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Thread: Alpha 17 Experimental B238 bug reporting thread

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
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    Alpha 17 Experimental B238 bug reporting thread

    We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.



    Hey Survivalist,
    We’ve just released Alpha 17 Experimental B238 and could really use your help finding the last remaining big issues.
    If you’ve played B233 or other builds from our previous experimental posts see the fixes below for more info.



    As always TFP is interested in all constructive criticism and feedback, but what we're really looking for in this thread are the following:
    • Show stopping game play bugs (Hopefully with reproduction steps)
    • Crashes (Try and get reproduction steps and post your output_log.txt files - usually found here: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\output_log.txt - directly in your forum post. Note: You will find all output_logs time stamped there, even from old games. You can also attach your zipped up crash dump file too.)
    • Chunk Generation Bugs. People please give us the coordinates of where they were in the world when they run into a chunk generation error plus the game seed. Copy and pasting the error alone and the output log is not sufficient to help with a fix.

    Additionally, you can post balance and feedback in the current Dev diary.
    We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

    Here's how to opt in and play the latest experimental branch.

    Open your steam client.
    1. Click on Games/View Games Library
    2. Right click ‘7 Days to Die’ and select properties
    3. From the new popup dialogue box select the ‘BETAS’ Tab
    4. Under ‘Select the beta you would like to opt into’ latest_experimental

    The game will then update and download the latest experimental build Alpha 17 Experimental

    Switching back to the latest main stable build is as easy as repeating steps 1-4 and on step 4 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest stable build.

    Official Alpha 17 Release notes!

    Cheers Richard



    BUG REPORTING FORM

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: (short description of bug)
    Version:
    Platform: (PC or Mac)
    OS/Version: Windows/Linux/mac
    Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)

    Did you wipe old saves? (yes/No)
    Did you start a new game? (Yes/No)
    Did you validate your files? (Yes/No)
    Are you using any mods? (yes/No)
    EAC on or off ?

    Status: NEW

    Bug Description:

    Reproduce steps:

    Press F1 to open the console, then type dbs
    This will open a panel in game for you to type the bug in.
    once done click ok
    there will then be a SCREENSHOTS folder in the main 7 days folder.

    1)
    2)
    3)

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

    [Attach bug screenshot and output log for ALL bugs please]

    Pastebin how to video, https://www.youtube.com/watch?v=CpTJMIJ1XnQ
    Pastebin link , https://pastebin.com/7wLyjkTT



    your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent.

    also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again
    Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it.
    If you use the f3 feature no need for cords in the screen shot as they are in that info.




    A17 b238

    We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update.

    Added
    • AI path jump costs vary with height
    • Sleeper volume padding of .9 in xz for when passive is disabled
    • Vehicle support for multiple lights, brightness is in xml




    Changed
    • Increased base player noise by 50%
    • Increased perk FromTheShadows noise reduction and gives 15/25 for levels 1 and 2
    • Boiled eggs do not need master chef cook to make
    • Repair kits only need 2 mech parts instead of 5
    • Attribute levels cost fewer points to buy and are not level gated
    • Some advanced crafting perks have a player level requirement
    • Limited rubble buildings in industrial areas
    • Added medicalPileSmall, cntAmmoPileSmall to "hidden loot" in prefabs
    • Traders pay less for goods
    • Better barter nerfed by 5% on all tiers
    • Disabled texture streaming of atlases for CPU performance gains. Memory might go up slightly
    • Added springs to most firearm recipes and increased the costs of other components



    Fixed
    • Marksman rifle reload animation and sound
    • When cancelled, repair material is not refunded
    • Collapsed building sleepers will respawn in the air
    • Invalid water display on distant terrain dirt in RWG
    • Vehicles don't have lights (brightened minibike and added 1 motorcycle and 2 4x4 headlights)
    • Scrap value on chairs
    • BuffShamChowder is functional
    • Wrong EconomicValue on AK47
    • NRE spam on bladetrap
    • PerkCardio description is wrong
    • ModMeleeClubBurningShaft does not decrease stealth
    • Crafted fiber clothes disappear while wearing other clothes
    • Two errors when player ragdolls
    • Players can't die from thirst or hunger despite the description
    • Scopes can be installed on shotguns
    • Ak47 sell price was too high
    • Consumable item dupe
    • Logging out while crafting creates items without durability
    • Item not removed if entering character screen during use animation
    • Logging out while adding gas to auger makes a super auger
    • Invalidoperation exception when 4x4 explodes
    • Heavy Armor perk >2 prevents death while on bicycle
    • Vehicles taking damage multiple times
    • Vehicles could remain after destroyed in MP games
    • Left mouse button toggling isTurnTowardsLook when not on vehicle





    Known issues:

    • In some scenarios double swing may still occur
    • Tool damage localization is different than actual value
    • RWG: Floating POIs (Minimal occurrence now)
    • Trader Jen has a deep voice
    • Ammo count of nail gun goes broke, when equipped with full auto receiver
    • Trader Rekt is nicer than usual
    • Some achievements can not be obtained at the moment
    • Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
    • Scrapping items in crafting queue while re-logging may go lost
    • Re-logging when crafting usable items are in the crafting queue may have negative side effects
    • Crafting speed bonus does not properly apply to workstations
    • Clipping into blocks to see through terrain
    • Vultures play their fly animation when dead for clients
    • Shotgun driver loses sound on 4x4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Mining helmet light doesn't show for other players
    • Client molotovs thrown down from an edge not working as good as Host
    • Hatches don't always open on the first try
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • LCB icon is still shown when LCB has been destroyed by another player
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
    • Flames don't move with zombie ragdolls
    • Resolution does not always save when >1080p options are available
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Healing other players with RMB doesn't work
    • StackOverFlowException: Using assigned previous and next category keybinds in cm
    • Trench around cave_02 in RWG
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Debuffs on respawn
    • Crashes on Mac
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • White lines may occur on imposter POIs
    Last edited by Hated; 12-21-2018 at 05:27 AM.

  2. #2
    Fun Pimps Staff The Fun Pimp's Avatar
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    Here you go

    Cheers Richard

  3. #3
    Reconstructionist icehot's Avatar
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    Summary: Typo in rwgmixer.xml
    Version: b238
    Platform: PC
    OS/Version: Windows

    Did you wipe old saves? NA (not even started a game yet)
    Did you start a new game? NA
    Did you validate your files? Yes
    Are you using any mods? NA
    EAC on or off ? On

    Status: NEW

    Bug Description: in rwgmixer.xml, the following code is there:

    <prefab_rule name="townGroup">
    <prefab rule="residentialOldGroup"/>
    <prefab rule="residentialNewGroup"/>
    <prefab rule="commercialGroup"/>
    <prefab rule="downtownGroup"/>
    <prefab rule="industrialGroup"/>
    <prefab rule="ruralGroup"/>
    <prefab rule="detailFillerGroup" prop="0.05"/>
    </prefab_rule>

    the detailFillerGroup should show prob="0.05" not prop="0.05"
    Reproduce steps: NA

    Confirmed and reported. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:04 AM.

  4. #4
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    BUG REPORTING FORM


    Summary: Playing a great game eats my time
    Version: A17 - all experimental
    Platform: PC
    OS/Version: Windows
    Game mode, client on dedi - RWG

    Did you wipe old saves? yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No
    EAC on or off - Off

    Status: NEW

    Bug Description: When starting the game to just look around, I end up being hours late for work.

    Reproduce steps:


    1) Start game to do 1 in game day.
    2) Get caught up with all the nice features and excitement that A17 brings.
    3) Realize you run through 3 in game days and now 1 hour late for work...

    Actual result: Game is too awesome

    Expected result: "Normal" game that don't take to much attention so its more easy to stop and go to work.

    Happy Holiday Guys.
    You deserve it. :-D

    Sorry, but without a very detailed video on that, we won't be able to help you there.
    Have a great weekend.
    -Hated
    Last edited by Hated; 12-21-2018 at 05:48 AM.

  5. #5
    Refugee Jojozityjo's Avatar
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    BUG REPORTING FORM

    Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

    Summary: Night Vision better but still not working in some areas
    Version: a17 b238
    Platform: PC
    OS/Version: Windows 10
    Game mode: All

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No


    Status: NEW

    Bug Description: Night vision provides no visibility in the pitch dark areas, such as, indoors, or rarely outside when there is no weather effects to add at least some degree of light to reflect on.

    Reproduce steps: Put on Night Vision, go into a pitch dark place, such as inside a building with no windows at around 22-2 hour mark, turn on night vision.

    Actual result: Still as dark as without night vision, save super shiny surfaces, but even with those few shiny surfaces, still cant see anything of where you are going.

    Expected result: To be able to see at least nearly clearly in any dark places without the need of some form of anti-stealth flashlight(flashlight, mining helmet, headlight, etc), or other source of light nearby.

    Bug report aside, I do rather enjoy the new, scope vision thing the night vision has going.

    Devs are still tuning it in. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:02 AM.

  6. #6
    QA Tester Twigg's Avatar
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    Hey guys n gals, thank you for all your help so for, Together we are making an awesome game, Please when you report bugs include outputlogs and debugshots, save us all loads of time in replicating bugs, and gets them squished quicker ! Twigg

  7. #7
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    Summary: no trader for quest chain, nullreff spamming, unplayable
    Version: b238
    Platform: PC
    OS/Version: Windows
    Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) RWG

    Did you wipe old saves? yes
    Did you start a new game? Yes
    Did you validate your files? No
    Are you using any mods? No
    EAC on or off ? ?

    Status: NEW

    Bug Description:

    Completed quest chain, at trader stage, distance is 0.0M and nullref spam

    Reproduce steps:

    Create map, complete quests (headed west looting stone, wood and 1 backpack, no zombies seen).

    Actual result:


    NullReferenceException: A null value was found where an object instance was required.
    at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0
    at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0
    at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0
    at QuestEventManager.Update () [0x00000] in <filename unknown>:0
    at GameManager.gmUpdate () [0x00000] in <filename unknown>:0
    at GameManager.Update () [0x00000] in <filename unknown>:0

    Expected result: not to nullref!

    Log: https://pastebin.com/3wdrTUMe
    Image: https://imgur.com/a/MkGMnC2

    This is a known issue that will be addressed in the next patch. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:01 AM.

  8. #8
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    Alpha 17 error: "Kernel 'KEyeHistogram' not found"
    Summary: when i appear in the world i have a black screen and a console full of error messages

    Version: Alpha 17 Experimental B238/233/231/227/221/208/B197
    Platform: PC
    OS/Version: Linux, Ubuntu 18.04.1
    Game mode: any

    Did you wipe old saves? Yes
    Did you start a new save? Yes
    Did you validate your files? Yes
    Are you using any mods? No

    Status: New

    Bug Description:
    When i appear in the world i have a black screen with lagging hands and a console full of error messages like:

    Kernel 'KEyeHistogram' not found

    (Filename: Line: 352)

    ArgumentException: Kernel 'KEyeHistogram' not found.
    at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
    at UnityEngine.PostProcessing.EyeAdaptationComponent. Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0
    at UnityEngine.PostProcessing.PostProcessingBehaviour .OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0


    Reproduce steps:
    1) create a new game or continue an old one
    Also I make video how to reproduce(it was in B208, but nothing changed) https://youtu.be/8wJqE-gXJz0

    Link to logs on Pastebin(also fom B208): https://pastebin.com/AqnsAkzd

    I tried to find the way how to fix the problem by myself and find this forum branch https://forum.unity.com/threads/new-...2#post-2840141
    https://forum.unity.com/threads/find...-fails.495908/
    It looks like this is an issue with a third-party package (Lighting Box) not being able to find a particular kernel in one of its compute shaders.
    Also I was found the other bug report on steam community reporting the same, but on KUbuntu 18.04 instead of Ubuntu(which basicly the same). Here is the link https://steamcommunity.com/app/25157...2487792059791/

    Please at least add this issue to known issues, because I write same bug report three times alredy.
    Do you need something else from me on this bug? Any other kind of logs or some more details?

    In B231 thread you tell me:
    Hello Wasper! I am looking into this and will try to assist you on the matter. - Hated
    Is it fine, that i still posting this bug log in every new version?(because it isn't on "known issues" list yet) Or i shoud stop? - Wasper

    Even if it is not in the list, this is a known issue. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:00 AM.

  9. #9
    Tracker Hiyoto's Avatar
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    "Clients do not see the vulture death animation" from B231 still persists after a new game is created. Can anyone else replicate?

    This is a known issue. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:00 AM.

  10. #10
    Ranger hotpoon's Avatar
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    In the known issues, you need to put:
    - Missing FOV slider
    - Microstutter on objects when strafing

    These are issues that have been brought up multiple times.

    FOV slider is not missing. This was a dev change.
    Microstutter will be addressed during an optimization pass in the future. - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:00 AM.

  11. #11
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    severe rendering fps hit for blocks with flagstone texture. eg. a room built with flagstone blocks will have very poor rendering performance.
    painting over the blocks fixes the problem, so the issue seems to be related to the shader for this particular texture. Has been an issue since the first A17 release.

    Investigating. Thanks for the report! - Schwanz9000
    Last edited by schwanz9000; 12-21-2018 at 08:07 AM.

  12. #12
    Refugee PogotTime's Avatar
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    Summary: Map Preview isnt a Preview rather than a full rendered map
    Version: all
    Platform: (PC)
    mode, mp host/mp client/sp /client on dedi (RWG or NAV)


    Status: NEW

    Bug Description: The Map / Seed Preview Function isnt a real "Preview" in that sense. Its a full rendering of the map with all details. Since i think this tool should be used to actually "preview" Map Layouts for seeds, its kind of a pain to use it in its current state since big maps need serveral Minutes to actually show themself in the "Preview Window".



    Actual result: Preview Tool renders the Whole map complelty for serveral Minutes till actually previewable

    Expected result: A actuall quick "Preview" Could be 2 D - Streets, Bioms, Cities, Water / Rivers

  13. #13
    Scavenger
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    Quote Originally Posted by villainsoft View Post
    severe rendering fps hit for blocks with flagstone texture. eg. a room built with flagstone blocks will have very poor rendering performance.
    painting over the blocks fixes the problem, so the issue seems to be related to the shader for this particular texture. Has been an issue since the first A17 release.

    Investigating. Thanks for the report! - Schwanz9000
    While making and fixing prefabs I have noticed that the same happens with wooden ceiling and various other wood textures. Notably, plywood is the opposite. Using the admin paintbrush to turn one of the oldtown one room huts from logs texture to plywood, without moving my viewpoint, changed my fps from 24 to 67. That's way too huge a difference!

    Hardware: Nvidia 960, intel i3 7th gen, 32 gig ram.
    Settings: Reflections low, reflected shadows off, shadows near, all ssao and sunrays etc off, textures High.

  14. #14
    Refugee kingdombragg's Avatar
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    Summary: Advanced rotation of doors has misaligned hitboxes/placement
    Version: A17 B238
    Platform: PC
    OS/Version: Windows 10 Home
    Game mode: All

    Did you wipe old saves? Yes
    Did you start a new game? Yes
    Did you validate your files? Yes
    Are you using any mods? No
    EAC: On

    Status: OLD

    Bug Description: All of the advanced rotations for doors (wooden door and all upgrades) still have badly aligned placement/hitboxes
    Seed: testington
    Coords: -1635 61 944

    A17.0_2018-12-21_08-23-57.jpg

  15. #15
    Tracker giKoN's Avatar
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    So duping is not a known issue? And there's nothing planned to do against it?

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