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Thread: CCTVs - Vanilla version

  1. #46
    Community Moderator xyth's Avatar
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    Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version.

  2. #47
    Scavenger josefdarks's Avatar
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    a good mod From my favorites same as the radios mod

  3. #48
    Refugee Bartack's Avatar
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    I would really like this to be updated, it looks great.

  4. #49
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    Quote Originally Posted by xyth View Post
    Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version.
    I would love to have this for A18!

  5. #50
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    Quote Originally Posted by xyth View Post
    Let me know if this mod is still usable in A18. Camera panning seemed to stop so if I port this to A18 I may need to remove panning and increase fov. If the modlet is still worth having I will push an A18 version.
    it does work and cameras pan just fine. the only problem is the dark overlay.

  6. #51
    Community Moderator xyth's Avatar
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    I will push an update then. Not sure what you mean by a dark overlay. Do you mean its hard to see the TV screen in a dark room?

  7. #52
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    Quote Originally Posted by xyth View Post
    I will push an update then. Not sure what you mean by a dark overlay. Do you mean its hard to see the TV screen in a dark room?
    the image on the monitors is so dark you can barely see anything. it's like it's always night.

  8. #53
    Community Moderator xyth's Avatar
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    Quote Originally Posted by hei28ssk View Post
    the image on the monitors is so dark you can barely see anything. it's like it's always night.
    I have heard that at times but I guess it depends on the gamma level the player uses. I will look at adding some emmisiveness to the screens in a later update. i still only see the camera closest to the screen panning, the other 3 do not.

  9. #54
    Scavenger josefdarks's Avatar
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    turns off the screens

  10. #55
    Community Moderator xyth's Avatar
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    Quote Originally Posted by josefdarks View Post
    turns off the screens
    I don't understand what you mean.

  11. #56
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    okay so the cameras are now moving for nothing
    the output is static

  12. #57
    Community Moderator xyth's Avatar
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    Quote Originally Posted by hei28ssk View Post
    okay so the cameras are now moving for nothing
    the output is static
    Thats what i noticed, the range from the TV is much shorter in a18 than A17.

    The cameras will broadcast without the panning so for now just install the camera and dont set it to Pan. If the field of view isn't sufficient I can increase the FOV but there is a FPS hit if I do that.

  13. #58
    Scavenger josefdarks's Avatar
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    the same as the rest who use the mod

  14. #59
    Community Moderator xyth's Avatar
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    Version 1.5 for A18 uploaded.

    Panning might be fixed now or at least it seems improved.

    Lights were added to each camera to help with darkness issues. Let me know if you all like it that way or would rather just add your own spotlights.

    I was not able to resolve the dark TV screen issue inside Unity in a decent way. The issue is the TV screen needs DIRECT lighting on the screen front. A helmet light works perfectly for example, or just brighten up your room and shine a light towards the screens. I will keep playing with this but the video layer is blocking emission which is how this is typically solved.

  15. #60
    Community Moderator xyth's Avatar
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    Looking for input. I'm thinking that it might be best to turn down the brightness of the built in light on the large cameras and remove the light from the small cameras. Id add a flashlight to the large camera recipe. Thoughts?

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