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    [MODLET] All of this is good to hear. But, regarding...

    All of this is good to hear.

    But, regarding question 2 - I probably wasn't clear enough, even with the edit. My question was about creating "categories" of sleeper volumes, specifically for POI...
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    [MODLET] I have to say, I'm really liking where this is...

    I have to say, I'm really liking where this is going. I did like your DMT NPCs as well, but the lack of NPC variety was limiting.

    I have a couple of general questions:


    How will other modders...
  3. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] Just so everyone knows: this is now fixed in the...

    Just so everyone knows: this is now fixed in the latest version of SphereIICore.

    If you want to add NPCs to sleeper volumes, add this to their entity classes:


    <property...
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    For those who don't know, they were probably...

    For those who don't know, they were probably going for "Verhungern." That's the noun form, the verb form can mean either "be starving" or "starve to death."
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    Is this version close to being adopted as the...

    Is this version close to being adopted as the stable version?

    It's been out for a while, seems to be well received, and it doesn't seem like there are many bugs reported for this version. Plus,...
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    Sticky: I think it's a little odd, too. It kind of makes...

    I think it's a little odd, too. It kind of makes durability pointless, since repair kits are so easy to make that you can just carry a stack around and repair anything whenever you want.

    But...
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    [MODLET] Thanks! re: craftable beds - I don't think...

    Thanks!

    re: craftable beds - I don't think I've crafted a single bed in my 1.5K hours of gameplay, so I honestly didn't know they could serve as spawn points. You learn something new every day....
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    [MODLET] khzmusik's Modlets

    I put together a few modlets for my own enjoyment. I'm releasing them to the public, and I hope you find them useful.

    They can be installed by putting their contents into the 7D2D Mods folder, or...
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    Sticky: Meaning, while the zombies are stunned (or...

    Meaning, while the zombies are stunned (or knocked down), or while the player is stunned? Hopefully the former, the latter seems kind of brutal.

    And, welcome back, hope you had a great holiday...
  10. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] I've been digging into this more, and I'm pretty...

    I've been digging into this more, and I'm pretty sure the issue is with the C# code. It's too technical to go into here, so I sent a PM to SphereII with my findings.
  11. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] Unfortunately, I can't seem to get this to work....

    Unfortunately, I can't seem to get this to work. I'm going to give details here, but let me know if this should be done over PM instead.

    I am testing this by modifying a renamed "survivor" POI,...
  12. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] Wow, that's quick work, thank you! Is this change...

    Wow, that's quick work, thank you! Is this change already pushed to your repo?

    EDIT: It is, and I hunted down the commit:...
  13. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] Thanks. That matches what I observed, but seems...

    Thanks. That matches what I observed, but seems like a really weird way to do it, so I thought I must be doing something wrong.

    By "custom spawner" I assume you mean a modified version of the C#...
  14. Thread: NPCs DMT Mod

    by khzmusik
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    [DMT] Update on adding these NPCs to POIs... Rather...

    Update on adding these NPCs to POIs...

    Rather than add them to sleeper volumes, I tried creating a spawn block, modeled after the "spawnTrader" block:


    <block name="spawnNPCGeneric">
    ...
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    Other people (forget who) already mentioned this,...

    Other people (forget who) already mentioned this, but Darkness Falls re-enables the legacy distant terrain. This doesn't look so great on better computers, but it might be what you need with your...
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    Sticky: That's good news, thanks! (As an aside - this...

    That's good news, thanks!

    (As an aside - this likely won't be ready for a while, for technical reasons which aren't relevant here. It's just good to know that if/when I can get them to work, I can...
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    Sticky: Perhaps it can be? There are a couple...

    Perhaps it can be?

    There are a couple properties in entityclasses.xml that you might be able to tweak to get rid of rage settings: "MoveSpeedAggro" and "MoveSpeedPanic". I think the first controls...
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    FYI, this is trivially easy with the Mod...

    FYI, this is trivially easy with the Mod Launcher:
    http://7d2dmodlauncher.org/

    I've been using it for a long time without issue.

    If you use the default ("Advanced") options, then it won't mess...
  19. Thread: Bad Company

    by khzmusik
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    That's the main issue. The BadCo zombies weren't...

    That's the main issue. The BadCo zombies weren't just written by one person, and some of the authors don't seem to be active on the forum any more.

    Kheldon just credited Bad Company, and I'm not...
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    "It looks like you're trying to change the 7D2D...

    "It looks like you're trying to change the 7D2D font. Would you like help?"
  21. Thread: Bad Company

    by khzmusik
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    Thanks. I don't know why he removed all of his...

    Thanks. I don't know why he removed all of his modlets from that thread though. Did the folks behind the BadCo zombies have an issue with it or anything?

    ...In any case, just starting with that...
  22. Thread: Bad Company

    by khzmusik
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    Sorry if this is a necropost... But, has...

    Sorry if this is a necropost...

    But, has anyone tried getting the UMA zombies to work in A18?

    I did some preliminary testing, and (unlike bandits or friendly NPCs) it seems like it should be...
  23. I think you're probably reading the XML wrong....

    I think you're probably reading the XML wrong. Take this for example:

    <display_entry name="EntityDamage" title_key="statEntityDamage"/>

    In this tag, "EntityDamage" is the name of that...
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    Sticky: Question about modified versions of original 7D2D...

    Question about modified versions of original 7D2D assets.

    I am creating a modlet that adds Xyth's excellent NPCs to POI spawn groups. To see them in action, I am taking some of the original 7D2D...
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    That looks pretty good. When you're done, maybe...

    That looks pretty good. When you're done, maybe you can share your changes with us.
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