18. Thread: settargetfps

    by StompyNZ
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    ticks is a fixed value, i.e. 20 ticks per second...

    ticks is a fixed value, i.e. 20 ticks per second

    frames can vary based on server load, so it includes a deltaTime variable that gives the time elapsed since the last 'frame'.

    This is used for...
  19. Thread: settargetfps

    by StompyNZ
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    I would assume he means the server fps, which you...

    I would assume he means the server fps, which you can change with a console command.

    standard rate is 20 fps, which means all entities, ticking blocks etc get a tick update 20 times a seconds.
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    probably this line in the api.cs int...

    probably this line in the api.cs

    int _oldSession = PersistentContainer.Instance.Players[_cInfo.playerId, false].SessionTime;

    would be caused by someone new to the server disconnecting before...
  21. Thread: Cool Mods

    by StompyNZ
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    [REQUEST] changing sign text and buffing players can both...

    changing sign text and buffing players can both be done with an api mod, so most likely a server manager was doing it
  22. That covers one of the most basic files, but how...

    That covers one of the most basic files, but how about a complex one like Xui or rwgmixer?

    But even with the blocks one you will have to deal with validating the available properties based on the...
  23. Having been down this road before (making modding...

    Having been down this road before (making modding tools) I think you will find it completely impossible to make something coherent that works for ZDoom and 7days and Dota2

    Maybe it's just me, but...
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    I assume it's wilderness poi's that are not...

    I assume it's wilderness poi's that are not facing the right way.

    I haven't tested it recently but I think they always spawn facing the same way and don't consider the road at all.

    Also gup, I...
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    You can't change the rwgmixer once the world is...

    You can't change the rwgmixer once the world is created, it saves the mixer to the save game

    - - - Updated - - -

    The main issue with making it dynamically shrink while the game is running is...
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