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Thread: Feedback for The Fun Pimps on Alpha 17

  1. #1096
    Scavenger eXSe's Avatar
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    Quote Originally Posted by TheZebra View Post
    My friends and I have enjoyed this game for more than a few years, and always find ourselves coming back for another playthrough when a new patch or two has dropped. It was always fun to see what had changed, and progress left me excited for the game’s future.

    Well... Alpha 17 is the first time I’ve ever returned to this game and had significantly less fun, wishing things would go back to the way they were. Here are some of the changes, big or small, that I personally really wish hadn’t happened.

    1. Zombies cannot be looted anymore. A slim chance to drop a loot bag filled with random contents just doesn’t compare to the dynamic system that existed in prior patches. Need meds? Try hunting some nurses. Hungry? A fat guy might be carrying a can of soup or two. In this iteration, zombies are reduced to nothing more than walking XP. Less dynamic, less fun.

    2. Hunger and thirst were removed from the in-game HUD. This information is still available, but only when viewing your character summary through your inventory. I genuinely don’t understand the thought process behind hiding such an essential metric for an omnipresent mechanic in menus when it was perfectly fine sitting above the health bar.

    3. The leveling system completely ditched specialized experience in favor of general experience. This reduces progression to a straight up mindless grind. Before, you had to use weapons and tools to become proficient with them, practice skills to perform them more efficiently, and organically perk out your character based on the way YOU played the game. Now? Eh, you can just do whatever. Chop a tree, smack a rock, drop a couple skill points, and boom, you’re magically better at shooting a bow and arrow. Less dynamic, less fun.

    4. The death of literature and schematics. Earlier versions of the game featured certain rare books and magazines that were essential to progressing. If you wanted to learn how to craft something, you’d need to read a schematic to learn it. This incentivized exploration and looting in a big way since only rudimentary tools were available to your primitive caveman arse until you went out and edumucated yourself. Now, once again, progression has been reduced to a mindless grind thanks to the new perk system. Chop a few trees, bash a few skulls, do literally anything and guess what - now you can make forged iron! Bash a few more skulls - now you can make tools from steel! Less looting, more grinding, less fun.

    Also, it makes absolutely no sense that a schematic should be a consumable crafting item. After crafting one piece of armor, suddenly both the direction sheet and the knowledge of how to craft such an item poof into the void. Not only is this downright silly and unrealistic, it’s tedious.

    5. Item quality and gun parts have been super-simplified. Previous game versions featured qualities ranging from 1 all the way to 600. This has since been condensed to 1-6. Combine this with the removal of gun assembly, and looting has once again been heavily deemphasized. Now, rather than slowly acquiring better and better gun parts and upgrading your hard earned weapon as you go, you will most likely be drowning in fully assembled weapons from day 1. Before the first blood moon, my friends and I had already gathered 3 max quality firearms.

    ————

    Basically... this game isn’t fun anymore because levels are literally all that matter, and gaining levels is a total grind. I used to love this game, and this latest playthrough has made me genuinely sad and left me astonished at many of the changes.

    Thoughts?
    All of this perfectly reflects my gripes with A17... but, I would also like to add the dungeon POI's to the list. It's OK to have them, maybe for those top tier places that give the good/best loot, but not for every single one POI there is.

  2. #1097
    Hunter jdm311's Avatar
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    Quote Originally Posted by TheZebra View Post
    snipped...
    I agree with every point. The scavenging aspect was one of my favorites in the game and the changes you listed really impacted it in a major way. But if Viktor III will change his review to positive based on A18 hype, there probably is hope.

  3. #1098
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by jdm311 View Post
    I agree with every point. The scavenging aspect was one of my favorites in the game and the changes you listed really impacted it in a major way. But if Viktor III will change his review to positive based on A18 hype, there probably is hope.
    I mean... I got us electric door/drawbridges, didn't I?
    But I truely do have my hopes up.


    And I like how I'm beeing used as a milestone here #knownasthebiggesthaterofa17
    Yay

  4. #1099
    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by Viktoriusiii View Post
    I mean... I got us electric door/drawbridges, didn't I?
    But I truely do have my hopes up.


    And I like how I'm beeing used as a milestone here #knownasthebiggesthaterofa17
    Yay
    I wouldn't go as far as saying that you got us that. It was in the plan for a long time.

  5. #1100
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by SylenThunder View Post
    I wouldn't go as far as saying that you got us that. It was in the plan for a long time.
    lot of people would be surprised to actually know how long ago some of these ideas were really conceived. the time is right when the time is right...

  6. #1101
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by SylenThunder View Post
    I wouldn't go as far as saying that you got us that. It was in the plan for a long time.
    Shhhhhhhhhhhhhhhh!
    Don't tell them! Just because we know doesn't mean we have to tell the others.

    Just let me have this, even if we both know I influenced this addition as much as 33% steamreviews influenced MMs opinion of LBD (sorry ^^)

  7. #1102
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    Quote Originally Posted by eXSe View Post
    All of this perfectly reflects my gripes with A17... but, I would also like to add the dungeon POI's to the list. It's OK to have them, maybe for those top tier places that give the good/best loot, but not for every single one POI there is.
    I have to agree, I always found it odd how a simple two story house turns into a dungeon with 8 or 9 zombies stuffed into closets at every little turn. Compared to going into a skyscraper that has multiple levels which you have to climb to get to the top. I always felt that dungeon POI's should be reserved for more challenging quests or if you want to gamble for a big reward, not walking to the house next door and wondering if you walked into the late stages of a zombie rave party during the night.

  8. #1103
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    Quote Originally Posted by Everer View Post
    I have to agree, I always found it odd how a simple two story house turns into a dungeon with 8 or 9 zombies stuffed into closets at every little turn. Compared to going into a skyscraper that has multiple levels which you have to climb to get to the top. I always felt that dungeon POI's should be reserved for more challenging quests or if you want to gamble for a big reward, not walking to the house next door and wondering if you walked into the late stages of a zombie rave party during the night.
    In recent playthroughs, I have been searching for the 'original dungeon POIs', like the tall Crack-a-book, Higurashi, Dishong, and the construction tower. These were the places that had more loot and more difficulty. Now in A17, they are worthless compared to a 2 story victorian. Less loot than a 2 story house and they actually went through the effort to rework them entirely? I would rather remove them from RWG instead.

  9. #1104
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    Alpha 17

    Starting this forum post I feel I should preface this: I am not a hardcore gamer, I am not a developer, nor a modder. I'm just one guy who has a sense of what he likes and what he doesn't like. I purchased 7D2D Back in April of 2014 and have played it on and off, back when the the pistol was more of a low-poly placeholder instead of the M9 render it is now. I jumped back into the current 17.4 Stable release after dropping out of the 16.8 (I think) from 2017. I've seen enough and done enough to have a solid idea of the content available in the game.

    Hence my question, and while I understand it's still an Early Access game and still in Alpha: Why the sudden reduction in content?

    Now, I know how it sounds, but hear me out. Back in the series-16 release, I could build a dirt bike and drive for what seemed like hours, watching buildings, trees, debris, and the local riff-raff pass me by from the fog, never really caring where I was driving to so long as I knew that there was always somewhere to go. I could see multi-story hospitals, decrepit shacks, tents in the desert, military barracks in the snow, gas stations on the deserted streets.

    I could build complex lighting systems. I could tweak the options of my world to be as barren as a dying mall or as full as Walmart on Black Friday. I could know full well my gaming rig wouldn't pop a processor because the occluding fog kept the draw distance low enough to ensure at least 30 frames per second. I could do so much, and still can, but I feel that although it is an Alpha, 17 took a step back.

    I mean, I still like the game, and I will continue to play it, but this, as well as the fact that the game map is now painfully small with multiple smaller biomes... well, I feel I want to hear the reason for it, if any. I mean, shouldn't there be an option (at least) to have single-biome worlds in the game? Yes, I realize it takes place in Navezgane, Arizona, and as a resident of the same state I would imagine that should a zombie apocalypse happen (heaven forbid), I could walk through my own destroyed wasteland of a city as buildings came down around me just as easily as I could walking around north of Flaggstaff or even Globe when it was snowing.

  10. #1105
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    I would just like the option to build a variety of different base styles that could comfortably combat the bm horde. I understand all the changes and why and how difficult it may be to actually work out.

    But for a SP only player who builds all in one and who does care about the aesthetics , building , full modded farms , practical mines and work station with practical living quarters.I simply HAVE to do a killing corridor, with everything surrounded by a r concrete wall 6 blocks high , else, it will be gone before itís completed construction.

    I enjoy the game by scavenging what I can from day 1 and building from scratch as I go. Yes , there are ways to play different than how I like to play and no, everyone cannot be accommodated.

    But having only 1 true option to safely combat consistent hordes is not right imho. You can play max difficulty settings from day 1 and scavenge out a barebones Corridor from wood by day 1 and thatís it , you have won. anything else is a waste of time to build

  11. #1106
    Super Moderator Roland's Avatar
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    We are literally weeks away from the complete irrelevance of this thread....thank goodness.

  12. #1107
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    If this thread is" irrelevant", why has it run to 74 pages? Yes i get the implication that 18 will kill the concerns we have. Trouble being there was the same confidence about 17!
    People talking about terrible changes in a game they love should set alarm bells ringing, not be dismissed as "irrelevant" and please dont trot out the "new players dont have that problem" line, it was built on quicksand and is sinking rapidly.
    The devs have made changes that drastically altered gameplay, much to the detriment of the game.
    Crowing about changes we havent seen yet could leave you with the worst case of foot in mouth for years!
    If 18 is a step back in the right direction I shall gladly eat my words, hopefully you will do the same should the reverse be true!

  13. #1108
    Zombie Hunter ZombieSurvivor's Avatar
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    Quote Originally Posted by asmosnuts View Post
    If this thread is" irrelevant", why has it run to 74 pages? Yes i get the implication that 18 will kill the concerns we have. Trouble being there was the same confidence about 17!
    People talking about terrible changes in a game they love should set alarm bells ringing, not be dismissed as "irrelevant" and please dont trot out the "new players dont have that problem" line, it was built on quicksand and is sinking rapidly.
    The devs have made changes that drastically altered gameplay, much to the detriment of the game.
    Crowing about changes we havent seen yet could leave you with the worst case of foot in mouth for years!
    If 18 is a step back in the right direction I shall gladly eat my words, hopefully you will do the same should the reverse be true!
    A18 does address a lot fo these concerns, so yeah I would agree this thread will be made irrelevant.
    imo A18 looks like it'll bring back the glory days of A16, just sayin'.

  14. #1109
    Super Moderator Roland's Avatar
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    Itís not completely irrelevant yet but it soon will be. Itís partially irrelevant now because so many posts are complaints about things that were true at 17.0 and 17.1 but have not been true since 17.4. Itís obvious when someone is complaining about what they think are current issues but you can tell they havenít actually played the current game.

    Those types of posts are irrelevant and there are a lot of them in this thread.

    Once A18 comes out there will be a new thread for A18 feedback where people can continue to voice their concerns in a more relevant way making this thread completely irrelevant. This thread might be 74 pages but will any of it be worth reading in a few weeks? I say nope. The new thread will be where itís at.

    See? Nobody will be silenced. This thread will be done and history and a new thread will take its place and hopefully when people comment with feedback it will be about the most current relevant build.
    Last edited by Roland; 3 Weeks Ago at 01:34 PM.

  15. #1110
    Tracker Ti2xGr's Avatar
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    Ah yes, another grab your torch and whine thread. It's like complaining about A peanut butter and jelly sandwich tasting horrible...before the bread has even gone in the oven, before the jelly has finished setting, and the peanut butter isn't even mixed.

    1. ALPHA - This game isn't even in Beta yet. We are testers, bug finders, and advice givers. This isn't a No Man's Sky game where it was released as "a game" before it was complete. It has been clearly defined as being in Alpha, we didn't pay $60 for the game because the developers have clearly stated it. Get over it.

    2. The game has been more than playable for years now with no bug (at least that I have experienced) that has forced me to just set it aside in disgust. Don't like what it is? Put it down and wait for it to show up as being "Gold". Until then, consider it a pre-release on sale. Then go about your whining when it is a complete game.

    3. Get a better rig to handle the game that hasn't been optimized yet. Grab one of the hundreds of free community mods, or just tweak the unlocked XML files to tweak it to your liking. I have been playing on 16K maps filled with cities, tons of variety, all the variety of buildings (overwhelming at times) a group of 16 people could handle without having explored half the map.

    This thread isn't going to be irrelevant when A18 comes out. It already is irrelevant.

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