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Thread: Sorcery

  1. #556
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    OMG I really want that mod :O

  2. #557
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    Yeah, there is a vanilla bug in Alpha 18 that messes up the mod, the bug has been confirmed by TFP, Devrix just waiting on it to be fixed, then we can all get out fix of Sorcery again.

  3. #558
    Zombie Hunter Marinxar's Avatar
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    This is shaping up mighty fine.

  4. #559
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    Is it just me or the mod is broken now? Tried installing both manually and 7d2d Mod Launcher. "null reference exception object reference not set to an instance of an object".

  5. #560
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    Quote Originally Posted by cronos_rus View Post
    Is it just me or the mod is broken now? Tried installing both manually and 7d2d Mod Launcher. "null reference exception object reference not set to an instance of an object".
    If you read the first post and

    Read like 2 posts above yours before you tried installing and several other posts lol you will have seen it's not a18 ready lol

  6. #561
    Zombie Hunter Marinxar's Avatar
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    Quote Originally Posted by cronos_rus View Post
    Is it just me or the mod is broken now? Tried installing both manually and 7d2d Mod Launcher. "null reference exception object reference not set to an instance of an object".
    The creator mentioned he got a hectic RL schedule, but still hope to release a A18 stable in November, so watch this space. It always amazes me how these content creators manage to create such amazing mods, while still doing a normal job/family/rl things. Just makes one appreciate it even more.

  7. #562
    Ranger Devrix's Avatar
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    Sorcery A18 News
    A crucial game function (onSelfEquip) is currently broken in the vanilla game that is hindering the progress and release of Sorcery A18.
    This function is required for a vast number of reasons and cannot be "worked around" without breaking/removing multiple features and systems. Luckily, the vanilla bug has recently been acknowledged by TFP and is on their radar to be fixed.

    Rest assured, Sorcery A18 and beyond will be released above what was originally intended and announced! Yes, it may take some time yet but I have faith that TFP will resolve the issue soon-ish (it's an important function).

    Here's one of the confirmed bug reports for anyone interested in reading up on it:
    https://7daystodie.com/forums/showthread.php?132908-onSelfEquipStart-Bugged
    (Please do not ask if X,Y,Z workarounds are possible; We need the function fixed to perform accurate cvar magic. Thank you for trying to help anyway)

    A VERY SPECIAL THANK YOU TO THE SUPPORTERS THAT MAKE ONGOING DEVELOPMENT POSSIBLE!
    (Your patience is greatly appreciated! Sorcery A18 would not be possible without your support)

    Supporters make ongoing development possible!




  8. #563
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    Quote Originally Posted by Devrix View Post
    Sorcery A18 News
    A crucial game function (onSelfEquip) is currently broken in the vanilla game that is hindering the progress and release of Sorcery A18.
    This function is required for a vast number of reasons and cannot be "worked around" without breaking/removing multiple features and systems. Luckily, the vanilla bug has recently been acknowledged by TFP and is on their radar to be fixed.

    Rest assured, Sorcery A18 and beyond will be released above what was originally intended and announced! Yes, it may take some time yet but I have faith that TFP will resolve the issue soon-ish (it's an important function).

    Here's one of the confirmed bug reports for anyone interested in reading up on it:
    https://7daystodie.com/forums/showthread.php?132908-onSelfEquipStart-Bugged
    (Please do not ask if X,Y,Z workarounds are possible; We need the function fixed to perform accurate cvar magic. Thank you for trying to help anyway)

    A VERY SPECIAL THANK YOU TO THE SUPPORTERS THAT MAKE ONGOING DEVELOPMENT POSSIBLE!
    (Your patience is greatly appreciated! Sorcery A18 would not be possible without your support)

    Supporters make ongoing development possible!



    We can wait... this is a amazing mod and a must have. Ps. Replied to that thread also

  9. #564
    Zombie Hunter Marinxar's Avatar
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    Quote Originally Posted by Devrix View Post
    Sorcery A18 News
    A crucial game function (onSelfEquip) is currently broken in the vanilla game that is hindering the progress and release of Sorcery A18.
    This function is required for a vast number of reasons and cannot be "worked around" without breaking/removing multiple features and systems. Luckily, the vanilla bug has recently been acknowledged by TFP and is on their radar to be fixed.

    Rest assured, Sorcery A18 and beyond will be released above what was originally intended and announced! Yes, it may take some time yet but I have faith that TFP will resolve the issue soon-ish (it's an important function).

    Here's one of the confirmed bug reports for anyone interested in reading up on it:
    https://7daystodie.com/forums/showthread.php?132908-onSelfEquipStart-Bugged
    (Please do not ask if X,Y,Z workarounds are possible; We need the function fixed to perform accurate cvar magic. Thank you for trying to help anyway)

    A VERY SPECIAL THANK YOU TO THE SUPPORTERS THAT MAKE ONGOING DEVELOPMENT POSSIBLE!
    (Your patience is greatly appreciated! Sorcery A18 would not be possible without your support)

    Supporters make ongoing development possible!



    These things can't be helped. Appreciate the feedback, and all the effort. Looking forward to this.

  10. #565
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    With this new update did it fix the issue to allow your awesome mod to be used ?

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