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Thread: Tallons Modlets :)

  1. #1
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    Tallons Modlets :)

    Please make sure you delete any older version of these Mods just in case ive updated something that leaves Duplicates, Thanks.. You shouldnt loose anything in game so long as you reload them..

    M4A1 Carbine Rifle (Custom 4k Arctic Texture) Adds a craftable M4A1 Carbine fully automatic rifle to the game.. craftable/Learnable

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    The Punisher Desert Eagle .50 (Custom 4k Lava Texture) Adds a craftable Desert Eagle .50 to the game.. craftable/Learnable Fixed

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    Phury 9mm Adds a Dual Shot Pistol to the game thats craftable/Learnable Fixed

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    Generic Ammo Supply's (Includes .50 Cal DE) Adds Generic ammo boxes which can be found in game & then made to produce a set amount of that ammo on the player (Updated, HD Icons)

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    Compo Injector 17.1 Adds a Custom set of Magolis prefabs to the game, All laggy buildings have been removed as tested on my PC..

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    Forge Melting Timers Basic Sets the Melting times from 5s per to 1s per for all items in game..

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    Basic Move Speeds Increased Walk,Crouch & run speeds upped slightly to be more realistic..

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    My own Prefabs Injector Modlet for injecting my own prefabs into a game..

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    Spawn Helper (Adaptation of someone's earlier work) Starts the player off with a set of items from guns to perishables..

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    Auger / Chainsaw NO Kick Removes the kick movement from both items so they stay still while using them..

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    Zombie Loot Drops Changes the Drop rates from dead zombies to 20% chance, Bag timer to 10 mins

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    HD Wrench Adds a craftable Wrench to the game that works better & Faster than the original.. Thanks also goes to Xyth for his Help on scaling craftable/Learnable

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    HD Lock-pick Adds a Custom Lock-pick to the game able to open all Non player Safes, Custom Model & Action, Spent a bit of time on this as ive only seen people use the Bone shiv with no action.. Craftable but at a price.. Model striped from an old Unity3d file i found..

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    HD Xcalibur Club Adds a player craftable large spiked club a bit like the Iron version but with around 30% more damage..

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    HD Mini Hatchet A craftable replacement mainly for the Standard Stone Axe in game, Small cost to make & can repair like the Stone Axe..

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    Pro Points Changes the default progression points from 1 to 5 & also evens out the XP to 8k

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    Healing Bedroll Gives 1HP per 2 seconds while sitting on it

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    War3zuk Insane Quests Had a go at doing my own Quests, Not easy so for the player....

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    Gitgub Download Link
    https://github.com/War3zuk/ModLets

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    Last edited by Tallon; 03-30-2019 at 11:07 AM.

  2. #2
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    War3zuk Awakening Starter Class Modlet This just adds a simple choice at the start of game that allows you to craft a helping Chest that you PUNCH/BREAK once placed in order to receive your Loot, Whats in each one is below...

    Survival Chest

    medicalFirstAidBandage" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    meleeToolMachete" count="1" quality="2" />
    gunCrossbow" count="1" quality="2" />
    ammoCrossbowBoltIron" count="250"/>
    foodHoney" count="10"/>
    drugHerbalAntibiotics" count="5" />

    ParaMedic Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    meleeToolHuntingKnife" count="1" quality="2" />
    resourceCloth" count="25" />
    medicalAloeCream" count="25"/>
    drugPainkillers" count="5"/>
    drugHerbalAntibiotics" count="5" />

    Builder Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    woodBlock" count="200"/>
    gunToolNailgun" count="1" quality="2" />
    meleeToolClawHammer" count="1" quality="2" />
    resourceScrapIron" count="1000"/>
    meleeToolAuger" count="1" quality="2" />
    armorMiningHelmet" count="1" quality="2" />

    Chef Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    foodRawMeat" count="35"/>
    foodEgg" count="35"/>
    foodCropCorn" count="35"/>
    foodCropPotato" count="35"/>
    foodCornBread" count="3"/>
    toolCookingGrill" count="1"/>
    toolCookingPot" count="1"/>
    meleeToolHuntingKnife" count="1" quality="2" />

    Farmer Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    gunPumpShotgun" count="1" quality="2" />
    ammoShotgunShell" count="150" />
    meleeToolHoeIron" count="1" quality="2" />
    resourceCropCoffeeBeans" count="25"/>
    resourceCropHopsFlower" count="25"/>
    foodCropPotato" count="50"/>
    foodCropCorn" count="25"/>
    foodCropMushrooms" count="25"/>

    Teacher Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    gunPistol" count="1" quality="2" />
    ammo9mmBullet" count="150"/>
    resourceDuctTape" count="50" />
    resourceCloth" count="25" />

    Security Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    gunSMG5" count="1" quality="2" />
    ammo9mmBullet" count="250"/>
    meleeToolHuntingKnife" count="1" quality="2" />
    armorMilitaryVest" count="1" quality="2" />

    Military Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    armorMilitaryHelmet" count="1" quality="2" />
    armorMilitaryVest" count="1" quality="2" />
    armorMilitaryBoots" count="1" quality="2" />
    gunHuntingRifle" count="1" quality="2" />
    ammo762mmBulletFMJ" count="100" />

    Police Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    meleeToolFlashlight02" count="1" quality="2" />
    armorMilitaryVest" count="1" quality="2" />
    gun44Magnum" count="1" quality="2" />
    ammo44MagnumBullet" count="100" />

    Pimp Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    gunPistol" count="1" quality="2" />
    ammo9mmBullet" count="50"/>
    resourceSilverNugget" count="15" />
    resourceGoldNugget" count="20"/>
    resourceRawDiamond" count="10"/>
    oldCash" count="1000"/>

    Mechanic Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    meleeToolWrench" count="1" quality="2" />
    ammoGasCan" count="500"/>
    vehicle4x4TruckChassis" count="1" />
    vehicle4x4TruckAccessories" count="1"/>
    resourceOil" count="25"/>
    resourceForgedIron" count="30"/>

    Undead Chest

    medicalFirstAidKit" count="5"/>
    foodCanHam" count="10"/>
    drinkJarBoiledWater" count="10"/>
    gunAK47" count="1" quality="2" />
    ammo762mmBulletFMJ" count="100" />


    Download Link
    http://tinyurl.com/y3xmojb2

    Adaptation of someone else work mainly for people to learn from if new to Xpath or if they just want something to ajust without the hastle...
    Last edited by Tallon; 03-26-2019 at 09:49 AM.

  3. #3
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    Looks nice. For the mods issue, you would need to reference the position of the mod in the item_modifiers.xml. For example for the silencer you would need to add an entry for you gun to modGunSoundSuppressorSilencer. I would start by copying the pistol one and just renaming it to your gun so it would look like this
    Code:
    		<item_property_overrides name="Punisher">
    			<property name="Sound_start" value="pistol_s_fire"/>
    			<property name="BarrelOffset" value="0,0.0093,-0.0273"/>
    			<property name="BarrelScale" value="1,1,1"/>
    		</item_property_overrides>
    That should get it close to where it should be since the dimensions of the guns are fairly similar. Then you would just need to tweak the offset and perhaps the scale till it looks right. Its going to be guess and check so you will need a little patience. I am not positive on the xpath at the moment so you could just add it to the xml directly for testing.

  4. #4
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    Got the scope & Reflex sight working....
    Last edited by Tallon; 03-03-2019 at 01:38 PM.

  5. #5
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    Tallon add description on mods

  6. #6
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    There all named easily & I thought self explanatory but ok ......

  7. #7
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    Updated with added new modlets.....

  8. #8
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    All errors that ive found have been fixed & updated.. & doing this on purpose cos my modlet page is now 3 pages back lol

  9. #9
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    Thank you for these.

  10. #10
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    No worries, Updated my modlets into a single folder, Altered the Phury 9mm Burst rate, Fire rates & made it unlimited 9mm Ammo so you always have a secondary gun with ammo...

  11. #11
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    Why is it that the War3zuk Awakening mod gives me empty chests? I even try my own variation on it, and the chest always comes out empty? Even if I use the cheat menu on it.

  12. #12
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    You punch the chest to destroy it....

  13. #13
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    That IS what the instructions said, I just thought it odd that it was an empty one. Most mods use a model that can't be opened so stupid people like me don't come along. Thanks a lot, though.

  14. #14
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    Yeah if I used an unopened version the box itself would also have loot haha, Nice try lol

    This is an AIO version of this but does require a fresh start to not cause issues...
    https://7daystodie.com/forums/showth...IO-Quest-Chain

  15. #15
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    Hi,

    Does any1 know when the m4a1 unlocks?

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