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  1. Thread: Child Zombies

    by Damocles
    Replies
    45
    Views
    454

    Since Zombies are targets to kill, I doubt they...

    Since Zombies are targets to kill, I doubt they would include children zombies...
  2. I have the unique setting on my list. This will...

    I have the unique setting on my list. This will probably have another tag like "priority", wich makes the generator place at least one POI of this prefab. (the zone type then determines the...
  3. Thread: Dynamic PoI

    by Damocles
    Replies
    7
    Views
    105

    The ingame performance should be the same, it...

    The ingame performance should be the same, it only depend on the total number of blocks in the final POI. Generating that into a world file is also quick.

    Its mostly the effort to create the...
  4. Replies
    8,972
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    847,511

    Sticky: If a bigger base means that more zombies (or...

    If a bigger base means that more zombies (or bandits) will attack, that would be an interesting tradeoff.
    Either keep a small puny base, but less attacks, or go for a big extensive base, but then...
  5. Thread: Dynamic PoI

    by Damocles
    Replies
    7
    Views
    105

    Dynamic POIs could be realized already in A17,...

    Dynamic POIs could be realized already in A17, but that would require some effort by modders to create "modules" of a POI.
    For a simple example: splitting a House POI into 4 horizontal "chunks",...
  6. In case you want to create a world quickly, you...

    In case you want to create a world quickly, you can use my tool NitroGen.

    https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD

    If you have the...
  7. Replies
    8,972
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    847,511

    Sticky: My points is, that even if there are those speed...

    My points is, that even if there are those speed shooters, they would not generate the power to actually stop an opponent.
    (be that armored combatants or zombies).

    There is a limit on the speed...
  8. Replies
    8,972
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    847,511

    Sticky: Arrows actually don't have much stopping power....

    Arrows actually don't have much stopping power. They dont expand like bullets in the flesh. They would make really poor weapons against zombies compared to blunt weapons and bullets.
  9. Replies
    8,972
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    847,511

    Sticky: Actual riveted chainmail ontop of a proper...

    Actual riveted chainmail ontop of a proper gambeson? Or cheap butted chainmail for costume parties?
    If there is any chance to penetrate chainmail, it needs to be a bodkin head on a heavy arrow, shot...
  10. Replies
    8,972
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    847,511

    Sticky: Its an impressive speed and accuracy, HOWEVER,...

    Its an impressive speed and accuracy, HOWEVER, the penetrative power in those shots might not be effective against a human opponent, especially when he wears armor.
    For that the bows need a lot...
  11. New version online 0.352 -roads: asphalt roads...

    New version online 0.352

    -roads: asphalt roads are connecting towns, cities, farms and traders, gravel roads are dead end roads to countryside POIs.
    (Now if you see a gravel road it will lead to...
  12. Thanks for the info. Its probably one of the...

    Thanks for the info. Its probably one of the small lakes "leaking". I reduced the safety margin around them, preventing roads to pass.
    I will increase the margin again.

    You can prevent that error...
  13. Hi, traders are not includes int the mask yet....

    Hi, traders are not includes int the mask yet. Will come when i implement some smaller features.

    I wanted to first get the roads done in a better way.
  14. Replies
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    1,000

    There could be more small roaming hordes in...

    There could be more small roaming hordes in general to keep the player on his toes. Like they spawn shortly before horde-night.
  15. I have not checked the prefablist (made by...

    I have not checked the prefablist (made by another user),
    but you could fix it yourself by adding the zone-types to the POIs,
    in the simples case just add

    [..the forum software adds some spaces...
  16. New version online: v 0.35 (same download link) ...

    New version online: v 0.35 (same download link)

    A big road update: much improved road generation code, better intersections between roads and to POIs.
    Each POI-settlement is now connected to a...
  17. Replies
    8,972
    Views
    847,511

    Sticky: There could be a “tripple shot” option for the...

    There could be a “tripple shot” option for the bow, shooting 3 arrows at the same time, low accuracy, with a similar effect as the shotgun.

    Make the bow more useful when shooting into a crowd.
  18. It does not require much intelligence not to run...

    It does not require much intelligence not to run into a spike if there is a free path next to it. Even halfwitted animals can do that.

    Just put the spikes in doorways etc....
  19. The default replacement is Forest. You can change...

    The default replacement is Forest. You can change it with the parameter.
    It just checks every pixel if its one of the correct biomes, if not replaces it with the default biome.
  20. Uploaded a fixed Version 0.342 (fixing the...

    Uploaded a fixed Version 0.342 (fixing the array-exception that might occur)

    ------------

    ALSO included: , a command-line tool called BiomeFixer

    a simple tool to load biomes.png images for...
  21. I can check if the area gets saturated, causing...

    I can check if the area gets saturated, causing some problems to find free spots for POIs.
    You could try to reduce the sizes of cities and towns.

    Edit: i think i have found the bug. It can...
  22. Procedural caves unfortunately cant be defined...

    Procedural caves unfortunately cant be defined within the world-files. It can only set the (2D) terrain, and place POIs. They require some new code on the Fun Pimps side.

    There are some cave POIs...
  23. I will add in a tool later, that "cleans up"...

    I will add in a tool later, that "cleans up" biomes.png to set wrong colored pixels to a working default value.
    7DtD is very picky about the right color values when loading in the biomes.png (also...
  24. Hi, I cant reproduce an array index out of range...

    Hi, I cant reproduce an array index out of range Exception), a 12288 x 12288 map generated on the default settings was generating fine,
    also with the N/S biome set to:
    BIOME_NORTH = 0.24...
  25. New version online: version 0.341 NitroGen...

    New version online: version 0.341
    NitroGen Download

    Improved road network. There are many more long-distance roads now generated.
    Next to the normal roads between cities and towns, there are...
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