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Thread: Alpha 18 Dev Diary!!

  1. #40981
    Zombie Hunter Marinxar's Avatar
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    Quote Originally Posted by Gazz View Post
    No pointy hat. No one will confuse you for a wizard.
    That's an accepted fact on the Discworld.

  2. #40982
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    Quote Originally Posted by AtomicUs5000 View Post
    It really isn't that bad of an idea.

    You ever think that some times the men in black might be ♥♥♥♥ faced on the job and accidentally have the ♥♥♥♥♥ looking thing pointed the wrong way and accidentally use it on drunk self?........

    Agent K: Agent J I think you might be a little to drun....
    Agent J: naw man I'm good....
    Agent K: *closes eyes*
    Agent J: man I'm so...........https://www.youtube.com/watch?v=czI4d8ziaPA
    Agent K: what was that?
    Agent J: I don't remember...........

    Spoiler: 
    Last edited by ZombieSurvivor; 2 Weeks Ago at 10:12 PM.

  3. #40983
    Colony Founder wolfbain5's Avatar
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    Day 35 horde vid up for dead is dead
    a small tour of home, no demolishers as of yet, some cops, a few irradiated. didnt have to use much ammo

    https://youtu.be/h_ZGrU5aApE

    https://7daystodie.com/forums/showth...d-7day-edition

  4. #40984
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by -Holo- View Post
    Sorry for sounding negative here but what good does that micro splat map bring to the table that forces a rather good gaming pc to it's knees?
    (I'm genuinely curious, not just old and grumpy)
    It supports a lot of settings and modules, but we use it for triplanar and procedural blending of 24 textures with noise variations. Bottom line, the artists like it and say it looks much better.

  5. #40985
    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by faatal View Post
    It supports a lot of settings and modules, but we use it for triplanar and procedural blending of 24 textures with noise variations. Bottom line, the artists like it and say it looks much better.
    Definitely don't disagree there, it makes the terrain/underground beautiful.

    I did find a mod that removed the microsplat, kinda making the terrain look old school.

    Average 70 FPS outdoors on the same settings as before on a higher resolution which previously I got 30 FPS on a lower resolution.

    40 - 60 FPS on high-textures on a slightly higher resolution (1600x900).

    I did this on GLcore, though, haven't had time to try it out on DX11. But, previously with the microsplat there was nominal difference between GLcore and DX11, infact the GLcore had stutters every 30 seconds or so, so unsure what to do with assumptions on that info lol.

  6. #40986
    Fun Pimps Staff faatal's Avatar
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    I added a Terrain Quality slider which will be in A18.2.

    Low - 3x3 terrain chunks. Simplified shader (testers have gotten up to x2 FPS and that was before the 3x3 reduction)
    Medium - 3x3 terrain chunks
    High - 4x4 terrain chunks
    Ultra - 5x5 terrain chunks (what you have now)

  7. #40987
    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by faatal View Post
    I added a Terrain Quality slider which will be in A18.2.

    Low - 3x3 terrain chunks. Simplified shader (testers have gotten up to x2 FPS and that was before the 3x3 reduction)
    Medium - 3x3 terrain chunks
    High - 4x4 terrain chunks
    Ultra - 5x5 terrain chunks (what you have now)
    You are the man, Stan. As much as I like pretty, it's good to have options for those of us that don't have beast computers

    Btw, your AI optmizations def do well with zombies. I spawned 75 demolishioners in my world just for funs, after the initial lag from the spawning, I maintained 30 FPS haha.

  8. #40988
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    Quote Originally Posted by faatal View Post
    I added a Terrain Quality slider which will be in A18.2.

    Low - 3x3 terrain chunks. Simplified shader (testers have gotten up to x2 FPS and that was before the 3x3 reduction)
    Medium - 3x3 terrain chunks
    High - 4x4 terrain chunks
    Ultra - 5x5 terrain chunks (what you have now)
    Again...music to my ears. Time will tell but I'm sure I'll be able to say, good job sir.

  9. #40989
    Colony Founder Damocles's Avatar
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    I think the distant texture for certain landscapes (especially forest) could use an updated version.
    While the desert looks nice on distant vertical surfaces, the forest texture (stone on slopes) looks very tiled, and overshadows the terrains natural diffuse shading. It makes mountain-slopes look like a tiled blob in the distance.

    A version with less contrast would help.
    Last edited by Damocles; 2 Weeks Ago at 05:30 AM.

  10. #40990
    Ranger -Holo-'s Avatar
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    Quote Originally Posted by Jugginator View Post
    Definitely don't disagree there, it makes the terrain/underground beautiful.

    I did find a mod that removed the microsplat, kinda making the terrain look old school.

    Average 70 FPS outdoors on the same settings as before on a higher resolution which previously I got 30 FPS on a lower resolution.

    40 - 60 FPS on high-textures on a slightly higher resolution (1600x900).

    I did this on GLcore, though, haven't had time to try it out on DX11. But, previously with the microsplat there was nominal difference between GLcore and DX11, infact the GLcore had stutters every 30 seconds or so, so unsure what to do with assumptions on that info lol.
    Ohh. Do you remember the name or where you found it?
    The terrain I could give less then 10 cents about how it looked and was perfectly happy with A15/16 looks
    Would rather have that then a GPU that runs at 99% all the times with awful framerates.

  11. #40991
    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by -Holo- View Post
    Ohh. Do you remember the name or where you found it?
    The terrain I could give less then 10 cents about how it looked and was perfectly happy with A15/16 looks
    Would rather have that then a GPU that runs at 99% all the times with awful framerates.
    It's on the discord of the darkness falls mod. Link is in their post in the modding section. I don't use discord, but I did for that occasion lol. Note, it may break your world a bit ground wise, but it shouldnt. Make a backup of your world just incase

  12. #40992
    Ranger -Holo-'s Avatar
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    Quote Originally Posted by Jugginator View Post
    It's on the discord of the darkness falls mod. Link is in their post in the modding section. I don't use discord, but I did for that occasion lol. Note, it may break your world a bit ground wise, but it shouldnt. Make a backup of your world just incase
    I'll take a look and see what I can figure out Thanks!

  13. #40993
    Colony Founder The-Walking-Dad's Avatar
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    I encountered one of the 100-strong wandering hordes I've modded in (thanks to JaxTeller for the base modlet). Bloody hell. May need to reign in the numbers a bit (or turn blood moon hordes off and just deal with wanderers).

  14. #40994
    Fun Pimps Staff madmole's Avatar
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