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Thread: Sorcery

  1. #541
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    Sorcery A18 Overhaul

    Releasing November!



    The Elders sense an Unholy presence arising!
    ...will you be ready?





    Spirit Resource
    Long past due, the independent Spirit Resource is now in!

    "Spirit is the arcane energy required to perform Sorcery, such as Spellcasting."




    A17.x - Sorcery v0.85

    THE AWAKENING v0.85 - NOW PUBLIC LIVE!
    - Fallen: Fire Sorcerer Priests now wander the Burnt Forest & Wastelands, Caves, Hordes and Blood Moons!
    -
    Fallen: Ice Sorcerer Priests now wander the Snow Forest & Wastelands, Caves, Hordes and Blood Moons!
    -
    Item: Fire & Ice Fallen Blood
    -
    Item: Fire & Ice Ritual Shards
    -
    Item: Fire & Ice Ritual Stones
    -
    Quest: Summon Fire Fallen
    -
    Quest: Summon Ice Fallen
    -
    Quest: Summon The Fallen Trio
    -
    Feature: Fallen now speak... in tongues!
    -
    Feature: Boss Combat Ring... don't leave it!
    -
    Feature: "Touched" Arcane Contagion
    -
    Feature: Zeds Becomes "Touched"
    -
    Feature: Treasury Perks for Supporters
    -
    Improved: Potions hydrate based on Alchemy Mastery
    -
    Improved: Fallen + Loot
    -
    Improved: Fallen Encounters
    -
    Improved: Awakened + Loot
    -
    Improved: Particle Performance
    -
    Improved: Intro Quest



    NEW GAME NOT REQUIRED, BACKUP TO BE SAFE!

    Download Sorcery

    MANUAL: Modlet, Pure XML
    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

    Spoiler: 


    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    LAUNCHER: Mod, SDX
    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:
    Spoiler: 


    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!


    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it



    Credit
    TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available.

    Supporters make ongoing development possible!



    Last edited by Devrix; 3 Weeks Ago at 12:57 PM.

  2. #542
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    Looking forward to A18! I have a question for mod launcher and Steam. 18.1 comes out on Monday and I am running 17.4 though Steam today. When 18.1 comes out and updates on Steam, what do I do in the mod launcher? Don't I have to point to the path where my 7D2D is and create a new version on a different path on my HD for the new game to run mods? I'm confused!

  3. #543
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    Quote Originally Posted by Jamolisim View Post
    Looking forward to A18! I have a question for mod launcher and Steam. 18.1 comes out on Monday and I am running 17.4 though Steam today. When 18.1 comes out and updates on Steam, what do I do in the mod launcher? Don't I have to point to the path where my 7D2D is and create a new version on a different path on my HD for the new game to run mods? I'm confused!
    The Mod Launcher will load an entirely separate config for A18, handling the transition with ease!

  4. #544
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    Quote Originally Posted by Devrix View Post
    The Mod Launcher will load an entirely separate config for A18, handling the transition with ease!
    But doesn't it depend on what version I am running for my base game on Steam? For example, let's say I do not upgrade to 18.1 on Steam and stay at 17.4. I cannot go into the mod launcher and play 18.1 version, correct? I went to your discord but nobody is responding to me so sorry for clogging up this thread! I just need help...thnaks.

  5. #545
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    Quote Originally Posted by Jamolisim View Post
    But doesn't it depend on what version I am running for my base game on Steam? For example, let's say I do not upgrade to 18.1 on Steam and stay at 17.4. I cannot go into the mod launcher and play 18.1 version, correct? I went to your discord but nobody is responding to me so sorry for clogging up this thread! I just need help...thnaks.
    Did you go to the right Discord? I don't see you there. Hop on and I'll talk you through it.


  6. #546
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    Sorcery A18 is coming this month... as soon as 1-2 week(s).

    I highly recommend experiencing and enjoying vanilla A18 in the meantime.
    The Pimps seem to have outdone themselves with this one!


    A handful of QoL features and surprises will be making their way in with Sorcery A18.
    Sorcery A17.x (v0.85) is being "frozen" and will remain as-is on the Mod Launcher and download instructions updated here.

    Sorcery Versions
    A18 - Sorcery A18 (October)
    A17.x - Sorcery v0.85 (Public, Feature-Freeze)

  7. #547
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    Looking forward to it! Keep up the good work!

  8. #548
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    Quote Originally Posted by Jamolisim View Post
    Looking forward to it! Keep up the good work!
    Thank you for supporting ongoing development!




    The Elders sense an Unholy presence arising for Halloween!
    ...will you be ready?

  9. #549
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    Sorcery A18 Overhaul

    UPDATE: Releasing October!


    Attributes / Skill Trees
    The entire Sorcery Skill Tree is being overhauled! One of the major changes being each Element is now an Attribute (Mastery) with its own Skill Tree! This opens A LOT of exciting doors while making Sorcery more fun and less confusing. Old redundancies are removed while new fun perks and skills added.



    Skill Elixirs
    Rare loot obtained through means of defeating The Fallen and Awakened, consumable Skill Elixirs will aid your Elemental progression!



    Spirit Resource
    Long past due, the independent Spirit Resource is now in!
    "
    Spirit is the arcane energy required to perform Sorcery, such as Spellcasting."

  10. #550
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    Quote Originally Posted by Devrix View Post

    Sorcery A18 Overhaul

    UPDATE: Releasing October!


    Attributes / Skill Trees
    The entire Sorcery Skill Tree is being overhauled! One of the major changes being each Element is now an Attribute (Mastery) with its own Skill Tree! This opens A LOT of exciting doors while making Sorcery more fun and less confusing. Old redundancies are removed while new fun perks and skills added.



    Skill Elixirs
    Rare loot obtained through means of defeating The Fallen and Awakened, consumable Skill Elixirs will aid your Elemental progression!



    Spirit Resource
    Long past due, the independent Spirit Resource is now in!
    "
    Spirit is the arcane energy required to perform Sorcery, such as Spellcasting."
    Close to release mate looking good as always

  11. #551
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    Quote Originally Posted by stallionsden View Post
    Close to release mate looking good as always
    It's been awhile! Nice seeing you around causing trouble again! :P

  12. #552
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    Quote Originally Posted by Devrix View Post
    It's been awhile! Nice seeing you around causing trouble again! :P
    Yeh personal trauma kept me away for a bit. but back and going ok so far :-)

  13. #553
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    Sorcery A18 - November
    Due to the massive overhaul nature of Sorcery A18, in addition to RL demands, the new release goal is November. Supporters have voted for the full overhauled package instead of simply rushing a semi-broken A18 compatible version. This will also synchronize better with A18 Stable, giving more time to work out the experimental quirks of A18.

    Deep Pockets
    Everyone knows that Sorcerers have Deep Pockets! One of the exciting features of Sorcery A18 is an expanded backpack (earned), with full-size item icons, to accommodate the ocean of resources Sorcery introduces:


    It was necessary to separate this additional feature as its own Modlet to ensure compatibility with other mods that alter the backpack. To help ease the wait for Sorcery A18, I'd like to make this available for use. As shown in the pic, this 78 Slot Extended Backpack features Full-Size Item Icons and must be earned through Pocket Mods. This is a simple drag-n-drop install to the main Mods folder:
    Download Deep Pockets

    Deep Pockets Forum Topic
    Last edited by Devrix; 3 Weeks Ago at 11:26 AM. Reason: Added Deep Pockets Forum Topic Link

  14. #554
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    Armor Sets Coming in Sorcery A18

  15. #555
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    Quote Originally Posted by Devrix View Post


    Armor Sets Coming in Sorcery A18
    Holy Sh*t this looks amazing, i was sold before but this looks like my thing, cant wait to try it out!

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