Page 4 of 4 FirstFirst ... 234
Results 46 to 56 of 56

Thread: Ragsy2145 Modlets for A17

  1. #46
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Quote Originally Posted by Kleinkoos View Post
    9 million bicycles in Beijing and not one findable in game really ? Hahaha ..
    Thank you sir for helping me out with the download of mods. !!
    You are welcome glad you found a use for one of my modlets
    Last edited by Ragsy 2145; 04-19-2019 at 09:15 AM. Reason: Typos rule my life lol

  2. #47
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    20,764
    Rep Power
    1
    Headlight brightness is in XML? Huh... Did I know that? Lol.

    Keep rocking on!

    (And if you can think of a good siphoning system lemme know... I do have an sdx script I'll be adding to remove the "take" button, soon, too).

  3. #48
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Quote Originally Posted by Guppycur View Post
    Headlight brightness is in XML? Huh... Did I know that? Lol.

    Keep rocking on!

    (And if you can think of a good siphoning system lemme know... I do have an sdx script I'll be adding to remove the "take" button, soon, too).
    I have a few ideas I will put them up in Discord ....

  4. #49
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Update:

    Classic Style Zombies Modlet
    (Original Post Updated to reflect the changes)


    Also now added zombie dismemberment modifier so you have a better percentage chance now to blow off heads and it is also possible to dismember arms and legs as of Version 2. The focus still is favoured towards head shots.


    Modlet Download


    Enjoy !

    Ragsy
    Last edited by Ragsy 2145; 2 Weeks Ago at 09:53 PM. Reason: darn

  5. #50
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Quote Originally Posted by Ragsy 2145 View Post
    Update:

    Classic Style Zombies Modlet
    (Original Post Updated to reflect the changes)


    Classic Style Zombies Modlet



    Also now added zombie dismemberment modifier so you have a better percentage chance now to blow off heads and it is also possible to dismember arms and legs as of Version 2. The focus still is favoured towards head shots.


    Well my timing was poor on this one lol ...... but good news for those A17.3 Experimental users, dismemberment appears to have been fixed by TFP on this experimental version.

    Note: This Modlet has not been tested on A17.3 experimental yet !! , it may well be that the changes are now overpowering in A17.3 ... if you stay on 17.2 Stable then the current version works as originally intended .


    Ragsy !

  6. #51
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    All Modlets appear to be ok on 17.3 Experimental .... and as suspected the above change to the classic zombies modlet gives too much dismemberment on A17.3 ... that change will be removed when 17.3 goes stable.


    No new modlets planned for a while but working on a few things

    Bikers World
    Turbo Vehicle Modifiers
    Some Gas related stuff

    A request or two from the request threads .



    Ragsy !

  7. #52
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Find Vehicle Parts in Air Drops

    Added a small change to airdrop loot, small depending on your point of view that is.

    Now a possibility of finding vehicle parts in air drops... from a request in the forums by forum member Sevryn.


    Download


    I have also removed the dismemberment tweaks from the Classic Zombies Modlet as that part of the game is now fixed in Alpha 17.3 Stable.



    Ragsy !!

  8. #53
    Tracker
    Join Date
    Jul 2017
    Location
    Darkness
    Posts
    178
    Rep Power
    1
    I like your mods, keep up the good work!

  9. #54
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Quote Originally Posted by Grue View Post
    I like your mods, keep up the good work!
    Thank you very much for supporting my efforts and commenting this is much appreciated.


    Ragsy !!

  10. #55
    Tracker
    Join Date
    Jul 2017
    Location
    Darkness
    Posts
    178
    Rep Power
    1
    Quote Originally Posted by Ragsy 2145 View Post
    Ragsy_Useful_Tires

    They are all over the place but often get ignored as you can find polymers in blinds whilst looting buildings , this small modlet gives a small chance you may get a full tire (Not Full Wheel) when destroying it , more intersting though is consider this:
    I like the concept, but that is the purpose of the tire once you get one?

  11. #56
    Tracker Ragsy 2145's Avatar
    Join Date
    Dec 2018
    Location
    In your past mind
    Posts
    235
    Rep Power
    1
    Quote Originally Posted by Grue View Post
    I like the concept, but that is the purpose of the tire once you get one?
    Guppycur and myself had a forum exchange on ideas to make tires more useful in game and we talked about using tires to make whole wheels and he took that route for his project so rather than duplicate his work ........

    I saw other modlets that gave the whole wheel from harvesting but to me a tire is a tire it is not a wheel and in my mind and way of thinking was that rather than make the tire a press E to pickup it was feasable that harvesting gave probabilities of the steel and oil also.

    My personal alternate take on this is that if you are lucky enough to get one tire from harvesting you get the bonus of being able to scrap the whole tire in inventory for the polymers instead of just getting a few polymers from harvesting the vanilla method.

    This way you can still get XP from harvesting the tire from the ground and make them a more useful game asset especially early game when steel is rare and expensive to buy.

    I was thinking also at the time to add forged iron in the mix but I went for steel based upon the way tires are manufactured.

    Hope this helps clarify my thinking

    Ragsy !!
    Last edited by Ragsy 2145; 4 Days Ago at 02:43 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •