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Thread: Vanilla+ modlet collection

  1. #1
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    Vanilla+ modlet collection

    Posts 1-15 are still WIP. Please consider that if a feature has no explanation
    The old downloads are in post 15
    ================================================== ========================

    The Aim
    Make the game less tedious but keep the gameplay feeling of the original (vanilla) game. And remove some issues special kinds to play the game can have.


    The Content
    -------------------------------------------------------------
    Making the startgame less tedious
    * Broader Gameoptions (Adapted Red Eagles Modlets)
    * 6+2+1 Startclasses + 5 Skillpoint Box for the Bedroll startquest
    * Bigger Backpack (Adapted Stedmans Modlet)
    * Bigger storeroom for Vehicle (Adapted Stedmans Modlet)
    * Additional Cloth recipes
    * Easyer Survival/Stamina perks

    Reduce the impact of RNG on Gameplay
    * Trader advertisements (Red Eagles Modlet)
    * Questline that reduces RNG luck influence by offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay (In Quest Modlet + enabled by swapable modlet)

    Support Long term gaming
    * Expensive Ability Progression
    * Vending machine that sells you additional Ammo and some other stuff (Questreward) (In Quest Modlet + enabled by swapable modlet)

    Support Builders that create large Constructions
    * Gravel 5 Glue
    * Sand 5 Glue
    * Selfupgrading Steelframes and wet Rconcrete blocks (Stacksizes 20 000)
    * Mine layer Block, a Block that spawns Plate mines above

    Support Nomads (additional to the raised storage)
    * Golden Coin
    * Stacksize of Buff Notes = 5

    Support Admins of small servers
    * Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)
    * Respawning Boulders
    * Respawning Cars (Adapted mat1k Modlet)
    * Respawning (over cross) Trashbags, Bird nests, Gore piles
    * Respawnable gun safes that give now more Steelingots (1 with low perks on average)
    * Boxes that give XP(cm menue only) (In Quest Modlet)
    * Boxes that give Skillpoints(cm menue only and in Starterclasses) (In Quest Modlet)

    Some nice additions and Balance
    * More Coffee in Vending machines
    * Trader reset all 2 Days
    * Quicker Scrapping adapted version of "Quasi's Quicker Scrapping"
    * 0XP Bandana


    1.22 Released with post 133 (if you want to read only current feedback)
    Last edited by Royal Deluxe; 02-25-2019 at 05:51 PM.

  2. #2
    Leader Royal Deluxe's Avatar
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    For A17.1 Stable
    Vanilla+1.22
    https://drive.google.com/open?id=13F...ADUHyEubxVXrSC (not tested until now)

    For A17.2 B27 Experimental
    Vanilla+1.22
    https://drive.google.com/open?id=1cS...uCsxPEhmAzPYhp
    Vanilla+1.22 and RDīs Prefabs
    https://drive.google.com/file/d/1400...0ZQMBRfDI/view


    How to install
    Modlets that are a kind of link with a edit belong in the "Mods" folder that need to be created in the 7D2D mainfolder.

    Prefabs belong in the Prefabs folder of the game.
    Be aware that Prefabs on a server need a manuall download from every player.
    (full size pic) https://steamuserimages-a.akamaihd.n...DF532A05CE18D/




    I currently have no idea about crosscompabilitys. I hope you start a new game with the new versions.

    Known Issues and ToDoīs
    * Deco prefabs have no water. Water was buggy, for the moment instead of a pond you find a sinkhole with a container in it that maybe give you water
    * Deco prefabs are mostly only one of each type, deco prefab modlet is only version 0.1 with a working framework. (Should be upgradeable in a running game and affect unknown regions) More later.
    * Poi Prefabs are only 2 City traders you can onbly find one ingame for the moment. More variety in later versions. (Sadly this need a new generated world to take effect)
    * Still need to write some desriptions in the following posts. But this needs time. And i want to release before A17.2 B27 goes stable
    * Kill x Zombies quests doesnt count some rarer zombietypes (no other effects or consequences)
    * Possible exploit if Death is Death played on a server (Get Skillboxes, die use Old skillpointboxes with new char)
    Sollution is to replace the optional Skillpoint Boxes with fixed skillpoints as reward


    * V+1.22 A17.1 version: For a unknow reason the Vending machine the player gets for the KillxZombies questrow is buggy and offers far too much ammo. (No idea if i fix it so soon before 17.2 goes stable)
    * V+1.22 A17.1 version: The prefabs caused red error reports. I removed the download. (No idea if i fix it so soon before 17.2 goes stable)
    Last edited by Royal Deluxe; 02-25-2019 at 07:38 PM.

  3. #3
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    placeholder
    Last edited by Royal Deluxe; 02-21-2019 at 11:27 PM.

  4. #4
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    Tipp: all new items of this mod start with a + in the name. makes it easyer to find them
    (except the wet reinforced concrete blocks (which are not new, only accessable), to find this recipe look for recipes that use the rebar frames)

    (Creative menue: Accessable in a creative game or by activating it by pressing F1 and enter the command "cm")



    --------------------------------------------
    The content explained
    --------------------------------------------


    More Gameoptions
    Spoiler: 

    Explanation: These modlets allow to choose additional values in the gameoptions.
    Testet: Yes, but some values like 1000 Landclaimblocks are not testet during gameplay
    Compatible: 1.22 = A17.2 B20 / until 1.21 = 17.0 and 17.1
    Affected Modlet files:
    RELXIX_Adapted_UIMENU_BlockdamageAIBMSettings
    RELXIX_Adapted_UIMENU_BlockdamageAISettings
    RELXIX_Adapted_UIMENU_BlockdamagePlayerSettings
    RELXIX_Adapted_UIMENU_DropOnDeathNothingSetting
    RELXIX_Adapted_UIMENU_Hordesize
    RELXIX_Adapted_UIMENU_LandClaimCountSettings
    RELXIX_Adapted_UIMENU_LootRespawnSettings
    RELXIX_Adapted_UIMENU_More24HourLengthOptions
    RELXIX_Adapted_UIMENU_MoreDayLightLengthOptions
    RELXIX_Adapted_UIMENU_MoreLandClaimSizeOptions
    RELXIX_Adapted_UIMENU_MoreLootAbundanceOptions
    RELXIX_Adapted_UIMENU_MoreRWGSizeOptions"
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Credits: Thanks to Red Eagle LXIX for his modlets. I adapted some and wrote some own based on his work. (Because 90% of the work was his effort i named them like he did) https://7daystodie.com/forums/showth...Blocks-Quests)
    Info: the "GoBlockDamageValue" means 1% and "GoEnemy" means 1



    Last edited by Royal Deluxe; 02-18-2019 at 08:21 PM.

  5. #5
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    The startclasses 1/2
    Spoiler: 

    Explanation: Since V+1.2 Startclasses, dependent on the choosen swapable optionfile you get.
    * 5 Skillpoint box for crafting the Startquest Bedroll
    * The as ingredient usable and placeable "SealedReservedfound" for tallking to the first trader
    * 2 more powerfull balanced Startclasses
    * 6 well balanced Startclasses
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Quests (Basismod)
    VPlus-Startup Startclasses All (Need quests Modlet)
    Adapt this Modlet: Swap or remove the options file
    When you finish the quest which lead you to the first trader you get the "SealedReservedfound"

    You can use this crate as ingredient to craft a starterclass or place the Box on the ground and loot it

    The loot can be very very nice or completly garbage (in all cases it contains no Skillpoints)


    So i suggest to craft a startclass box
    (These boxes in the startclasses give 5 Skillpoints)

    as first the two stronger Classes you can deactivate


    Last edited by Royal Deluxe; 02-18-2019 at 08:11 PM.

  6. #6
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    The startclasses 2/2
    Spoiler: 


    And then 6 Classes i tried to balance that a choice is hard, they affect the startgame, but they are not so imba that you will think "Nice start in endgame"

    Scrapper, wrench a few cars, make a club and Wrench and melee to the endgame


    Trader, well you can defend yourself, move arround a bit faster and you have some coins (but not really much) (and maybe people who never find beakers will prefer this)


    Soldier, hmm no vehicle, no workstation. Just what a soldier have. Have fun raiding some pois (added a Machete after i made the pictures)


    As builder you have all tools you need to start at day 1


    Start as farmer and have a working garden on day1


    The hunter, all you need as nomad ?

    Last edited by Royal Deluxe; 02-18-2019 at 08:21 PM.

  7. #7
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    Backpack mod 60 Slots
    Spoiler: 

    Explanation: This modlet raises the available Backpack slots to 60.
    Vanilla you start with 18 Slots you cant encumber. Stedman420 set the value to 33. I set the value to 25 (Vanilla+ allready give skillpoints at start and reduce the abilitygate at pack mule)
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    S420_Adapted_SimpleUI-BiggerBackpack60
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Credits: Thanks to https://7daystodie.com/forums/member...805-stedman420 mod
    https://7daystodie.com/forums/showth...ple-UI-Modlets


    No Perk

    With all perks (looks like some mods would be a nice idea)



    Vehicles get more storeroom
    Spoiler: 

    Explanation: This modlet raises the available vehicle slots
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    S420_Adapted_SimpleUI-VehicleStorage
    Adapt this Modlet: Hard to edit values in the modlet. Or remove modlet.
    Credits: Thanks to https://7daystodie.com/forums/member...805-stedman420 mod
    https://7daystodie.com/forums/showth...ple-UI-Modlets

    Bicycle = 40 Slots

    Minibike = 50 Slots
    Motorcycle =70 Slots
    and
    Gyrocopter = 70 Slots

    Truck = 90 Slots

    Minibike = 50 Slots
    [img][/img] No image
    Last edited by Royal Deluxe; 02-18-2019 at 08:28 PM.

  8. #8
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    Additional Cloth recipes
    Spoiler: 

    Explanation: Sometimes you start a game far away from the next town. Or Rng simply hate you. For such cases i added for Weather survival neccesary clothes to the recipes. The not really cheap material costs are intended.
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-RecipesClothRecipes
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Testet: Yes



    Easyer Survival/Stamina perks
    Spoiler: 

    Explanation: Make some perks cheaper and easyer to obtain. Was implemented before 17.1. I maybe will rebalance it later again. Currently its more a nice to have.
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-ProgressionEasyer Survival Perks
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    [img][/img]


    Trader advertisements
    Spoiler: 

    Explanation: Mailboxes (and other containers !?) can give a Trader Advertisement that start a quest which lead you to the nearest trader
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    RELXIX_Quests_TraderAdvertisements
    Adapt this Modlet: Hard to edit values in the modlet. Or remove modlet.
    Credits: Thanks to ....Red Eagle https://7daystodie.com/forums/showth...Blocks-Quests)
    Tipp: Different to the other Vanilla+ stuff the itemname contains no "+" if you search them search for "trader" in cm menue



    Questline that reduces RNG luck influence

    Spoiler: 

    Explanation: A longer quest that offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay by counting the first 2000 Zombie kills
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Quests (Basismod)
    VPlus-Startup Startclasses All (Need quests Modlet)
    Adapt this Modlet: Part of the option modlets

    Last edited by Royal Deluxe; 02-26-2019 at 05:00 PM.

  9. #9
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    ....
    Last edited by Royal Deluxe; 02-16-2019 at 02:31 PM.

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    Expensive Ability Progression
    Spoiler: 

    Explanation: This modlet raises the necessary SKillpoints for the mainvalues. This slows the player a bit down and make the midgame a bit more challenging and longer lasting. Not much but perceivable.
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-ProgressionExpensiveAbilityProgression
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    [img][/img]


    Home Delivery Vending machine
    Spoiler: 

    Explanation: Included in the KillxZombies Questrow the player get a vending machine he can place in his base. 90% of the offered Items are Ammonition
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Quests (Basismod)
    VPlus-Startup Startclasses All (Need quests Modlet)
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.




    5 Glue value for Gravel and Sand
    Spoiler: 

    Explanation: Since A17 Sand and gravel have only a SI glue value of 4, this means one broad tunnels can collapse. I dont like that and i died my often by this unfair trap than by zombies. Because of this i see this modlet as a fix for a issue.
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Balance5GlueGravel
    VPlus-Balance5GlueSand
    Adapt this Modlet: If you dont like it remove it, there is nothing to adapt, higher values result fast in Mining without any risk.



    Selfupgrading frames
    Spoiler: 

    Explanation: You like to fill emty rooms with blocks, or you want to dig down to bedrock and make pillars up to surface. In Vanilla nearly impossible, now you can invest arround 10-25% more material and craft "Drying" wet Reinforced Conrete blocks and (selfupgrading) steelblocks
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-BlocksSelfupgrading
    Adapt this Modlet: Remove modlet. (See no sensefull adaptions)



    Mine layer Block
    Spoiler: 

    Explanation: A Block that spawns Mines above. The block take damage and downgrade twice, during that (dependent on extra damage from other mines Gunfire and enemys) the block spawn upo to 7 Mines with a minute between the spawns
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-BlocksMinelayer
    Adapt this Modlet: See no sensefull value to edit.

    Last edited by Royal Deluxe; 02-19-2019 at 12:11 PM.

  11. #11
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    Golden Coin
    Spoiler: 

    Explanation: Craft 1000 Casino coins in one Golden coin. Or one Golden coin in 1000 Casino Coins. Means one stack of golden coins allow to transport 20 Million Casino coins
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-ItemGoldenCoin
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.




    (Need a check before release)
    Stacksize of Buff Notes = 5
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-BalanceStacksizeBuffnotes20
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    [img][/img]
    Last edited by Royal Deluxe; 02-19-2019 at 12:16 PM.

  12. #12
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    Undestroyable Blocks + Hoovering Plates
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-BlocksUndestroyableInCM
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    [img][/img]
    Last edited by Royal Deluxe; 02-18-2019 at 08:23 PM.

  13. #13
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    Respawning Boulders
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Respawnable Boulders
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    Credits: Thanks to ....
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]


    Respawning Cars
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Respawnable Cars
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    Credits: Thanks to ....
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]


    Respawning (over cross) Trashbags, Bird nests, Gore piles
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-Respawnable Stuff
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    Credits: Thanks to ....
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]


    Respawnable gun safes
    Spoiler: 

    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-RespawnableSafesGivingMoreSteel
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    Credits: Thanks to ....
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]


    Boxes that give XP
    Spoiler: 

    Explanation: Boxes Admins can find in the CM menue that give players Experience points
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    "VPlus-Quests (Basismod)"
    Adapt this Modlet: No adaption, dont touch the core mod if you are no pro.
    [img][/img] No image


    Boxes that give Skillpoints
    Spoiler: 

    Explanation: Boxes Admins can find in the CM menue that give players Skillpoints
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    "VPlus-Quests (Basismod)"
    Adapt this Modlet: No adaption, dont touch the core mod if you are no pro.
    [img][/img] No image
    Last edited by Royal Deluxe; 02-18-2019 at 08:24 PM.

  14. #14
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    0XP Bandana
    Spoiler: 

    Explanation: A craftable Bandana that reduce the incoming XP by 100%
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    "VPlus-ItemBullyBandana"
    Adapt this Modlet: No need to adapt, It was from before we could set the XP in the options.
    [img][/img] No image


    Quicker Scrapping
    Spoiler: 

    Explanation: This mod reduce the scrap timers, by 25% for the most materials and 80% for brass and lead. This allow scrapping car parts during a wrench tour
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    "Quasi's_Adapted_QuickerScrapping"
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Credits: Thanks to ....Quasi
    [img][/img] No image
    [img][/img]


    Trader reset all 2 Days
    Spoiler: 

    Explanation: This modlet change the restock timer of Traders different. Vanilla value 3, Vanilla+ value 2 (For longer days i suggest lower values)
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    VPlus-BalanceTraderResetAllxDays
    Adapt this Modlet: Easy, edit values in the modlet or remove modlet.
    Code:
    	<set xpath="/traders/trader_info[@id='1' and @reset_interval='3']/@reset_interval">2</set>
    [img][/img] No image


    Rebalanced vending machines (more coffee)
    Spoiler: 

    Explanation: This modlet reduce fresh food from vending machines. Instead it raises amounts of Coffee and Cans and add Bandages and Painkillers
    Testet: Yes
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    "VPlus-BalanceMoreCoffee"
    Adapt this Modlet: Medium difficult to edit values in the modlet. Or remove modlet.

    Last edited by Royal Deluxe; 02-18-2019 at 08:24 PM.

  15. #15
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    Placeholder and template

    ....
    Explanation:
    Testet: Yes (not all, testet only a reasoned guess)
    Compatible: Yes, all Modlet and game versions
    Affected Modlet files:
    ""
    Adapt this Modlet: Medium, edit values in the modlet or remove modlet.
    Code:
    
    
    Credits: Thanks to ....
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    [img][/img]
    --------------------------------------------

    Old releases (please download only to fix a running game, if you want to start a new game use the right download in post 2)

    Quote Originally Posted by Royal Deluxe

    Content 1.0
    -------------------------------------------------------------
    * Respawning Boulders
    * Respawning Cars (Adapted mat1k Modlet)
    * Broader Gameoptions (Adapted Red Eagles Modlets)
    * Trader advertisements (Red Eagles Modlet)
    * Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)
    * Bigger Backpack (Adapted Stedmans Modlet)
    * Bigger storeroom for Vehicle (Adapted Stedmans Modlet)
    * Expensive Ability Progression
    * +10 Skillpoints for Bedroll Quest (V1.2 make it a option)
    * 0XP Bandana
    * Additional Cloth recipes
    * Easyer Survival/Stamina perks
    * Golden Coin
    * Gravel 5 Glue
    * Sand 5 Glue
    * More Coffee in Vending machines
    * Trader reset Daily (1.2 change that to 2 days)
    * Stacksize of Buff Notes = 20
    * Selfupgrading Steelframes

    Version 1.0
    [Mid term tested with A17 Expect no issues with A17.1e B8 but not teted]
    https://drive.google.com/file/d/1Dh-...ew?usp=sharing

    Version 1.1
    [Mid term tested with A17 Expect no issues with A17.1e B8 but only short term tested]
    Is not compatible with 1.0, all modlet own Items/Blocks are renamed. (Means the items/Blocks will disappear if you install 1.1 over 1.0 during a game, or worse you get neverending Bugreports)
    So better start a new game or wait for the 17.1 release when you anyway start a new game
    Changes since 1.0
    * All modown items/blocks have a "+" in the name, for easyer finding (reason for the incompatibility)
    * Questgiving crates that allow to give other XP, Skillpoints and a "Hunter" startequip
    * New Undestroyable blocks: Bars, Hatch
    https://drive.google.com/file/d/1xEG...ew?usp=sharing

    Version 1.2 experimental
    https://7daystodie.com/forums/showth...l=1#post942391

    Quote Originally Posted by Royal Deluxe View Post
    Version 1.21 experimental
    Experimental means even more on own risk. I cant say currently if its compatible downwards or upwards.
    I hope it is but i need some long term tests. Finaly it is a release candiate that has passed all short term tests

    Known issues
    -----------------
    * Kill x Zombies quests doesnt count some rarer zombietypes (no other effects or consequences)
    * Possible exploit if Death is Death played on a server (Get Skillboxes, die use Old skillpointboxes with new char)
    Sollution is to replace the optional Skillpoint Boxes with fixed skillpoints as reward


    https://drive.google.com/open?id=1ZH...5F0nKZJ7E2CLQU

    Different to the stable release i offer no switchable files as options.
    (Its not optimal for the idea behind modlets.But-)
    The quest modlet contains stuff for different modlets, ingame these things will not show up without the additional modlets activating them.
    This moment its all in the "startclasses all" modlet.
    Startclass, long term quest (which include player own Vending machine) start all by finishing the vanilla quest to find the trader

    Instead of changes here the complete list of features
    For small server admins
    For nomads
    For Builders
    Less painfull Startgame
    Long term gaming
    -------------------------------------------------------------
    * Respawning Boulders
    * Respawning Cars (Adapted mat1k Modlet)
    * Respawning (over cross) Trashbags, Bird nests, Gore piles
    * Broader Gameoptions (Adapted Red Eagles Modlets)
    * Trader advertisements (Red Eagles Modlet)
    * Undestroyable Blocks + Hoovering Plates + Tool (cm menue only)
    * Bigger Backpack (Adapted Stedmans Modlet)
    * Bigger storeroom for Vehicle (Adapted Stedmans Modlet)
    * Expensive Ability Progression
    * 0XP Bandana
    * Additional Cloth recipes
    * Easyer Survival/Stamina perks
    * Golden Coin
    * Gravel 5 Glue
    * Sand 5 Glue
    * More Coffee in Vending machines
    * Trader reset all 2 Days
    * Stacksize of Buff Notes = 20
    * Selfupgrading Steelframes and wet Rconcrete blocks (Stacksizes 20 000)
    * Boxes that give Skillpoints(cm menue only and in Starterclasses) (In Quest Modlet)
    * Boxes that give XP(cm menue only) (In Quest Modlet)
    * Optional Startclasses/Equipments (In Quest Modlet + enabled by swapable modlet)
    * Questline that reduces RNG luck influence by offering Beaker,ToolnDie Set, Magnum, Ak, Chainsaw , Auger and vehicles during longer gameplay (In Quest Modlet + enabled by swapable modlet)
    * Vending machine that sells you additional Ammo and some other stuff (Questreward) (In Quest Modlet + enabled by swapable modlet)
    * Mine layer Block, a Block that spawns Plate mines above

    Since 1.21
    * 5 Skillpoint Box for the Bedroll startquest
    * adapted version of "Quasi's Quicker Scrapping
    * Respawnable gun safes that give now more Steelingots (1 with low perks on average)



    + Fixed some issues (dont list them again, look in the last posts if you care)
    Last edited by Royal Deluxe; 02-21-2019 at 11:29 PM.

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