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  1. ...Well, it turns out this doesn't work as I...

    ...Well, it turns out this doesn't work as I expected. As long as the modlet's folder is in the Mods folder, it will be active.

    I don't know why I expected otherwise though, since I'm pretty sure...
  2. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] One thing I also noticed: The "Pest" NPC attacks...

    One thing I also noticed: The "Pest" NPC attacks all the other NPCs (but not the player, unless attacked). Is this intentional?
  3. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Actually, during test play, I did spawn in the...

    Actually, during test play, I did spawn in the first few NPCs using F6 (I hadn't seen Pest or Ghost before and wanted to get a feel for which zombies they should spawn with). I thought more had...
  4. I wouldn't be upset if you left it as is. It...

    I wouldn't be upset if you left it as is. It would be nice if this were documented somewhere more "official" - but this is 7D2D we're talking about, there's not much official documentation of...
  5. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] 1. That's good, it means turning off tracking...

    1. That's good, it means turning off tracking should be easily done via a modlet. Point taken about the code needed to only track hired NPCs.

    2. Well, I tried this, with mixed results.

    First,...
  6. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Some questions about modifying this modlet... ...

    Some questions about modifying this modlet...

    Is there any way to turn off tracking the NPCs on the map? Or, better yet, only track those NPCs that you hired?

    How much of a resource drain are...
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    +1 for making this sticky, it's incredibly useful.

    +1 for making this sticky, it's incredibly useful.
  8. +1 for making this thread sticky. Also - I...

    +1 for making this thread sticky.

    Also - I didn't realize this, but in the mod.xml and/or ModInfo.xml files, it is a requirement that the "name"/"Name" values exactly match the name of your...
  9. ...OK, ignore the last post, I figured it out. ...

    ...OK, ignore the last post, I figured it out.

    In the mod.xml and ModInfo.xml files, the values for the "name"/"Name" tags werewrong. It turns out the value must exactly match the name of the...
  10. Apologies, you must get sick of these requests...

    Apologies, you must get sick of these requests for help, but I've got another one.

    I'm creating a modlet for another modlet (Xyth's NPCs). It simply removes Harley Quinn from the spawn lists, and...
  11. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Using the Mod Launcher, I just tried updating...

    Using the Mod Launcher, I just tried updating this mod to the latest version, and I'm getting an "svn checkout error":

    "'C:\7D2D\Alpha18\My_Mods\Xyth NPCs' is already a working copy for a...
  12. Replies
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    I would like to see this, too. But, to the degree...

    I would like to see this, too. But, to the degree that it is possible, it is probably possible now through modding. For example, there's already an elixir that resets skill points, so it's probably...
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    Sticky: @Madmole Any updates on the dynamic music...

    @Madmole

    Any updates on the dynamic music system? Right now it's OK, but it could be a lot more - more varied loops, different music for different situations (combat vs. wandering), etc.

    These...
  14. Replies
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    Poll: So they have, and thanks for doing that. Here's a...

    So they have, and thanks for doing that. Here's a link to the thread: https://7daystodie.com/forums/showthread.php?129896-Valmars-A18
  15. Replies
    40,993
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    3,796,302

    Poll: There's already a mod out there that lets you...

    There's already a mod out there that lets you create working ovens. Don't know if it works in A18 but it certainly did in the past, and it's XML only. Let me hunt it down, if I find it I'll update...
  16. Replies
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    3,796,302

    Poll: Interesting, that would certainly explain it....

    Interesting, that would certainly explain it. That never happened before, hopefully it's a one-time thing.
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    14,121

    I don't mind how it is now, but I can suggest...

    I don't mind how it is now, but I can suggest improvements...


    Fixing a food item, where one of the ingredients is canned food, should not have a chance of poisoning you
    There should be...
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    3,796,302

    Poll: You might have to select it again. I was...

    You might have to select it again. I was definitely opted in to latest experimental, but didn't get A18.2. I looked in Steam and saw that I was no longer opted in.

    Steam has been updating a lot...
  19. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] I agree that their AI is way too aggressive. I...

    I agree that their AI is way too aggressive. I was looting a POI recently, one with a concrete wall separating two major areas of the POI, and my NPC companion sensed a zombie on the other side and...
  20. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Well, I'll give it a shot, but I'm using the same...

    Well, I'll give it a shot, but I'm using the same settings as the vanilla game, and the zombie textures in the vanilla game don't look this bad.

    Also the textures on the NPCs look fine. Are they...
  21. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Well, after my initial troubles, everything now...

    Well, after my initial troubles, everything now seems to be working as intended. I started a new game, so haven't gotten very deep into the NPCs, but so far so good.

    There is one thing I noticed...
  22. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] Yeah, I'm a dummy. I thought of that this morning...

    Yeah, I'm a dummy. I thought of that this morning on my way to work.

    I'm not sure why it didn't download that modlet automatically, it is listed as a dependency. I installed the other dependency...
  23. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] So, there is good news and bad news. SphereII...

    So, there is good news and bad news.

    SphereII has a new version of the Mod Launcher. Once I downloaded and installed it, all of the modlets in the Mods folder showed up. So far, so good.

    To be...
  24. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] I did install all of those, it's just that after...

    I did install all of those, it's just that after I updated them, they disappeared from the Mod Downloader screen. But, they're still in the Mods folders.

    From the launch log in the Mod Launcher...
  25. Thread: NPCs DMT Mod

    by khzmusik
    Replies
    679
    Views
    50,093

    [DMT] I didn't get a chance to play yesterday. I'm...

    I didn't get a chance to play yesterday. I'm going to start again tonight, I'll let you know.

    In the meantime - I took a screenshot of the mod launcher, and the folder where the mods are actually...
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