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Thread: Ragsy2145 Modlets for A17

  1. #46
    Ranger Ragsy 2145's Avatar
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    Quote Originally Posted by Kleinkoos View Post
    9 million bicycles in Beijing and not one findable in game really ? Hahaha ..
    Thank you sir for helping me out with the download of mods. !!
    You are welcome glad you found a use for one of my modlets
    Last edited by Ragsy 2145; 04-19-2019 at 09:15 AM. Reason: Typos rule my life lol

  2. #47
    Guppycurian Forum Whore Guppycur's Avatar
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    Headlight brightness is in XML? Huh... Did I know that? Lol.

    Keep rocking on!

    (And if you can think of a good siphoning system lemme know... I do have an sdx script I'll be adding to remove the "take" button, soon, too).

  3. #48
    Ranger Ragsy 2145's Avatar
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    Quote Originally Posted by Guppycur View Post
    Headlight brightness is in XML? Huh... Did I know that? Lol.

    Keep rocking on!

    (And if you can think of a good siphoning system lemme know... I do have an sdx script I'll be adding to remove the "take" button, soon, too).
    I have a few ideas I will put them up in Discord ....

  4. #49
    Ranger Ragsy 2145's Avatar
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    Update:

    Classic Style Zombies Modlet
    (Original Post Updated to reflect the changes)


    Also now added zombie dismemberment modifier so you have a better percentage chance now to blow off heads and it is also possible to dismember arms and legs as of Version 2. The focus still is favoured towards head shots.


    Modlet Download


    Enjoy !

    Ragsy
    Last edited by Ragsy 2145; 05-07-2019 at 09:53 PM. Reason: darn

  5. #50
    Ranger Ragsy 2145's Avatar
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    Quote Originally Posted by Ragsy 2145 View Post
    Update:

    Classic Style Zombies Modlet
    (Original Post Updated to reflect the changes)


    Classic Style Zombies Modlet



    Also now added zombie dismemberment modifier so you have a better percentage chance now to blow off heads and it is also possible to dismember arms and legs as of Version 2. The focus still is favoured towards head shots.


    Well my timing was poor on this one lol ...... but good news for those A17.3 Experimental users, dismemberment appears to have been fixed by TFP on this experimental version.

    Note: This Modlet has not been tested on A17.3 experimental yet !! , it may well be that the changes are now overpowering in A17.3 ... if you stay on 17.2 Stable then the current version works as originally intended .


    Ragsy !

  6. #51
    Ranger Ragsy 2145's Avatar
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    All Modlets appear to be ok on 17.3 Experimental .... and as suspected the above change to the classic zombies modlet gives too much dismemberment on A17.3 ... that change will be removed when 17.3 goes stable.


    No new modlets planned for a while but working on a few things

    Bikers World
    Turbo Vehicle Modifiers
    Some Gas related stuff

    A request or two from the request threads .



    Ragsy !

  7. #52
    Ranger Ragsy 2145's Avatar
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    Find Vehicle Parts in Air Drops

    Added a small change to airdrop loot, small depending on your point of view that is.

    Now a possibility of finding vehicle parts in air drops... from a request in the forums by forum member Sevryn.

    Download


    I have also removed the dismemberment tweaks from the Classic Zombies Modlet as that part of the game is now fixed in Alpha 17.3 Stable.



    Ragsy !!
    Last edited by Ragsy 2145; 3 Weeks Ago at 04:21 PM. Reason: Pic size changed

  8. #53
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    I like your mods, keep up the good work!

  9. #54
    Ranger Ragsy 2145's Avatar
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    Quote Originally Posted by Grue View Post
    I like your mods, keep up the good work!
    Thank you very much for supporting my efforts and commenting this is much appreciated.


    Ragsy !!

  10. #55
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    Quote Originally Posted by Ragsy 2145 View Post
    Ragsy_Useful_Tires

    They are all over the place but often get ignored as you can find polymers in blinds whilst looting buildings , this small modlet gives a small chance you may get a full tire (Not Full Wheel) when destroying it , more intersting though is consider this:
    I like the concept, but that is the purpose of the tire once you get one?

  11. #56
    Ranger Ragsy 2145's Avatar
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    Quote Originally Posted by Grue View Post
    I like the concept, but that is the purpose of the tire once you get one?
    Guppycur and myself had a forum exchange on ideas to make tires more useful in game and we talked about using tires to make whole wheels and he took that route for his project so rather than duplicate his work ........

    I saw other modlets that gave the whole wheel from harvesting but to me a tire is a tire it is not a wheel and in my mind and way of thinking was that rather than make the tire a press E to pickup it was feasable that harvesting gave probabilities of the steel and oil also.

    My personal alternate take on this is that if you are lucky enough to get one tire from harvesting you get the bonus of being able to scrap the whole tire in inventory for the polymers instead of just getting a few polymers from harvesting the vanilla method.

    This way you can still get XP from harvesting the tire from the ground and make them a more useful game asset especially early game when steel is rare and expensive to buy.

    I was thinking also at the time to add forged iron in the mix but I went for steel based upon the way tires are manufactured.

    Hope this helps clarify my thinking

    Ragsy !!
    Last edited by Ragsy 2145; 05-20-2019 at 02:43 PM.

  12. #57
    Ranger Ragsy 2145's Avatar
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    4x4 Rally Drift Extreme


    Here is a modlet that changes the feel of the 4x4 and makes it more into a drift machine, purely for fun and the learning process whilst investigating vehicle physics and making the 4x4 climb steep inclines and hills/mountains.

    Use the mouse to steer as normal and use left (a) and right (d) to drift or correct slide, at present reverse is a little tricky but I am looking to try and improve this modlet over time.

    There is another less extreme version on my git but this one is by far the most fun so far and although not strictly realistic I do believe occassionally with having a bit of fun as well


    Download

  13. #58
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    is there a way to leave the screamer?

  14. #59
    Ranger Ragsy 2145's Avatar
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    Hi delukard

    Yes you can leave the screamer in the game by commenting out the following line in the entitygroups.xml

    Using <!-- --> as shown below

    Code:
     <!-- <set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[contains(@name, 'zombieScreamer')]/@name">zombieMarlene</set> -->

    Or if you like I can send you a modified version of the file ?

    I have also added this instruction to the modlet description so others who read can be aware that they can alter this modlet to suit their needs.

    Regards
    Ragsy !!
    Last edited by Ragsy 2145; 2 Weeks Ago at 03:04 PM. Reason: More info

  15. #60
    Ranger Ragsy 2145's Avatar
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    Random Safe States

    First of all I would like to thank HaidrGNA for putting up with me whilst making this modlet
    After having a wisdom tooth pulled a week or so back whilst I was in the middle of this modlet Haidr was there to keep me on track and I did manage to get it right in the end after managing to undo the modlet when it was working fairly well in the first place lol.

    HaidrGNA is currently updating the GNA Horde Mod from A16 to A17 for us all so you can blame me if he's delayed on getting it out, so sorry for that but it's going to be worth the wait. GNAMOD


    Modlet Info
    Are all the safes in the world really locked in the aftermath of the zombie apocalypse ? I think not !!
    This modlet adds the possibilties of finding insecure safes as well as safes that have already been looted along with regular locked safes.

    **** Warning ****
    This modlet requires a brand new save game as it changes game blocks and will throw errors if you try to use it on a existing save game


    Download

    Enjoy

    Ragsy !!

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