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Type: Posts; User: faatal

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  1. Replies
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    Sticky: It does not work at the voxel (block) level. An...

    It does not work at the voxel (block) level. An occludee can hide whatever it is attached to. Currently one occludee hides an entire chunk (16x16x16). Chunks can have up to 11 renderers in them, but...
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    Sticky: Lighting depends on your settings. If you turn...

    Lighting depends on your settings. If you turn shadows off, then you will get sun or moonlight shining into interiors, since nothing is blocking their light. With shadows on, caves are pretty dark,...
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    Sticky: I only changed "player's wall torch", which is a...

    I only changed "player's wall torch", which is a point light. An artist ended up checking the rest of the light prefabs, so they are done now too.

    The sun is a directional infinite light that...
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    Sticky: How often they boost is adjusted by game...

    How often they boost is adjusted by game difficulty. At the lowest difficulty, they do not speed boost.

    Currently any damage could boost them, so a fall could do that, but on the other hand falls...
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    Sticky: No. It was started for A18 months ago by a...

    No. It was started for A18 months ago by a consultant, but I've taken it over for now.
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    Sticky: It is not really a documentation issue (that just...

    It is not really a documentation issue (that just slows the work down), but that it adds additional work to the render process. The depth buffer gets copied to a low res version, then thousands of...
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    Sticky: That is not from occlusion, but it is a bug....

    That is not from occlusion, but it is a bug. Light goes through something because it either does not block it (cast a shadow) or the light is too close to make a shadow (within light shadow near...
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    Sticky: Occlusion is coming along. Today I think I...

    Occlusion is coming along. Today I think I finally have it to the point of it being visually clean (little to no object popping, no shadow popping) and mostly performance neutral when tracking low...
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    Sticky: A18 zombies can boost up their move speed...

    A18 zombies can boost up their move speed randomly (chance based on game difficulty) when taking damage. The lower the tier the higher the boost is percentage wise. Sprint can boost 10% higher, which...
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    Sticky: This is not a crash. You log shows you being...

    This is not a crash. You log shows you being disconnected because UnloadUnusedAssets took 102 seconds, which is really long. Normally I see that take less than a second. UnloadUnusedAssets runs after...
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    Sticky: The AO fix was for when you turned AO off, it was...

    The AO fix was for when you turned AO off, it was still on.
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    Correct. Not in change log, not fixed.

    Correct. Not in change log, not fixed.
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    That memory use seems very high to me. Maybe...

    That memory use seems very high to me. Maybe Linux/OpenGL is not handling textures well? Uncompressing them?

    I fixed the mem command error when a world is not loaded in A18, but that fix is not in...
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    Good find. Unity must be freeing resources...

    Good find. Unity must be freeing resources related to the UI bar, thinking they are not in use. We will look into it.

    The pause is necessary or you will run out of memory eventually. The longer we...
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    Sticky: I don't think so, but there could be some general...

    I don't think so, but there could be some general AI changes, when I do AI tasks like adding the demolisher zombie, since I tend to tweak things, when I'm near them.
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    Sticky: We have a lot of people working on a lot of...

    We have a lot of people working on a lot of stuff. It was never the "main" focus. It is an ongoing priority for a few of us. I've spent a good amount of time optimizing stuff over the last 6 months...
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    The leak was from resources accumulating. Mostly...

    The leak was from resources accumulating. Mostly meshes and materials. There is now a timer that after 20 minutes elapses, then the next time you open a full screen window, it calls...
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    Sticky: He did die, turn into a zombie and has to crawl...

    He did die, turn into a zombie and has to crawl around the world. I think he qualifies.
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    Sticky: Such a shame. How could we live with ourselves....

    Such a shame. How could we live with ourselves. :rolleyes:

    Yes, the spider was very hurt. He told me to stop making him jump. All he wants to do is sing and read poetry in a T pose.
  20. SSR is not hard to see. It does make a...

    SSR is not hard to see. It does make a difference.

    On:
    28505

    Off:
    28506

    The SSR effect actually has a variety of values. I tested various combinations this week and A18 now has Low, Medium...
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    Sticky: Exactly. We fix what makes sense to us. I noticed...

    Exactly. We fix what makes sense to us. I noticed weeks ago, that spider zombie jumps were basically just going upwards in A18. I looked at it today and it was from changes to the character...
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    We need to know the null error in detail. It...

    We need to know the null error in detail. It should show a filename.
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    Sticky: I could, but they are not beach balls.

    I could, but they are not beach balls.
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    Sticky: I've had that on my todo list from like a year...

    I've had that on my todo list from like a year ago. Since you reminded me, I gave it a shot and also fixed falling damage that was broken from some A18 changes.

    A18:
    Added zombies can ragdoll...
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    Sticky: There is only 1 copy of an item. Quality is just...

    There is only 1 copy of an item. Quality is just a number on the item.
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