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  1. Replies
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    [MOD] sweet, yeah I forgot to mention the .bak file :)...

    sweet, yeah I forgot to mention the .bak file :)

    its part of vanilla now
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    followup post here :) ...

    followup post here

    :)

    https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers)&p=789728&viewfull=1#post789728
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    [MOD] Ok looking at that error I think the player file...

    Ok looking at that error I think the player file may have been corrupted.

    2018-02-13 19:05:43 1167.432 WRN Spawned entity with wrong pos: [type=EntityPlayer, name=dalthin001, id=108988] id=108988...
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    Sticky: Poll: Forget story mode, just make the world have...

    Forget story mode, just make the world have dynamic factions and events.

    You do stuff and the world changes as a result. Like killing lots of a faction makes them hate you etc
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    [MOD] It should be fixed in the 2.4.0 version that's in...

    It should be fixed in the 2.4.0 version that's in the repo atm (not as a release).

    You can get the required files for the mods folder from here:
    ...
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    Why not just use bad co for that? /teehee Nice...

    Why not just use bad co for that? /teehee

    Nice work Prisma :)
  7. sockets are 21x21, so you need multiples of that...

    sockets are 21x21, so you need multiples of that in a flat area for it to spawn (i.e. a 200x200 prfab needs 10x10 sockets to fit it)

    you large non collapsing thing is what I refer as too big to...
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    yes, run a server :p (that's what happens by...

    yes, run a server :p

    (that's what happens by default)
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    fyi there is an sdx option for import/export too...

    fyi there is an sdx option for import/export too :)

    https://7daystodie.com/forums/showthread.php?80731-Console-Commands-Mod
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    Open Online gamers = asshats No other way...

    Open Online gamers = asshats

    No other way around it. Just never have a public open server, or if you do invest in a bot to protect you.

    Banning all Chinese and Russian IP's usually reduces the...
  11. [REQUEST] I found that for sleepers you can have FAR bigger...

    I found that for sleepers you can have FAR bigger groups at each level. Not so good for horde nights where you want to minimize the variety for fps. But with sleepers, it really doesnt matter if you...
  12. Thread: Cop question

    by StompyNZ
    Replies
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    <property name="Explosion.RadiusBlocks" value="5"/>
    <property name="Explosion.RadiusEntities" value="6"/>


    six.
  13. [REQUEST] //AIWanderingHordeSpawner...

    //AIWanderingHordeSpawner
    this.KZ.ResetPartyLevel(50);

    ...

    // AIDirectorGameStagePartySpawner
    public void ResetPartyLevel(int mod = 0)

    ...
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    [MOD] I think I forgot to include the pp option by...

    I think I forgot to include the pp option by default in that version. It should be fixed in 2.4 (available via repo, not as a release yet)

    you can manually add /pp to the command to force print...
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    There's no girl trader voiceset so that's why she...

    There's no girl trader voiceset so that's why she isn't in game yet
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    [REQUEST] I did have it working at some stage but I cant...

    I did have it working at some stage but I cant find the code I used.

    You have to set both the max and the runspeed higher from memory
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    [REQUEST] There no code to allow buffs based on skill so...

    There no code to allow buffs based on skill so cant be done that way

    you can give a buff with a quest, but theres nothing in quests to check a skill level, only player level.

    If the buff you...
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    Thats probably from a player who has that...

    Thats probably from a player who has that archetype on their local game, and when the game saves the player data (every 30 secs) it reports the error.
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    Added a second mod with some new commands for...

    Added a second mod with some new commands for single player - details in first post

    Note:
    Block scan isnt working atm as I need to refactor the output
    There is currently no undo on the block and...
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    [MOD] yeah the motd stuff isnt coded, I started making...

    yeah the motd stuff isnt coded, I started making the config for it but thats as far as it got. was close to next on my list, but I've been distracted working on the medieval mod and learning sdx...
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    Console Commands Mod

    https://github.com/7D2DSDX/Mods/tree/master/ConsoleCmd - base mod to enable commands
    https://github.com/7D2DSDX/Mods/tree/master/ConsoleCmdLibrary - library of commands


    Just install the mod and...
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    Mechanics Did you mod your files at all? I've seen this...

    Did you mod your files at all?

    I've seen this before when a skill had a requirement that got removed, and the skill was left in a locked state even tho all the requirements are met.

    The only...
  23. Thread: Guppy Server

    by StompyNZ
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    3,303
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    260,251

    we are testing now :p if you mean before we...

    we are testing now :p

    if you mean before we have a non dev version? probably 2 months. Would be sooner if we had more prefabbers (/hint)
  24. Thread: Server Tools

    by StompyNZ
    Replies
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    [MOD] You might want to remove multiblockmachines, its...

    You might want to remove multiblockmachines, its not ready for a production server and has some issues in the version you have when placing a prefab that eats non air blocks :)
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    [MOD] I dont see how thats possible, the two mods dont...

    I dont see how thats possible, the two mods dont interact with each other, and bcm doesnt alter any stats so whatever pug is reporting isnt the result of this mod as far as I can tell.

    underground...
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