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Type: Posts; User: xyth

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  1. Replies
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    Sticky: Without a small bonus on the destroy of a tree,...

    Without a small bonus on the destroy of a tree, why would anyone continue and fell that tree which "should" cause noise and attract zombie attention? Maybe for a seed or two, but I'm guessing most...
  2. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
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    16,290

    [SDX] Both SphereII and I have been unusually busy with...

    Both SphereII and I have been unusually busy with RL, but should be back at things in a week or so. The ranged leverage the Zombie Cop ranged attack, so by default they close the distance to the...
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    [SDX] I would need to see you game logfiles in order to...

    I would need to see you game logfiles in order to help. Never saw that error on spawning before.
  4. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
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    16,290

    [SDX] Should be the same as the A16 mod. Not sure if...

    Should be the same as the A16 mod. Not sure if it has all the plants yet though. I just checked, its missing most of the birds, fish and all the plants. But the code works so we can fill in the...
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    [OVERHAUL] GTE means Greater Than or Equal. So level 100 or...

    GTE means Greater Than or Equal. So level 100 or above.
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    Request As far as I can tell, the game seems to move...

    As far as I can tell, the game seems to move vehicles like the player is wearing the vehicle an moves them both using the player controller.
  7. Thread: 0XP RolMod

    by xyth
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    17,007

    [PACK] Traders spawn from a spawning block so maybe if...

    Traders spawn from a spawning block so maybe if that was combined with the plantgrowing xml? The above mentioned code is C# Sphereii things.
  8. Thread: 0XP RolMod

    by xyth
    Replies
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    17,007

    [PACK] The trader itself has godmode enabled so cant be...

    The trader itself has godmode enabled so cant be hurt. The wanderingtrader code switches that bit off, and also lets them fight back if attacked. Are you using some code like that?
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    Request I would have guessed those test files relate to...

    I would have guessed those test files relate to the player movement when walking/running while "wearing" a vehicle.
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    Request I discussed this with Sphereii. Should be doable...

    I discussed this with Sphereii. Should be doable with DMT.
  11. Discussion Try:

    Try: <property name="Overlay0" value="unisex_skirt_plaid"/>
  12. Discussion I see textures for skirt and skirt_plaid but no...

    I see textures for skirt and skirt_plaid but no short skirt
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    Request Maybe in publicclass PlayerMoveController ...

    Maybe in publicclass PlayerMoveController

    Specifically:


    else
    {
    floatnum5=0.15f;
    if(this.playerInput.Run.IsPressed)
    {
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    Sticky: There is a mod to remove nerdpoling. Works...

    There is a mod to remove nerdpoling. Works well. No need to change the base game. If you want it, use the mod.
  15. Thread: Gore on Asphalt

    by xyth
    Replies
    3
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    151

    At the bottom of the biomes.xml file, are all the...

    At the bottom of the biomes.xml file, are all the decals. I'm not sure which texture value is the one you want to remove though. You might want to remove the animal gore blocks too <blockontop...
  16. Discussion No one has figured out how to make new UMA assets...

    No one has figured out how to make new UMA assets yet. Maybe the skirt his on overlay layer1 now?
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    [OVERHAUL] So far 17.4 seems save safe.

    So far 17.4 seems save safe.
  18. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
    Views
    16,290

    [SDX] I can add more NPCs when needed. The ones...

    I can add more NPCs when needed. The ones currently in the mod were for testing and for future crafter roles like baker and farmer. I'm not planning on adding new NPCs just for "variety", I will...
  19. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
    Views
    16,290

    [SDX] You only add that if you need to. Format is: ...

    You only add that if you need to. Format is: <property name="EyeHeight" value="0.15"/>
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    Very nice. There are some robot and mechs I made...

    Very nice. There are some robot and mechs I made for Sphereii's and My SyXSecurityBots modlet that would make for nice spawns in this POI.
  21. Thread: DMC Design Blocks

    by xyth
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    1,904

    [MODLET] Nice addition to mod collection!

    Nice addition to mod collection!
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    [OVERHAUL] I think you will get it automatically once you...

    I think you will get it automatically once you meet all the requirement. In my case, I need level 80 to buy a level 4 perk (science perk I think)
  23. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
    Views
    16,290

    [SDX] Hands. Your cow issue is probably related to not...

    Hands. Your cow issue is probably related to not loading animationsdx
  24. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
    Views
    16,290

    [SDX] We think its fixed. At some point today Sphereii...

    We think its fixed. At some point today Sphereii will push a code fix.
  25. Thread: NPCs SDX Mod

    by xyth
    Replies
    467
    Views
    16,290

    [SDX] I was able to remove the bug by moving one AI...

    I was able to remove the bug by moving one AI target back to vanilla so have narrowed down the bug hunt. Stay tuned.
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