Search:

Type: Posts; User: 4sheetzngeegles

Page 1 of 20 1 2 3 4

Search: Search took 0.01 seconds; generated 19 minute(s) ago.

  1. Replies
    14
    Views
    400

    Coolio I couldn't remember the exact quote you...

    Coolio
    I couldn't remember the exact quote you gave me but it was something similar, and doing more longer play throughs, that was one of the thoughts that came to me. It's not a complaint. It was...
  2. Replies
    14
    Views
    400

    Wires and overhead reduction maybe

    This is a thought on wiring, it comes from one of my first conversational posts with Roland. I posted regarding,
    eating and drinking but not going to the toilet in game. Roland replied and I am...
  3. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Another potential source for copper. Is...

    Another potential source for copper. Is placeholder wall blocks. With an adaptive texture similar to the way terrain filler reacts.
    There are lights in game and they are on, so must be some wires...
  4. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Unholy Joe ****What you wrote about automatic...

    Unholy Joe
    ****What you wrote about automatic weapons and the combination of what Guppy was posting about
    leaning to shoot or view, made me think of two possible mechanics.

    ****Included...
  5. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: I liked the c4 charge. Is it possible to add 100%...

    I liked the c4 charge. Is it possible to add 100% decap, dismember arms, dismember legs, leave gore block if it kills the zombies for a visceral image.
  6. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: For archery why not set each level bow as...

    For archery why not set each level bow as Drawstrength each grade higher having longer distance falloff. Need str attribute incresased to use stronger bow. And for upperlevel add possibility to...
  7. GAIA ideas for future 18 and forward

    Experimenting with my custom terrain desires I watched the results and
    got a few future alpha ideas. Since I dont program I can't test them yet.

    1*****For terrain tunnels. When I create an...
  8. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Faatal: Thank you for the answer and explanation....

    Faatal: Thank you for the answer and explanation. I see your point now.
  9. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Faatal: ****I have an idea spawned from the...

    Faatal:

    ****I have an idea spawned from the front page.
    For the aggressive animals, if crouch is added to
    their eai task they could take a stalking posture
    which also affects their game...
  10. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Thank you, I asked because when im in the shadow...

    Thank you, I asked because when im in the shadow of a mountain, or walking toward a house, near sunset, my gun is always lit.
    But i understand now. I do like the looming dark in that hallway.
  11. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Faatal: I have a question regarding the uma...

    Faatal:
    I have a question regarding the uma character.
    In single player is there a way to flip the light/shadow fx on the player hand and held objects 180 degrees.
    so as i approach a light...
  12. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: @Tin got it, going to play it tonight. I didn't...

    @Tin got it, going to play it tonight. I didn't get to see this before. I thought of it reading the strength conversation above and it clicked.
  13. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Yes, the same would happen for the zombie AI, it...

    Yes, the same would happen for the zombie AI, it would dynamically adjust their walk speed, attack speed and the damage they deal.
    Similar to damaging the legs enough creates a crawler animation....
  14. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: @MM I got ideas from your recent conversation....

    @MM
    I got ideas from your recent conversation.
    Balance for hit strength and speed.

    What if hitpoints delivered were a percentage of strength. As the Umaplayer or EntityAI; strength goes down...
  15. Replies
    7
    Views
    455

    Hope this helps. go to options, under the ui tab,...

    Hope this helps. go to options, under the ui tab, at the top you should see primary and secondary. The primary picks up whole stack, the secondary halves the stack unless uneven number, then it has...
  16. Other Even though it has not crashed there is a load...

    Even though it has not crashed there is a load progression log in the local low the funpimps. outputlog, it can be opened with notepad
    check to see if you have a partial log there.
  17. Is it possible to have both sides satisfied. On...

    Is it possible to have both sides satisfied. On one side the majority of what
    i'm thinking is already in place. You have set skills. You have attributes. You
    have a point limitation. The only...
  18. Replies
    240
    Views
    3,437

    A possible balance for bloodmoon in the future...

    A possible balance for bloodmoon in the future releases may be. Don't disable the basic entity spawners on that night. Instead in spawning.xml add a line for "bloodmoon spawn group...
  19. Replies
    16,527
    Views
    1,639,693

    Sticky: Poll: Madmole: For poi landscaping in A18 do...

    Madmole:
    For poi landscaping in A18 do you plan to allow placement of pois in elevated or mountainous areas? Similar to the coding in a16.4 where a lot was flattened in circular fashion, or...
  20. Abridged version I admit verbose above, but...

    Abridged version

    I admit verbose above, but putting approx 10 plus styles
    with their specific rules in one game is not as easy as.

    1 quest is POI based
    2 Is proximity based because of Code...
  21. Replies
    126
    Views
    12,081

    Ecksfiftyone. Try this step by step for test....

    Ecksfiftyone.

    Try this step by step for test.

    1 Download Red's dll with correct size change for your world
    2 open PNG in paint.net
    3
    "snow" "#FFFFFF">
    "pine_forest"...
  22. Answer is not so simple anymore

    Answer is not so simple anymore

    Onlymeiya:
    Here may be a partial explanation regarding situation,tis by no means offered as an absolute, but is what ive learned
    so far playing the alphas and...
  23. Ad\Disadvantages between RWGmixer and Manual Terraform

    Ad\Disadvantages between RWGmixer and Manual Terraform

    I don't know a better way to describe it, but i had a short Discord
    conversation regarding another modders opinion, on the merits, of...
  24. Replies
    126
    Views
    12,081

    You delete or rename the raw file, delete the...

    You delete or rename the raw file, delete the region files in
    appdata\...\your saves. Edit your tga and it will rebuild and
    synch you raw to it. If you have a good raw file then you can
    copy...
  25. @Jcrook1028 Habitual for me I turned off the...

    @Jcrook1028 Habitual for me I turned off the newbie timer. I should have posted that. If you check my reply to sylenthunder in the a17 state thread. I mod out certain parts to make it more basic...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4