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Thread: REV6:7-8's REALITY CHECK

  1. #61
    Hunter rev678's Avatar
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    I now have an EXPERIMENTAL release of the REALITY CHECK modlets package available, if anyone wants to give it a try. Download link in the original post has been updated.

    This release replaces all of the specified animals and/or zombies with zombieMoe, instead of animalStag.

    The previous stag replacements for those animals and/or zombies seemed to be contributing to the "InvalidCastException: Cannot cast from source type to destination type" errors that SOME people were experiencing on SOME horde nights... IF they were in SPECIFIC biome types at the time. THAT was the missing piece of the puzzle.

    Since changing the mob replacements from animalStag to zombieMoe, I have NOT been able to reproduce conditions that generate that particular error any more, regardless of how many times I advance or regress the in-game time, nor which biome I am currently located in.

    Hope this helps, and cheers!
    REV6:7-8
    Last edited by rev678; 06-02-2019 at 09:48 PM.

  2. #62
    Hunter rev678's Avatar
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    The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 17.4 Stable B4.

    1. I cleaned my profile (7dLauncher/Tools/Clean game data/Player profiles), started a BRAND NEW game save, and have been using ALL of these modlets without any errors for the past two weeks.

    2. My game save has been using the default 60 minutes for the 24 hour game cycle, the default daylight length of 18 hours, but the blood moon frequency set to every 1 game day, to allow me to test these modlets over a large number of sequential blood moon hordes.

    3. I'm also running ALL of the following modlets, at the same time...

    Red Eagle LXIX's DropOnDeathNothing

    https://7daystodie.com/forums/showth...Blocks-Quests)

    stedman420's SimpleUI 4DigitCraft
    stedman420's SimpleUI BiggerBackpack120-PlayerBuiltStorage
    stedman420's SimpleUI Compass
    stedman420's SimpleUI CraftingQueue
    stedman420's SimpleUI ForgeInput
    stedman420's SimpleUI LeftHUD-BuffTimers
    stedman420's SimpleUI Toolbelt
    stedman420's SimpleUI VehicleStorage

    https://7daystodie.com/forums/showth...ple-UI-Modlets

    ... without any conflicts or errors.

    4. If you try any or all of these modlets and get errors about casting from source type to destination type, please see item #1 above.

    5. Renamed the attached zip file in the original post, corresponding to the version of 7DTD these modlets require.

    Hope this helps, and cheers!
    REV6:7-8

  3. #63
    Ranger Ragsy 2145's Avatar
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    Good news to hear REV6:7-8 glad that you have tracked the cause of the random cast issue

    This may explain why I had no problems at all with horde nights because I adapted the modlet and I took out animalStag as I wanted less meat available for my personal tastes, never occurred to me that I avoided the problem from day one

    Great Mods

    Cheers
    Ragsy !!

  4. #64
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    Quote Originally Posted by Ragsy 2145 View Post
    glad that you have tracked the cause of the random cast issue
    Me too. LOL

    This may explain why I had no problems at all with horde nights because I adapted the modlet and I took out animalStag as I wanted less meat available for my personal tastes, never occurred to me that I avoided the problem from day one
    ZombieMoe (think Vincent D'Onofrio's Edgar character from Men in Black) ended up being a "safe" replacement, as he's able to spawn in any biome type, while deer aren't always.

    Considered it a bonus that his height and size add to his in-game visibility.

    Great Mods
    Thanks! Yours are looking good these days too!

    Cheers,
    REV6:7-8

  5. #65
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    I hate dogs and vultures. Thanks for this nice job!

  6. #66
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    Quote Originally Posted by Sinagrit Baba View Post
    I hate dogs and vultures. Thanks for this nice job!
    You bet. And thanks for stopping by!

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