onSelfEquip hasn't been fixed yet, sadly. Several sacrificial rituals are in the works to appease the TFP Gods!
Type: Posts; User: Devrix
onSelfEquip hasn't been fixed yet, sadly. Several sacrificial rituals are in the works to appease the TFP Gods!
https://i.postimg.cc/qgHK6tJJ/contemplate.gif
...he was supposed to smile and give an "obviously you have our vote!" face :p
Two requirements reading the min and max perk level of CharismaticNature:
"If Greater Than or Equal to 1 AND Less Than or Equal To 3" (must at least be 1 but no greater than 3)
The passive_effects...
Very likely. It's most obvious with ModifyCVar but appears to be affecting every action relying on it.
Pretty sure this bug is responsible for particle/prefab fx, such as Burning, mucking up too....
Sorcery A18 News
A crucial game function (onSelfEquip) is currently broken in the vanilla game that is hindering the progress and release of Sorcery A18.
This function is required for a vast number...
Awesome news, thank you gents! :)
Directly related onSelfEquip bug demo and confirmation by xyth:
https://www.youtube.com/watch?v=5Hftn0vQWfM
@TFP thank you for acknowledging!
The onSelfEquipStart trigger is bugged for worn Armor/Clothing/Mods, resulting in double/triple/quadruple proccing of Buffs, CVars and related triggered actions.
Problem #1: onSelfEquipStart...
...paired with the stare :rofl:
https://i.postimg.cc/Wp8HGvTk/sorcery-a18-fire-armor-set.png
Armor Sets Coming in Sorcery A18
Deep Pockets
78 Slot Backpack that must be earned through Pocket Mods, featuring full-size item icons:
https://i.postimg.cc/k4n4kY08/deep-pockets-sorcery-a18.png
This modlet was designed for...
Sorcery A18 - November
Due to the massive overhaul nature of Sorcery A18, in addition to RL demands, the new release goal is November. Supporters have voted for the full overhauled package instead...
It's been awhile! Nice seeing you around causing trouble again! :P
https://i.postimg.cc/RhZnrX2N/sorcery-a18-skills.png
Sorcery A18 Overhaul
UPDATE: Releasing October!
https://i.postimg.cc/90gwcyj1/sorcery-a18-fire-attribute.pngAttributes / Skill Trees...
With the release of A18, Unity 2019.1 is now used. When upgrading Unity and attempting to port over your project you may run into a plethora of beautiful red errors in the console.
This is likely...
Thank you for supporting ongoing development!
https://i.postimg.cc/y8z1d0rb/sorcery-teaser-unholy-element.png
The Elders sense an Unholy presence arising for Halloween!
...will you be...
Sorcery A18 is coming this month... as soon as 1-2 week(s).
I highly recommend experiencing and enjoying vanilla A18 in the meantime.
The Pimps seem to have outdone themselves with this one! :)
...
Did you go to the right Discord? I don't see you there. Hop on and I'll talk you through it. :)
https://i.postimg.cc/Dwqh1p0b/sorcery-discord-logo.png
The Mod Launcher will load an entirely separate config for A18, handling the transition with ease! :)
https://i.postimg.cc/RhZnrX2N/sorcery-a18-skills.png
Sorcery A18 Overhaul
Releasing November!
https://i.postimg.cc/y8z1d0rb/sorcery-teaser-unholy-element.png
The Elders sense an Unholy...
Check out sphere's Mod Launcher :)
https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die
Hi Jamolisim, when following the Sorcery Intro Quest (purple book), you then read Altin's Letter (purple note) that gives you Three Books (one for each element). When choosing one or all of those...
That'd be badass... it gets destroyed, you lose everything. High reward, high risk.
Sexy patch notes indeed!
Well done guys, looking forward to A18.
Place a bedroll inside to mark it your spawn point :)