Page 15 of 38 FirstFirst ... 5131415161725 ... LastLast
Results 211 to 225 of 556

Thread: Sorcery

  1. #211
    Refugee SeekerOS's Avatar
    Join Date
    Nov 2017
    Location
    NorCal
    Posts
    27
    Rep Power
    0
    Really fun mod, especially once you master the Fire element. I've another question though, about Lightning. I can't seem to unlock it, the perk tree just shows next to the checks as 'Disabled'. Not sure if this is a bug, or it isn't yet implemented.

    Fire and Ice trees work fine by the way. Thank you again.
    Last edited by SeekerOS; 03-31-2019 at 11:46 PM. Reason: spelling error corrected

  2. #212
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    Quote Originally Posted by SeekerOS View Post
    Really fun mod, especially once you master the Fire element. I've another question though, about Lightning. I can't seem to unlock it, the perk tree just shows next to the checks as 'Disabled'. Not sure if this is a bug, or it isn't yet implemented.

    Fire and Ice trees work fine by the way. Thank you again.

    Glad you're enjoying it!
    Have you tried Ice Storm? :P

    If all goes well, Lightning will be implemented end of April.
    You shouldn't require a new game when it's released, though, if you wanna start saving up that Lightning Essence!

  3. #213
    Refugee SeekerOS's Avatar
    Join Date
    Nov 2017
    Location
    NorCal
    Posts
    27
    Rep Power
    0
    Quote Originally Posted by Devrix View Post

    Glad you're enjoying it!
    Have you tried Ice Storm? :P

    If all goes well, Lightning will be implemented end of April.
    You shouldn't require a new game when it's released, though, if you wanna start saving up that Lightning Essence!
    I have not tried it yet, but will soon. I wanted to give this a try against hordes with 32 Zombies, and found is surprisingly well balanced and effective. Fire and Ice pair well with eachother, both precise hits, and the AoE spells / effects. The particle effects look really nice, and the abilities that come with casting tools once leveled.. kind of make it so you don't need to spend points on other cool perks in vanilla 7 Days.

    Really nice work with this mod.

  4. #214
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1

    Full compatibility added: Ravenhearst


    Ravenhearst
    (
    5.1) and Sorcery are now fully compatible!

    Manual: Follow the Modlet / Manual install steps of Sorcery and replace the default game directories with your Ravenhearst install.

    Mod Launcher: Navigate to Ravenhearst > Manage Modlets > View Available > Sorcery > Download > See "Important" below.

    Important: Don't forget to copy Sorcery Localization text into Ravenhearst' Localization.txt, else you won't have in-game text. This can be found within the main Sorcery folder, regardless how you obtained it.

    Backup: As always, backup your saves first just in case of an apocalyptic abnormality!


    SUPPORT: If you need Sorcery related support, please visit the Sorcery Wiki,
    Thread or Discord. Support is ensured and patched by Sorcery, not Ravenhearst.

  5. #215
    Survivor
    Join Date
    Jan 2018
    Posts
    69
    Rep Power
    0
    this works great thank you so much have not got any errors at all wanted to test for a bit before saying this yyou are awesome and this is a fantastic addon to the game adds a whole new side to things

  6. #216
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    Quote Originally Posted by Bluman View Post
    this works great thank you so much have not got any errors at all wanted to test for a bit before saying this yyou are awesome and this is a fantastic addon to the game adds a whole new side to things
    Thanks for the feedback... glad you're enjoying them together!

  7. #217
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    New Sorcery gameplay vid by @Kage848:


  8. #218
    Refugee
    Join Date
    Apr 2019
    Posts
    6
    Rep Power
    0
    Hello! OK, so I'm not sure if I am an idiot or what. I read the thread. Tried to find documentation... the mod's documentation appears to be this thread?

    I have Ravenhearst 5.1 a17.2 and Sorcery installed. I am doing the intro quest. I've built a fire conjure. It tells me I can't build a fire spell because I don't know the recipe. The tooltip tells me I will have to know the recipe.

    So. How do I learn the recipe? Is it an item I have to loot... somewhere? How can I get it?

    EDIT: OK, there's a skill called fire spellcast and you have to actually buy it. You have to also buy Fire Spell? Anyway, I would like to edit this post as I figure out how this mod works, don't mind me.
    Last edited by Zombie Jesus; 04-02-2019 at 09:08 PM. Reason: i am a newb

  9. #219
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    Quote Originally Posted by Zombie Jesus View Post
    See previous
    Hey, no worries... it can be a little confusing at first.
    All Spells must be learned through their element's skill tree prior to crafting them.

    In response to your question, I've added a new entry to the Sorcery Wiki:
    Learning and Crafting Spells.



  10. #220
    Refugee
    Join Date
    Jan 2019
    Posts
    15
    Rep Power
    0
    I seem to have encountered something. I started a game, played as normal, but forgot to start the quest from the book you get at the start. I got all the way through the tutorial slog, including meeting the trader, then remembered the book and tried to use it, then it threw up an error when I hit the accept button for the quest. Works just fine on a run that hasn't finished the tutorial stuff though.

  11. #221
    Refugee
    Join Date
    Jan 2019
    Posts
    15
    Rep Power
    0
    Ok, got the error: NullReferenceException: Object reference not set to an instance of an object. Oddly, it also prevents me from exiting the game, giving the same error.

  12. #222
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    Quote Originally Posted by Coonfox View Post
    Ok, got the error: NullReferenceException: Object reference not set to an instance of an object. Oddly, it also prevents me from exiting the game, giving the same error.
    Hi, can you give more information, please:
    • Mod Launcher or Manual?
    • Game Version: 17.2 b27?
    • New Game / Existing game?
    • Using Other Mods / Sorcery Only?


    Thanks!

  13. #223
    Refugee
    Join Date
    Jan 2019
    Posts
    15
    Rep Power
    0
    Mod Launcher. Latest version of the game. New game. Sorcery is being run clean, other than its own mods... unless there's some sort of cross-contamination going on (I do run multiple instances. But they're supposed to be kept separate by the launcher).

    Edit: Correction something strange is going on here. Now there are a fair few modlets enabled. I'll get you a list in a moment. Separate post likely.

  14. #224
    Refugee
    Join Date
    Jan 2019
    Posts
    15
    Rep Power
    0
    Daily Trader Restocks
    Delmod: Kitchen Mod
    Donovan: Mega Perks, Mega Stacks
    Farm Life: Base mod, Icons, Models
    Guppycur's Placeable Lights
    JaxTeller718 mods: Car Loot Fix, Eggs in Fridges, Faster Vehicles, More Bones, More Quest XP (possible culprit?)
    Khelldon's mods: Bigger Buck and Doe, Starter Crate
    Learnable Attachment Schematics
    Ragsy: Better Gyro Handling
    RussianDood: Solar Panel mod
    S420: Car Respawner, Bigger Backpacks and Storage
    SMX: SMX Hud, Hud Icons, Hud Stats, Encumberance configuration
    Snow Berry Farming
    Sorcery (of course)
    Spherell: Mod localization hook (no idea what this is. I didn't download it on any of my installed packs)
    StallionsDens: Mining Machine, Pallets, Store Shelves
    Wolfgang: Trader opens at 4:20am

  15. #225
    Ranger Devrix's Avatar
    Join Date
    Jun 2017
    Location
    Sorcery Discord
    Posts
    304
    Rep Power
    1
    Quote Originally Posted by Coonfox View Post
    Daily Trader Restocks
    Delmod: Kitchen Mod
    Donovan: Mega Perks, Mega Stacks
    Farm Life: Base mod, Icons, Models
    Guppycur's Placeable Lights
    JaxTeller718 mods: Car Loot Fix, Eggs in Fridges, Faster Vehicles, More Bones, More Quest XP (possible culprit?)
    Khelldon's mods: Bigger Buck and Doe, Starter Crate
    Learnable Attachment Schematics
    Ragsy: Better Gyro Handling
    RussianDood: Solar Panel mod
    S420: Car Respawner, Bigger Backpacks and Storage
    SMX: SMX Hud, Hud Icons, Hud Stats, Encumberance configuration
    Snow Berry Farming
    Sorcery (of course)
    Spherell: Mod localization hook (no idea what this is. I didn't download it on any of my installed packs)
    StallionsDens: Mining Machine, Pallets, Store Shelves
    Wolfgang: Trader opens at 4:20am
    If you're only getting the error message under the circumstances you mentioned, there's the possibility that you either added or removed a mod that caused a shift in Item ID's. This would trigger the error message for any mod/modlet that adds/removes items.

    Unfortunately, I can't provide further support for such a vast list of mods.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •