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  1. If you have Save All Games Local To Mod checked,...

    If you have Save All Games Local To Mod checked, then you'll find the files under a Save folder like C:\7D2D\Saves\<ModName>.

    If you do not have that checked, they will go into your AppData folder.
  2. Glad you got it sorted, but not sure which mod...

    Glad you got it sorted, but not sure which mod you were referencing.

    - - - Updated - - -



    Can you clarify what access you are expecting? Pre-existing save files for another copy of...
  3. You probably have to put in the full path to the...

    You probably have to put in the full path to the serverconfig.xml in your case. It's in the same folder as 7daystodie.exe

    I just restarted the mod launcher, and it loaded without errors. Things...
  4. you need to run it with a command line parameter:...

    you need to run it with a command line parameter: -configfile=serverconfig.xml
  5. Sorry for the trouble. GitHub is having problems...

    Sorry for the trouble. GitHub is having problems with some repositories, and some of the launcher repos are affected.
  6. Hmm.. interesting questions. Can you show me an...

    Hmm.. interesting questions. Can you show me an example of a modlet not showing up?
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    Sticky: Take a look here....

    Take a look here.
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    Glad you were able to figure it out. :)

    Glad you were able to figure it out. :)
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    No problem. Good luck!

    No problem. Good luck!
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    You can do multi-conditionals

    You can do multi-conditionals



    <set xpath="/blocks/block[@name='woodLogPillar100']/drop[@name='resourceWood' and @event='Harvest']/@count">600</set>
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    I think my example still works. In both of your...

    I think my example still works. In both of your other iterations, you forgot to put in a forward slash in front of the @ /@count
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    Try this:

    Try this:



    <set xpath="/blocks/block[@name='woodLogPillar100']/drop[@name='resourceWood']/@count">600</set>


    You wouldn't use property here, since <property does not exist on the line.
  13. Select the Starting Splash screen ( or the first...

    Select the Starting Splash screen ( or the first screen visible when you start the mod launcher), and click on the Blue Folder. This will change the path for all installed mods.
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    [OVERHAUL] Which controller are you running? Are you...

    Which controller are you running? Are you starting the Mod Launcher through Steam's Big Picture mode? You can add the Mod Launcher as a non-Steam game.
  15. Great news. Enjoy the mods.

    Great news. Enjoy the mods.
  16. The 7D2D Mod Launcher only supports updating and...

    The 7D2D Mod Launcher only supports updating and installing the client, and not the server. It's hard coded for client, since running a server isn't always as straight forward.
  17. Thank you. This log looks very old, and does not...

    Thank you. This log looks very old, and does not show any errors.

    Can you reproduce the issue, then go through the same steps again to upload a new log?
  18. The dir not found is normal. That wasn't your...

    The dir not found is normal. That wasn't your original error. The original error was:



    POP: Build error at stage 2: Compiler executable file csc.exe cannot be found.


    Can you repost a game...
  19. Thank you for the log. Can you try...

    Thank you for the log.

    Can you try downloading .NET 3.5 and re-trying?
  20. Can you provide the full launcher log? After...

    Can you provide the full launcher log? After failure, click on Log Files, then Upload Log file. Send me the pastebin.com link and I'll take a look.
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    That usually means that Steam and the SDX...

    That usually means that Steam and the SDX Launcher are not running as the same user, if Steam is even running.

    If Steam is running, then its probably running as Administrator. You could right...
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    [OVERHAUL] Can you explain your controller issue, and...

    Can you explain your controller issue, and perhaps supply a game log?
  23. Thank you for your kind words. True Survival...

    Thank you for your kind words.

    True Survival is on A16.

    Survive Enter At Your Own Risk is a different mod altogether. It's been rebranded and modified from Welcome To Hell.

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  24. Thread: NPCs SDX Mod

    by sphereii
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    [SDX] I am sorry you had that bad experience. I don't...

    I am sorry you had that bad experience. I don't think its a common thing, but that may just be from my personal experience and perception.
  25. Thread: NPCs SDX Mod

    by sphereii
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    [SDX] A18 is not expected to be that different. Time...

    A18 is not expected to be that different. Time constraints and the nature of some of the mods make modders skip a version, especially if the end of the current alpha is approaching. n2n1 does a lot...
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