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Thread: How to get animation working on weapons

  1. #1
    Hunter Russiandood's Avatar
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    How to get animation working on weapons

    Hey fellow mod makers!

    I wanted to share something I ran across with animation of weapons.

    After some insight on more XML configs that we can use, I found a couple interesting looking tags.

    After some trial and error, I excitedly got this to work!

    I am sorry if this was already done and a tutorial has been made, I couldn't find one.

    Here is the video:


    Please let me know if you need any clarification or if you have questions.

    I am in no way an expert on this, I just thought I would provide what I found and that it works for me.

    I am going to experiment on other tags to see what I can do, but for now, this is what I got!

    Thanks!

  2. #2
    Survivor Mayic's Avatar
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    Thankyou Russian for finding this out for us

    My guns are going to be sooo much better now! Truly a great find Thankyou!!!

  3. #3
    Hunter Russiandood's Avatar
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    Quote Originally Posted by Mayic View Post
    Thankyou Russian for finding this out for us

    My guns are going to be sooo much better now! Truly a great find Thankyou!!!
    MY pleasure! Can't wait to see what comes out!

  4. #4
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    Quote Originally Posted by Russiandood View Post
    Hey fellow mod makers!

    I wanted to share something I ran across with animation of weapons.

    After some insight on more XML configs that we can use, I found a couple interesting looking tags.

    After some trial and error, I excitedly got this to work!

    I am sorry if this was already done and a tutorial has been made, I couldn't find one.

    Here is the video:


    Please let me know if you need any clarification or if you have questions.

    I am in no way an expert on this, I just thought I would provide what I found and that it works for me.

    I am going to experiment on other tags to see what I can do, but for now, this is what I got!

    Thanks!
    This was a great tutorial! Easy to understand & so on. One minor "bug" is when the firearm is broken the animations will play while you press the primary action key... I guess it's because it's a bool, not a trigger. I can only say that it looks stupid when spent casings fly out of the gun when it's not even working

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