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Thread: Sorcery

  1. #496
    Ranger Devrix's Avatar
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    Witness Sorcerer Altin encounter his first Fallen Sorcerer Priests!


    "You must stop the Fallen before they Awaken their masters and achieve total ascendancy! Only by extracting the Blood of The Fallen during combat can you perform the summoning ritual to defeat The Awakened!" -- Sorcerer Ivanos

  2. #497
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    THE AWAKENING, LIGHTNING (v0.823) is now Lord, Royal and High Council Early Access LIVE!

    - Lightning Fallen Sorcerer Priests now spawn in the world (Forest, Wasteland, Caves, Blood Moons)
    - Ritual Item: Blood of The Fallen
    - Ritual Item: Blood of The Awakened
    - Ritual Item: Ritual Shard
    - Ritual Item: Ritual Stone
    - Ritual Item: Summon Fallen Sorcerer
    - Ritual Item: Summon Awakened Incarnate
    - Alchemy Station: Contains Resource and Quest Recipes!


    Hunt down Fallen Lightning Sorcerer Priests throughout The Forest, Wastelands, Caves and Blood Moons then extract their Blood during combat (BEFORE killing them)... hope for some Ritual Shards OR craft them with a healthy amount of T1 Resources. THEN visit The Alchemy Station > Place a Lightning Core Augment (Conjure) into The Alchemy Station > Transmute all Ritual Items into a Summoning Ritual for The Fallen OR Awakened (more expensive)


    If using The Mod Launcher, simply Pre-Sync Mod.
    Otherwise, see the Pinned Messages for the manual download link!


    Thank you, HAVE FUN and remember your trainings! wink

  3. #498
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    للللل
    Last edited by voodoov; 08-24-2019 at 09:40 PM.

  4. #499
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    when is the public releas of the latest update?

  5. #500
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    Quote Originally Posted by praekokion View Post
    when is the public releas of the latest update?
    Hi praekokion, the latest update which includes The Lightning Fallen and Awakened will go public next Friday 13th.

  6. #501
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    I am not sure what the problem is but i am getting zero essence from anything I am mining or tree cutting, even with a boon mod installed

  7. #502
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    Quote Originally Posted by Phurigigs View Post
    I am not sure what the problem is but i am getting zero essence from anything I am mining or tree cutting, even with a boon mod installed
    Hi Phurigigs, Essence cannot be harvested until unlocked via the relative Element Mastery perk (Fire Mastery, Ice Mastery, Lightning Mastery).

    Happy to assist further on the Sorcery Discord Support channel, if needed!



  8. #503
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    THE LIGHTNING AWAKENING (v0.823) is now Noble Supporter Early Access LIVE!
    - Lightning Fallen Sorcerer Priests now spawn in the world (Forest, Wasteland, Caves, Blood Moons)
    - Ritual Item: Blood of The Fallen
    - Ritual Item: Blood of The Awakened
    - Ritual Item: Ritual Shard
    - Ritual Item: Ritual Stone
    - Ritual Item: Summon Fallen Sorcerer
    - Ritual Item: Summon Awakened Incarnate
    - Alchemy Station: Contains Resource and Quest Recipes!



    Hunt down Fallen Lightning Sorcerer Priests throughout The Forest, Wastelands, Caves and Blood Moons then extract their Blood during combat (BEFORE killing them)... hope for some Ritual Shards OR craft them with a healthy amount of T1 Resources. THEN visit The Alchemy Station > Place a Lightning Core Augment (Conjure) into The Alchemy Station > Transmute all Ritual Items into a Summoning Ritual for The Fallen OR Awakened (more expensive).


    Have fun and THANK YOU for your support in ensuring the ongoing development of Sorcery!
    Last edited by Devrix; 09-13-2019 at 09:26 PM.

  9. #504
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    Enjoy live streams of the upcoming Lightning Awakening update by these awesome fun streamers while waiting for this Friday the 13th public release!



    Phuri LIVE

    Dragoness LIVE

    TexCubSF LIVE

    PsychoSnuggly LIVE

    Altin's Gaming

    kic Gaming

    Last edited by Devrix; 09-09-2019 at 07:46 PM.

  10. #505
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    Sorcery, The Awakening v0.83 is now PUBLIC!






    Sorcery, v0.83 The Awakening is now PUBLIC!
    - Full Compatibility added for War of The Walkers v6.x
    - Lightning Fallen Priests now spawn in the world
    (Forest, Wasteland, Caves, Blood Moons)
    - Ritual Item: Blood of The Fallen
    - Ritual Item: Blood of The Awakened
    - Ritual Item: Ritual Shard
    - Ritual Item: Ritual Stone
    - Ritual Item: Summon Fallen Sorcerer
    - Ritual Item: Summon Awakened Incarnate
    - Alchemy Station: Contains Resource and Quest Recipes!

    Hunt down Fallen Lightning Sorcerer Priests throughout The Pine Forest, Wastelands, Caves, Blood Moons and Hordes then extract their Blood during combat (BEFORE killing them)... hope for some Ritual Shards OR craft them with a healthy amount of T1 Resources. THEN visit The Alchemy Station > Place a Lightning Core Augment (Conjure) into The Alchemy Station > Transmute all Ritual Items into a Summoning Ritual for The Fallen OR Awakened (more expensive).

    NEW GAME NOT REQUIRED

    Download Sorcery

    MANUAL: Modlet, Pure XML
    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

    Spoiler: 

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    LAUNCHER: Mod, SDX
    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
    Spoiler: 


    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it



    Credit
    TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

    Supporters make ongoing development possible!



    Last edited by Devrix; 09-13-2019 at 09:57 PM.

  11. #506
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    How does one make a Rune: Spell Light 2 or 3? I can't make them in any of the conjures.
    Thanks in advance!

  12. #507
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    Quote Originally Posted by zhoucow View Post
    How does one make a Rune: Spell Light 2 or 3? I can't make them in any of the conjures.
    Thanks in advance!
    Hi zhoucow, Spell Light II & III are Loot Only along with a handful of other unique Runes

  13. #508
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  14. #509
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    Well... That's not ugly...

  15. #510
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    Quote Originally Posted by Guppycur View Post
    Well... That's not ugly...
    They can't wait to play with you

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