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Thread: Sorcery

  1. #466
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    Streamer event - now live!



    TODAY
    19th - 21st, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVE AWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

    LIVE - 7/21
    Altin's Gaming
    ** Live Stream GIVEAWAY: 1 Month of Early Access!


    Live 7/20
    iihito jyanai


    Live Friday - 7/19
    Altin's Gaming
    ** Live Stream GIVEAWAY: 1 Month of Early Access!


    Live Friday - 7/19
    kic Gaming
    ** Congrats to Murgao and Albert on winning 1 Month of Early Access!

    Last edited by Devrix; 4 Weeks Ago at 06:16 PM. Reason: LIVE STREAM SOON!

  2. #467
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    The Massive v0.8 Overhaul Update Releases TOMORROW!
    ...are you excited? You sure as hell should be!


    Alchemy, Tailoring, Potions, Elixirs, Bombs, Elemental Arrows & Bolts, Mastery Quests, Day 1 Spellcasting, Sexier Crafting and a lot of hidden goodies!







  3. #468
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    I cannot begin to say how excited I am to play this update. If I had the money to drop on it, I would have become a patron just to be able to play it sooner, but I have little doubt that this will be worth the wait endured.

    You have done for 7D2D what Kinggath has done to FO4 for me (which is to say, much more excited to play the game).

  4. #469
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    Alchemy + Mastery Overhaul (v0.8) is now PUBLIC!


    v0.8 Alchemy + Mastery Overhaul

    NEW: Alchemy Station
    NEW: Spinning Wheel
    NEW: Enchanted Mortar
    NEW: Alchemy Potions
    NEW: Alchemy Elixirs
    NEW: Alchemy Bombs
    NEW: Mastery Quests
    NEW: Intro Element Choice
    NEW: Intro Spellcasting
    NEW: Fire, Ice, Lightning, Omni Arrows
    NEW: Fire, Ice, Lightning, Omni Bolts
    NEW: Sexier Crafting
    NEW: Many additional goodies!
    COMPATIBILITY: Ravenhearst 5.4
    COMPATIBILITY: Darkness Falls 2.2

    New Game Required
    This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste!

    Download Sorcery

    MANUAL: Modlet, Pure XML
    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

    Spoiler: 

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    LAUNCHER: Mod, SDX
    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
    Spoiler: 


    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it





    Support Development


    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

    Patrons of Sorcery are given Early Access to frequent feature and content updates, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!


    A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

    Altin, Ika, kormai, NekoMyraMia, Ivanos, Aviose, Robert, Otto Knabe, Icymage, Kcoolz, Darkness, Pythonpakman, Tekkor, Tahca | Joerg, Jewles, blahsieblah and Korgran

  5. #470
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    RESOLVED: Intro Elixir Issue
    If points are put into an Element Mastery before drinking an Elixir, you will not be able to consume the Elixir.
    This has been resolved with the latest release (v0.805)
    Last edited by Devrix; 3 Weeks Ago at 06:31 AM. Reason: Resolved: v0.805

  6. #471
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    v0.805 Hotfix Update - LIVE

    HOTFIX: Intro Elixir Unusable (retroactive)
    NEW: Spell Light Rune
    IMPROVED: Planted Tree Essence Harvesting
    IMPROVED: Wild Tree Essence Harvesting
    IMPROVED: T3-5 Essence Harvesting
    NEW: Sorcery Credits

  7. #472
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    I can't access the second page of the Sorcery Skills. Any Ideas? I've just updated to V0.805 through the launcher but was having the issue V0.8 as well.

  8. #473
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    Quote Originally Posted by OneOldBlockHead View Post
    I can't access the second page of the Sorcery Skills. Any Ideas? I've just updated to V0.805 through the launcher but was having the issue V0.8 as well.
    Hi, I believe we were just talking on the Sorcery Discord: Try using the mouse wheel to scroll instead of the arrows. The arrows not working, I believe, started with 17.4.

  9. #474
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    Last edited by voodoov; 3 Weeks Ago at 02:46 AM.

  10. #475
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    v0.806 Alchemy, LIVE (Public)

    POLL VOTE: Crafting Times Reduced and Standardized
    CHANGE: Prevent Duplicate Quest Acceptance
    FIX: Perk UI Arrows usable again
    FIX: Lock Shatter II & III prematurely... "unlocked"

    v0.805 Alchemy (previous)
    HOTFIX: Intro Elixir Unusable (retroactive)
    NEW: Spell Light Rune
    IMPROVED: Planted Tree Essence Harvesting
    IMPROVED: Wild Tree Essence Harvesting
    IMPROVED: T3-5 Essence Harvesting
    NEW: Sorcery Credits

    v0.8 Alchemy Release (previous)
    NEW: Alchemy Station
    NEW: Spinning Wheel
    NEW: Enchanted Mortar
    NEW: Alchemy Potions
    NEW: Alchemy Elixirs
    NEW: Alchemy Bombs
    NEW: Mastery Quests
    NEW: Intro Element Choice
    NEW: Intro Spellcasting
    NEW: Fire, Ice, Lightning, Omni Arrows
    NEW: Fire, Ice, Lightning, Omni Bolts
    NEW: Sexier Crafting
    NEW: Many additional goodies!
    COMPATIBILITY: Ravenhearst 5.5+
    COMPATIBILITY: Darkness Falls 2.2+

    PUBLIC UPDATE FREEZE
    v0.81 (Armor Sets, Spell Runes, Loot+) is officially in development, with The Awakened - v0.9 close behind.
    These updates are planned to be released back to back in Early Access cycles, directly to Supporters of Sorcery. v0.806 will be the last public feature / content update until then.



    v0.81 Coming Soon
    NEW: Armor Sets
    NEW: Spell Weapons
    NEW: Spell Runes
    NEW: Sexy Loot
    NEW: ????

    ** New Game is not required for these updates.
    Last edited by Devrix; 3 Weeks Ago at 05:32 AM.

  11. #476
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    I am absolutely loving how the mod is coming along so far.

    I do have one suggestion for you,
    It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later.
    I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful.

  12. #477
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    Actually, he specifically said he wasn't going to do that in a previous post.

  13. #478
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    Quote Originally Posted by Krazzykid2006 View Post
    I am absolutely loving how the mod is coming along so far.

    I do have one suggestion for you,
    It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later.
    I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful.
    Quote Originally Posted by AllPainful View Post
    Actually, he specifically said he wasn't going to do that in a previous post.
    @Krazzykid, glad to hear you're enjoying!
    It's true, no plans to allow direct retrieval of Essence from the Conjures. However, v0.8 did add a plethora of recipes (such as Extract) that allow the indirect retrieval of it for use elsewhere.

  14. #479
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    I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file.

    POP: Build error at stage 2: Object reference not set to an instance of an object.

    SDX Exit Code: -100
    Error Compiling SDX:


    Can anyone tell me what's going on...and hopefully what I can do to fix it?

  15. #480
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    Quote Originally Posted by Ascillian View Post
    I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file.
    POP: Build error at stage 2: Object reference not set to an instance of an object.
    SDX Exit Code: -100
    Error Compiling SDX:
    Can anyone tell me what's going on...and hopefully what I can do to fix it?
    Hey there, ensure you're using Mod Launcher v2.0.89 (latest) Check For Updates.Once you do that, it is extremely important to follow step #1 of the Mod Launcher install steps:
    Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    Following those steps carefully should resolve the issue

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