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Type: Posts; User: Alloc

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  1. Replies
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    Sticky: I think you might be on the wrong forum here ......

    I think you might be on the wrong forum here ... This is about 7 Days to Die, not any other game.
  2. That's what I'm saying ... there won't be a...

    That's what I'm saying ... there won't be a "Navezgane" world folder in Saves as the Nav-world is only in game/Data/Worlds :)
  3. If you create a savegame on Navezgane it will use...

    If you create a savegame on Navezgane it will use the Navezgane folder in <game>/Data/Worlds/Navezgane. So if you go that route you have to overwrite the files in that folder. That means you...
  4. If you're going to overwrite Navezgane anyway,...

    If you're going to overwrite Navezgane anyway, why not just do that before even starting it for the first time?
    Either way, there's a bunch of posts in this thread regarding everything you need to...
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    Sticky: Me too ;) The game running on .NET 3.5 up to...

    Me too ;)


    The game running on .NET 3.5 up to A17. A18 will finally run on .NET 4.5.
  6. Yes, the explanations of zootal do way more than...

    Yes, the explanations of zootal do way more than required as I stated before.
    The only things you do need to do: Make sure the GameWorld config value has the name of your custom world and put the...
  7. :D @Damocles: Long time since I wrote Java...

    :D

    @Damocles:
    Long time since I wrote Java code ... But would it be possible to read out the runtime word size as well as the heap limit setting and a) show it on the UI somewhere and maybe b)...
  8. Did you make sure you're running a 64 bit JRE?

    Did you make sure you're running a 64 bit JRE?
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    Sticky: Oh stupid me ... Of course it won't properly...

    Oh stupid me ... Of course it won't properly shutdown for you as the shutdown command is issued to the 7dtd process with the netcat (nc) program and it looks like you don't have that installed. I...
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    Sticky: Looks like your decoration.7dt is borked. It's...

    Looks like your decoration.7dt is borked. It's mostly about trees, so shouldn't hurt a lot to just delete it. Though it would be appreciated if you could first upload it somewhere.
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    Sticky: Hm, yeah, basically it's not much of an issue,...

    Hm, yeah, basically it's not much of an issue, just has to be configurable ... And configuration is something I wanted to wait on til I can provide some generic storage for mods in 7dtd so it's not...
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    Sticky: Either the server did not shut down fast enough...

    Either the server did not shut down fast enough (in that case it *could* be an issue if it was not finishing saving data) or it did not properly end all threads (which would only be not so nice...
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    Sticky: What version of Ubuntu is this? Maybe you need to...

    What version of Ubuntu is this? Maybe you need to enable some of the additional packet sources (universe, multiverse).
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    17.4 will get a launcher update that should be...

    17.4 will get a launcher update that should be working fine again on 10.12 and above. Actually even below that but Unity only supports 10.12 and higher anyway :smile-new:
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    So, just to confirm, you can run 17.3 from Steam...

    So, just to confirm, you can run 17.3 from Steam on macOS 10.13 / High Sierra without any issues?


    Could be the launcher is linked against a library version now that's only included with 10.14,...
  16. Hi Damocles, cool program :) Just a few...

    Hi Damocles,

    cool program :)

    Just a few hints for your doc / folder layout:

    1. If you put your additional files that the game does not need (like the genHM.png etc) in a subfolder of the...
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    Sticky: Yeah, the build id detection is still wonky...

    Yeah, the build id detection is still wonky (thanks Valve for not fixing your issues :( ). As you did --force should always work, though theoretically if you only run the updateengine once with at...
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    Sticky: There's basically two things that make you lose...

    There's basically two things that make you lose your login status: Your (server facing) IP changes (e.g. by getting a new one assigned from your ISP on a reconnect) or your browser forgets the cookie...
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    Sticky: This mod does not have any hooks. If you're...

    This mod does not have any hooks. If you're talking about the Linux scripts please use the appropriate thread, you will probably get more help there :)



    Currently not without changing and...
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    Sticky: @Xenophobed44: Would at least need some logs. ...

    @Xenophobed44: Would at least need some logs.

    @catalysm:
    Yeah, seems like I forgot to clean up my local folder, but this must've been in for some time now. It was never actually used, iirc I only...
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    Sticky: That's custom code added by others and giving...

    That's custom code added by others and giving back seems to be feel bad to some :(


    @Others: Suppose your issues are fixed as no one further commented after Curbolt's (probably correct)...
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    Well, yeah, most Unity stuff...

    Well, yeah, most Unity stuff (http://docs.unity3d.com/Manual/CommandLineArguments.html), game has just a bunch and most are for interaction with the Steam client.
    +connect <value> and +password...
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    Sticky: Sorry for the delay. If you set up the server...

    Sorry for the delay.
    If you set up the server with my Linux scripts it should work just fine. I'd recommend not installing them manually though but through 7dtd.sh updatefixes. That should get it...
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    Sticky: If you tried directly without any proxy involved...

    If you tried directly without any proxy involved it should work just fine. The web page uses the HOST header from the HTTP request to figure out where to redirect to and that won't be changed by e.g....
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    Sticky: So I assume for other players (i.e. externals to...

    So I assume for other players (i.e. externals to your network) you do port forwarding through your router? Or do you use a reverse proxy like Apache?
    At what point exactly do they see the internal...
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