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  1. Replies
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    [MOD] Thanks!

    Thanks!
  2. Thread: Winter mod?

    by Tin
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    113

    @KhaineGB has explained it right.

    @KhaineGB has explained it right.
  3. Replies
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    [MOD] Sweet! That is awesome. I tried to do what I...

    Sweet! That is awesome. I tried to do what I could to make it run better I just didn't know how effective I would be.
  4. Thread: Burnt forest smoke

    by Tin
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    13
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    441

    https://7daystodie.com/forums/attachment.php?attac...

    https://7daystodie.com/forums/attachment.php?attachmentid=23622&d=1514143554
    Pretty sure he was at the time trying to get the heavy brown in the burnt forest to look like in the pic (or similar)....
  5. Thread: Burnt forest smoke

    by Tin
    Replies
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    441

    Different type of smoke but good info none the...

    Different type of smoke but good info none the less to give out for those that might asking about the other smoke like effect question ;)
    The smoke that was in question was the burnt forest heavy...
  6. Thread: Maps/Radiation

    by Tin
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    75

    They have mentioned the possibility(maybe) of...

    They have mentioned the possibility(maybe) of doing something similar down the road. Now that the new buff and Item system is being done, it should be easy to implement just what you are saying as...
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    [MOD] heh, yeah I did everything for rwg as it's the...

    heh, yeah I did everything for rwg as it's the mode I play with the most. When A17 drops and probably some time after, I'll see about getting everything (if needed) to work on both modes.
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    If you...

    If you want:https://7daystodie.com/forums/showthread.php?79029-Tin-sMod-The-Dying-Lands&p=780969&viewfull=1#post780969
    Some ppl are having good results with their 4gb machines.

    Granted it has a...
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    Sticky: Poll: Yes! All electrical recipes get unlocked :playful:

    Yes! All electrical recipes get unlocked :playful:
  10. Replies
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    Sticky: Poll: Prime Rib as a food in the game confirmed!? eh xD

    Prime Rib as a food in the game confirmed!? eh xD
  11. Poll: To say that ppl haven't really thought it through...

    To say that ppl haven't really thought it through is a unfair statment.
    Guess what? Some of us have already played with that feature at one point and KNOW exactly how it worked and liked it for the...
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    Windows I do it all the time. Runs smoother.

    I do it all the time. Runs smoother.
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    Oops!

    Oops!
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    Just to start: The module names are just that...

    Just to start: The module names are just that names. Water isn't actually "water" it's just a name of the module that IF everything hits right can produce water.
    But everything you need to know is...
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    [MOD] Oh and I added extra flavor to the wandering...

    Oh and I added extra flavor to the wandering horde. My slant off of what BadCo (StompyNZ) has done in the past.
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    [MOD] *Jan17th 2018 update* The Dying Lands v0.0.5...

    *Jan17th 2018 update*
    The Dying Lands v0.0.5 updated and ready to go.
    Good luck and have fun surviving ;)

    The changes will require a new world just by way of all that was changed.. srry but I...
  17. Poll: reminds me of a fun experiment I did 23787 ...

    reminds me of a fun experiment I did 23787

    water underground anyone? xD not pretty but the idea is sound just needs some work.

    edit: it works better in the stone layers when you hit the pockets...
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    [MOD] The new addition will most likely drop tomorrow...

    The new addition will most likely drop tomorrow on Jan 17th 2018.
    Had a good run last night with no issues creeping up. Also a nice pleasant side effect that occurred. You know how sometimes you...
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    [MOD] yeah, had to make a lot of new blocks and change...

    yeah, had to make a lot of new blocks and change all the zombie entities in the entityclasses.xml
    Another reason why Im holding off on releasing it without giving a good and proper heads up.
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    [MOD] Changes to be done soon: Still doing some testing...

    Changes to be done soon: Still doing some testing to make sure everything is running good.


    Zombies looting changed to a "harvest" event instead of being a container (performance reasons).
    ...
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    Sticky: Poll: I see this update mostly as a Dev and modders...

    I see this update mostly as a Dev and modders "Quality of Life" update but a needed update none the less. I also think/feel they have some surprises they aren't telling us about. Could be wrong but...
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    Sticky: Poll: I wouldn't be surprised in the least that we'll...

    I wouldn't be surprised in the least that we'll get something similar to alter and tailor the play map to fit mostly what we want in settings and options. Most of the things you are asking for can...
  23. Poll: Vote how you want to vote ppl. This isn't a poll...

    Vote how you want to vote ppl. This isn't a poll that will directly change how TFP do things but a "What would YOU do?" poll or "What would your priority be?" 'IF' you had a choice poll. Nothing...
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    Everything in my example line are the valid zone...

    Everything in my example line are the valid zone names that need to be added to a poi in the prefab folder.
    The prefabs .xml in the prefab folder are what dictate what prefabs can spawn, in what...
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    In your prefab folder look for the .xml files of...

    In your prefab folder look for the .xml files of the prefab

    search for this line:
    <property name="Zoning" value="any" /> <- change that "any"
    to
    example:
    <property name="Zoning"...
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