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Type: Posts; User: xyth

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    [SDX] Maybe for A18. This needed as lot of custom code...

    Maybe for A18. This needed as lot of custom code in A16, and might be easier in A18.
  2. Thread: Split Screen PC

    by xyth
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    4
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    128

    Well, maybe. Not sure exactly what your after. ...

    Well, maybe. Not sure exactly what your after. Two players each showing 1/2 a screen on each others screen? Like guppy said, to do it right would be a lot of code. A way that should work is if...
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    [MODLET] There are hard limits what can be done without...

    There are hard limits what can be done without using code. I have not tested this but you can try adding this property to the blocks.xml in the mod to see if you can change the channel from a...
  4. I'm fairly certain 9mm is the most common pistol...

    I'm fairly certain 9mm is the most common pistol ammo in the USA, although 22LR is very common and can be used in some pistols. I have a 1933 Colt Woodsman pistol that uses 22LR just in case the 9mm...
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    Yes. It would need to be a custom zombie. Check...

    Yes. It would need to be a custom zombie. Check out the ashcop bandit in the bandits modlet. Basically, you attach a chainsaw weapon model to the zombies hand in Unity and add sounds.
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    Request Its fine posting code, just place it in a code or...

    Its fine posting code, just place it in a code or spoiler block.

    Hello world!

    Hidden

    Coding help is available on Guppy's Discord. Here is an invitation: https://discord.gg/dNgTnE
  7. Replies
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    40,486

    [MODLET] No special install tricks needed. Radios Mod is...

    No special install tricks needed. Radios Mod is vanilla compatible so no code or scripts load. The dedi should have a folder named "Mods" in the same directory as the game executable. The radio...
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    Request There is no vanilla class for powered...

    There is no vanilla class for powered workstations, and no class "close" enough for an easy extension into a new class. Morte wrote a new class for Starvation that added a different type of power...
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    Sticky: Steam workshop support will be added at a late...

    Steam workshop support will be added at a late date. Until then, the 7D2D Mod Launcher or Nexus is what is used by clients to download and install mods.
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    [MODLET] Very nice, well done!

    Very nice, well done!
  11. Thread: Zombie Bait

    by xyth
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    286

    Request I think heatmap is not a function of the...

    I think heatmap is not a function of the PowerLight class so that likely wont work. You could approach this by using a container and have the on open sound loud to attack zombies. Open and close it...
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    Sticky: Poll: Without a small bonus on the destroy of a tree,...

    Without a small bonus on the destroy of a tree, why would anyone continue and fell that tree which "should" cause noise and attract zombie attention? Maybe for a seed or two, but I'm guessing most...
  13. Thread: NPCs SDX Mod

    by xyth
    Replies
    511
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    24,856

    [SDX] Both SphereII and I have been unusually busy with...

    Both SphereII and I have been unusually busy with RL, but should be back at things in a week or so. The ranged leverage the Zombie Cop ranged attack, so by default they close the distance to the...
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    [SDX] I would need to see you game logfiles in order to...

    I would need to see you game logfiles in order to help. Never saw that error on spawning before.
  15. Thread: NPCs SDX Mod

    by xyth
    Replies
    511
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    24,856

    [SDX] Should be the same as the A16 mod. Not sure if...

    Should be the same as the A16 mod. Not sure if it has all the plants yet though. I just checked, its missing most of the birds, fish and all the plants. But the code works so we can fill in the...
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    [OVERHAUL] GTE means Greater Than or Equal. So level 100 or...

    GTE means Greater Than or Equal. So level 100 or above.
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    Request As far as I can tell, the game seems to move...

    As far as I can tell, the game seems to move vehicles like the player is wearing the vehicle an moves them both using the player controller.
  18. Thread: 0XP RolMod

    by xyth
    Replies
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    22,111

    [PACK] Traders spawn from a spawning block so maybe if...

    Traders spawn from a spawning block so maybe if that was combined with the plantgrowing xml? The above mentioned code is C# Sphereii things.
  19. Thread: 0XP RolMod

    by xyth
    Replies
    286
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    22,111

    [PACK] The trader itself has godmode enabled so cant be...

    The trader itself has godmode enabled so cant be hurt. The wanderingtrader code switches that bit off, and also lets them fight back if attacked. Are you using some code like that?
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    Request I would have guessed those test files relate to...

    I would have guessed those test files relate to the player movement when walking/running while "wearing" a vehicle.
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    Request I discussed this with Sphereii. Should be doable...

    I discussed this with Sphereii. Should be doable with DMT.
  22. Discussion Try:

    Try: <property name="Overlay0" value="unisex_skirt_plaid"/>
  23. Discussion I see textures for skirt and skirt_plaid but no...

    I see textures for skirt and skirt_plaid but no short skirt
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    Request Maybe in publicclass PlayerMoveController ...

    Maybe in publicclass PlayerMoveController

    Specifically:


    else
    {
    floatnum5=0.15f;
    if(this.playerInput.Run.IsPressed)
    {
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    Sticky: Poll: There is a mod to remove nerdpoling. Works...

    There is a mod to remove nerdpoling. Works well. No need to change the base game. If you want it, use the mod.
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