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Thread: Biome & Road Painter PSD

  1. #1
    Ranger BeatKidz's Avatar
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    Biome & Road Painter PSD

    I made a file to help with painting your biomes.png and splat map for making custom maps In Photoshop.
    I made the file size for 8192x8192 but you can resize the canvas to whatever you need.
    Instructions are in the first layer of the file.

    Features:
    -Automatic Dithering for biomes
    -Automatic Gravel around roads.

    Download Link:
    http://s000.tinyupload.com/download....62075648076533

  2. #2
    Guppycurian Forum Whore Guppycur's Avatar
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    I use this; takes a bit of understanding layers in PS, but nothing rocket sciency...

    ...it's great. Makes things super easy. =)

  3. #3
    Ranger BeatKidz's Avatar
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    Thanks for the Guppy seal of a approval. =)
    and thank you for pointing out the Desert, Wasteland mix up before i posted it. I swapped those labels around and its all good now.

  4. #4
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    Roads Ive been able to easily in Paint.net, but biomes not so much. Im fairly certain it would work with the right presets, no luck yet. Im sure it could be done in Krita, but im awful with Krita, so im going to keep trying with paint.net

  5. #5
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    Thanks for this BeatKidz. I've been using a color-picker from a 7d2d-generated biomes.png, and having terrible luck.

    Has anyone tried this since 17.3? I'm just trying starting yesterday, so I don't know if the problem is me or not.

    I'm using an old version of Photoshop 7.0, but I don't think 8-bit png spec has changed.

    However, no matter how many times i check and double-check, in photoshop, or paint, or anything else, my colors are correct (ex. forest is 0,64,0)

    But when I try to gen my world, console spits errors continuously that it doesn't recognize biome color RGBA 0,56,0,255. I'm not using an alpha layer, so the 255 seems normal. Testing with burnt woods, it likewise reports unrecognized RGBA 180,0,255,255. I check my file and my purple is 186,0,255,255, as it should be.

    I've used your file as a base, as well as indexing colors to force any discrepancies. Nothing is working.

    Wondering if something changed with 17.3 ?

    Edit: You know what? It's PS7.0

    I tried pulling the 7d2d-generated biome file, opened it, color-picked green (0,64,0,255). Change to pencil, full opacity, size 1, no dithering, etc. Painted 1 white pixel to green. Save, swap in to world. Load 7d2d. Throws errors on every green pixel (0,56,0,255).

    Guess I need to try Krita. I refuse to pay what Adobe asks to rent Photoshop per month these days. I miss being able to actually buy productivity-related software and owning it forever.

    Yes, I'm old. I got the student discount on PS7.0 when it was new.
    Last edited by stample; 05-10-2019 at 07:33 PM.

  6. #6
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    So good news. I got a work-around.

    It seems to be something to do with how PS 7.0 saves the color profile on png files. I can't find a way to fix or disable it, but I can load the final image into Krita, and just re-save it, and that fixes everything. So, I can still use BeatKidz nice template.

    Thanks again BeatKidz!

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