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Thread: The big crying thread for 17.2 Economy

  1. #136
    Tracker OldManBrian's Avatar
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    Another thing to consider is an additional need for the tokens could be added to help compensate for money made from selling. (Scrapping tokens for brass, having to buy something unique or scarce on a regular basis like fuel or replacement solar panels, etc)

    I'm always in favor of adding choices and letting players make their own mistakes rather than try to completely balance everything out.

  2. #137
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by madmole View Post
    Because other players would dry up all the money and then you couldn't sell anything.
    Could just be a specific pool for each player. Although a common pool, might even be more interesting in pvp for the very reason you mentioned. As for co-op I don't think a common pool would make any difference as long as the pool was analogous to the number of players.

    You know best, but with so many items in the game and seemingly arbitrary size of stacks of some items, I imagine many more easy ways to gain obscene amounts of money, similar to the picnic table, will come up in the future.

    Quote Originally Posted by OldManBrian View Post
    Another thing to consider is an additional need for the tokens could be added to help compensate for money made from selling.
    I agree, you can never have enough sinks in an economy. Money made by selling though, must still be balanced, else survival/exploration/etc needs will mostly go out of the window.
    Last edited by RestInPieces; 02-12-2019 at 11:17 PM.

  3. #138
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    Quote Originally Posted by madmole View Post
    The duke wants to deal with his own casino coins, and he's in charge. Cash is still worth some money but the coins are his new "gold standard".
    Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?

  4. #139
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Psychodabble View Post
    Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?
    It will be a matter of your reputation....

  5. #140
    Reconstructionist Hek Harris's Avatar
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    Quote Originally Posted by RestInPieces View Post
    Why don't you also make traders have a limited pool of dukes available, that is refreshed every x-y days with small random variations? Could also give the player ways to upgrade that pool.
    This sounds very good !

  6. #141
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    Quote Originally Posted by Roland View Post
    It will be a matter of your reputation....
    That doesn't really tell me anything. What reputation?

    Lore is well and good, but what's the actual gameplay benefit of a new fiat currency?

  7. #142
    Colony Founder SxR's Avatar
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    wat? What's going on..? Has trade value been inflated by like 500% or something? :f

  8. #143
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    Quote Originally Posted by Hek Harris View Post
    This sounds very good !
    Sounds good until multiplayer.

  9. #144
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by Kattla View Post
    Sounds good until multiplayer.
    Please elaborate in case I am missing something. Why can't pools be player-specific? Or even common in co-op?

  10. #145
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by RestInPieces View Post
    Please elaborate in case I am missing something. Why can't pools be player-specific? Or even common in co-op?
    PLease elaborate, why do you think traders should be nerfed further ?

    We allready reached the point with 17.2 enough people encumber/will encumber

  11. #146
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    Quote Originally Posted by Royal Deluxe View Post
    PLease elaborate, why do you think traders should be nerfed further ?

    We allready reached the point with 17.2 enough people encumber/will encumber
    The interesting question is why do you want 500k dukes rotting in a box with nothing to buy for it?

    To be clear, I'm speaking of A17, not a hypothetical A18 with legendary weapons providing a possible sink for such heaps of money. And my opinion is anyway that the trader should not be able to sell legendary weapons, but that's a discussion for another day.
    Last edited by meganoth; 02-13-2019 at 05:26 PM.

  12. #147
    Leader Royal Deluxe's Avatar
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    Quote Originally Posted by meganoth View Post
    The interesting question is why do you want 500k dukes rotting in a box with nothing to buy for it? To be clear, I'm speaking of A17, not a hypothetical A18 with legendary weapons providing a possible sink for such heaps of money.
    Nothing else to do. Why do you want to gate Money that fulfill as you say yourself, no purpose.
    Why restricting a Sandboxgame without a aim ?

  13. #148
    Colony Founder RestInPieces's Avatar
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    Quote Originally Posted by Royal Deluxe View Post
    PLease elaborate, why do you think traders should be nerfed further ?

    We allready reached the point with 17.2 enough people encumber/will encumber
    On the contrary, Royal. Think about it. This pool would act like a safety threshold and would only affect late gate. The player shouldn't be able to drain it at early game, so it shouldn't affect early game at all and prices don't have to be overnerfed in favor of late game mass production tactics that make dukes obsolete.

  14. #149
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Psychodabble View Post
    Can you go into more detail here? Who is this Duke and in what way is he "in charge"? There are still zombies everywhere and the Duke provides no services that would cause me to owe him allegiance, nor any threat that would obligate my fealty. If somebody raids my base can I call the Duke and demand restitution?
    The duke will probably raid your base. He's like a neagan of TWD. Can't really get into details for spoilers the duke ships with the gold version of the game.

  15. #150
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    Quote Originally Posted by madmole View Post
    The duke will probably raid your base. He's like a neagan of TWD. Can't really get into details for spoilers the duke ships with the gold version of the game.
    That sounds interesting. Will we be able to hire people to help us in this attack? Sounds way harder than a blood moon horde. Rick had to ally himself with bunches of people to defend against Neagan after all...

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