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Thread: Questy tier1_clear and it's objectives

  1. #1
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    Questy tier1_clear and it's objectives

    If you look in the quests.xml, you'll notice that quest tier1_clear has a total of 6 objectives.

    However, if you start the quest, exit the game, and then examine the save file, only values for 5 quest objectives are stored. I unfortunately can't really tell which 5 of the 6 objectives are stored exactly (I'll do some testing and report back if I manage to figure it out).

    Here's the part of the quests.xml I'm talking about:

    Code:
           <quest id="tier1_clear">
    		<property name="name_key" value="quest_tier1_clear" />
    		<property name="subtitle_key" value="quest_clear_subtitle" />
    		<property name="description_key" value="quest_clear_description" />
    		<property name="icon" value="ui_game_symbol_quest" />
    		<property name="repeatable" value="true" />
    		<property name="category_key" value="quest" />
    		<property name="offer_key" value="quest_tier1_clear_offer" />
    		<property name="difficulty" value="medium" />
    		<property name="difficulty_tier" value="1" />
    		<property name="statement_key" value="quest_clear_statement" />
    		<property name="response_key" value="quest_clear_response" />
    		<property name="login_rally_reset" value="true" />
    
    		<property name="completiontype" value="TurnIn" />
    		<property name="completion_key" value="quest_clear_completion" />
    
    		<objective type="RandomPOIGoto">
    			<property name="phase" value="1" />
    		</objective>
    
    		<objective type="RallyPoint">
    			<property name="phase" value="2" />
    		</objective>
    
    		<objective type="ClearSleepers">
    			<property name="phase" value="3" />
    		</objective>
    
    		<objective type="POIStayWithin">
    			<property name="phase" value="3" />
    			<property name="radius" value="25" />
    		</objective>
    
    		<objective type="ReturnToNPC">
    			<property name="phase" value="4" />
    		</objective>
    
    		<objective type="InteractWithNPC">
    			<property name="phase" value="4" />
    		</objective>
    
    		<reward type="Exp" value="1000" />
    		<reward type="Item" id="casinoCoin" value="200-500" />
    
    		<reward type="LootItem" id="questMelee,questRanged" ischosen="true" isfixed="true" value="1" />
    		<reward type="LootItem" id="questArmor,questMedical" ischosen="true" isfixed="true" value="1" />
    		<reward type="LootItem" id="questAmmo" ischosen="true" value="1" />
    		<reward type="LootItem" id="questTools" ischosen="true" value="1" />
    		<reward type="LootItem" id="questSchematics" ischosen="true" value="1" />
    		<reward type="LootItem" id="questMods" ischosen="true" value="1" />
    
    	</quest>
    Does anyone know which objective is ignored, and on account of what logic, so I can apply it to the rest of the quests?

  2. #2
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    Okay, so I fond the culprit, but I still don't understand it.

    I tried commenting last 3 objectives, the count was 3-3, it matched. Then I commented only last two objectives and the count was 3-4, so the fourth one is the problematic one:

    Code:
           <objective type="POIStayWithin">
    			<property name="phase" value="3" />
    			<property name="radius" value="25" />
    		</objective>
    Does anyone have an idea why this particular objective type is not added to the objective total?
    I'm unsure if it's the same for that objective in other quests, nor I know if there might be other objectives which behave the same way, and I really need that information.

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