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  1. Replies
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    That's not implemented yet, sorry. I am waiting...

    That's not implemented yet, sorry. I am waiting for a more stable base game, where stable means that no drastic changes are to be expected.



    Probably a bug related to the random world...
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    This might be related to the size of your prefab....

    This might be related to the size of your prefab. How big is it?
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    Screenshot please.

    Screenshot please.
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    Hi. My suggestion: Make an air prefab (consisting...

    Hi. My suggestion: Make an air prefab (consisting of only air block) that has the same size as your POI and add the corresponding entry above the entry for the prison in the prefabs.xml. I think...
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    Let me know if you really need help. ;) I assume...

    Let me know if you really need help. ;) I assume it would be easier than sculpturing the ship's hull.^^



    Guppy is right. I've used my editor to set the density. You're talking about the formula...
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    Ignore this post.

    Ignore this post.
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    Ok, so it's a bug that doesn't affect the vanilla...

    Ok, so it's a bug that doesn't affect the vanilla traders (which use the same system) but your project? Atm. static entity spawning is not implemented, sorry. FYI. you can't have static spawns and...
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    @stallionsden Check your discord PMs. ;)

    @stallionsden

    Check your discord PMs. ;)
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    "SpawnEntity" class? Not sure what that means....

    "SpawnEntity" class? Not sure what that means. Are you talking about the spawnTrader blocks?
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    Seems to work with your prefabs. I've...

    Seems to work with your prefabs. I've successfully converted the courthouse. Did you copy all prefab files into one folder? If you still have problems, I could convert the prefabs for you... "All IN...
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    Perhaps you did something wrong. :tongue-new: Any...

    Perhaps you did something wrong. :tongue-new: Any mods/modlets involved? Can I have a link to your prefab collection? I'm too lazy to look for it myself.^^
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    Yep, that robbed me of my sleep. ;)

    Yep, that robbed me of my sleep. ;)
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    Yeah the smaller the heli the uglier it is cos of...

    Yeah the smaller the heli the uglier it is cos of scaling issues. And the first one is really small.^^
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    Small update: * Improved the ship's hull *...

    Small update:

    * Improved the ship's hull
    * added fetch quest item and xml entries
    * added some minor details and fixed some texture issues
    * changed block on the top of one of the ladders which...
  15. Thread: Prefabs post a18

    by Pille
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    Hmm some explanation attempts: philadelphia...

    Hmm some explanation attempts: philadelphia experiment, climate change, bad planning ;)
  16. Thread: Prefabs post a18

    by Pille
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    Me too. But there's still some hope that the...

    Me too. But there's still some hope that the rwgmixer can be convinced to spawn big prefabs or that TFP will fix the issue in one of the next patches.
  17. Thread: Prefabs post a18

    by Pille
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    I think your prefabs are too big. Have the same...

    I think your prefabs are too big. Have the same problem with my ship atm. Looks like the stats information is related to the mysterious tool mentioned in the A18 release notes:



    My editor...
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    I am working on the A18 version of the vessel....

    I am working on the A18 version of the vessel. The surrounding lake is smaller than the one of the A17 POI, so the distant mesh should work this time.



    Preview pic in 4k^^:
    ...
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    Updated bulldozer pack for A18 compatibility (no...

    Updated bulldozer pack for A18 compatibility (no new vehicles added yet).

    I am going to update all my prefabs in the next days (Except the skyscraper. This thing will take a while). All updated...
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    Changelog 0.82 * 3 new options (some of them...

    Changelog 0.82

    * 3 new options (some of them require a restart of the editor):
    * dark mode - Sets GUI to dark mode (beta)
    * Load unknown block - Unknown blocks are blocks that aren't defined in...
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    @all Found two serious bugs related to A17 to...

    @all
    Found two serious bugs related to A17 to A18 conversion. Pls. stop converting your prefabs using the instructions above until I release an update (will happen very soon)...


    @Astralweaver ...
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    @Astralweaver Ok, seems like War of the walkers...

    @Astralweaver
    Ok, seems like War of the walkers is not available for A18 yet. So I don't know whether prefabs that rely on WOTW stuff can be converted already. It would be helpful if you could send...
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    Not your fault. There must be some interference...

    Not your fault. There must be some interference with the WOTW mod. Probably, my editor doesn't load WOTW correctly. I think I can correct that when I get home tonight. Thanks for the bug report. ;)
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    Yes, that's supposed to happen. Without the...

    Yes, that's supposed to happen. Without the modlet you should see missing block symbols (?) instead of the M signs. They are the placeholder blocks. The replacing tool should change all M's to valid...
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    You're welcome! Corrected word CONVERTION to...

    You're welcome!


    Corrected word CONVERTION to CONVERSION. lol


    Preview:

    Everything needs a dark mode^^
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