View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • Release Estimate: October

    0 0%
  • 0 0%
  • -------------------------------------------------------

    0 0%
  • Check the First Post for Updated News

    0 0%
  • The following are off-topic for this thread but may be discussed in General Discussions:

    0 0%
  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

    0 0%
  • quest marker, killable trader, book xp

    0 0%
Page 1066 of 1599 FirstFirst ... 6656696610161056106410651066106710681076111611661566 ... LastLast
Results 15,976 to 15,990 of 23973

Thread: Alpha 18 Dev Diary!!

  1. #15976
    Ranger JamesKirk's Avatar
    Join Date
    Dec 2015
    Location
    NCC-1701A, Germany
    Posts
    328
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    Yes, I level fast compared and I'm level 51 on day 57 so much slower leveling. It was needed since we removed level gates, we didn't want people reaching int 10 in 2 days. I wore nerd glasses most of the play through and started using learn'n elixer on horde night to level faster. I imagine some folks will be level 30 by day 56 and some a bit higher level.
    I wonder how this matches what you said some weeks ago, that this game should mainly address the majority of players which put 20-30 hours into a game?
    Will they still feel satisfied playing?
    But, on the other hand, there is a xp-slider...

  2. #15977
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by Gokugr View Post
    Forest have canibals not zombies. Have u ever seen a sneaky zombie ?? Wtf. 7dtd is a different game zombies are like walking dead. Is much more nicer to add more hordes and make Gun Sound attract more and more zombies than anything else. So even in PVP the player will think twice before they shoot.
    We're adding NPCs so those could potentially be sneaky.

  3. #15978
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by Lonestarcanuck View Post
    Does the Dishong Tower exist in A17.4 RWG? I have not see it on the 20+ maps I have played.
    No I think it was removed for performance reasons. It might return in A18 with occlusion and some optimizations it might return.

  4. #15979
    Colony Founder Lonestarcanuck's Avatar
    Join Date
    May 2014
    Location
    Texas
    Posts
    2,039
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    if I find Volume 3 and don't have Vol 1 and Vol 2 - can I still learn it? I guess he question is do I need to use then in series like I can't get Perk 3/5 until I have Perk 1/5 and 2/5.

  5. #15980
    Hunter Locusta's Avatar
    Join Date
    Aug 2016
    Location
    Canada
    Posts
    140
    Rep Power
    1
    How expensive is it to add new zombie models? By that I mean using same animations as existing. If possible, I’d rather have more variety of looks than types at this point. I can understand if this is not possible.

    Thanks,

    Loc

  6. #15981
    Colony Founder
    Join Date
    May 2017
    Posts
    1,101
    Rep Power
    1
    Quote Originally Posted by Lonestarcanuck View Post
    if I find Volume 3 and don't have Vol 1 and Vol 2 - can I still learn it? I guess he question is do I need to use then in series like I can't get Perk 3/5 until I have Perk 1/5 and 2/5.
    You can learn the volumes independent from another. It does not matter if you find volume 3 first. Read them the moment you find them.

  7. #15982
    Super Moderator Roland's Avatar
    Join Date
    Feb 2014
    Location
    On a Zipline
    Posts
    15,859
    Rep Power
    2
    Quote Originally Posted by JamesKirk View Post
    I wonder how this matches what you said some weeks ago, that this game should mainly address the majority of players which put 20-30 hours into a game?
    Will they still feel satisfied playing?
    But, on the other hand, there is a xp-slider...
    I did a test run at 150% xp and it felt closer to the current speed so the slider can definitely adjust things to be more familiar if you enjoy the current pacing.

  8. #15983
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by JamesKirk View Post
    I wonder how this matches what you said some weeks ago, that this game should mainly address the majority of players which put 20-30 hours into a game?
    Will they still feel satisfied playing?
    But, on the other hand, there is a xp-slider...
    IMO on default settings a average game will be about 60 to 100 hours now, and that is without building a mega castle/city or anything fancy, that is just playing the game and looting and questing and finally getting all the things you want.

    I would say people will be more satisfied than ever about their purchase, this game is turning into a Skyrim where you can play for hundreds of hours and still not see everything/do everything. To me games like that are priceless.

  9. #15984
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by Lonestarcanuck View Post
    if I find Volume 3 and don't have Vol 1 and Vol 2 - can I still learn it? I guess he question is do I need to use then in series like I can't get Perk 3/5 until I have Perk 1/5 and 2/5.
    Of course, the whole thing would be incredibly obtuse if you had to read them in order.

  10. #15985
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by Locusta View Post
    How expensive is it to add new zombie models? By that I mean using same animations as existing. If possible, Id rather have more variety of looks than types at this point. I can understand if this is not possible.

    Thanks,

    Loc
    Its pretty trival aside from making the model.

  11. #15986
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    13,564
    Rep Power
    2
    Quote Originally Posted by Roland View Post
    I did a test run at 150% xp and it felt closer to the current speed so the slider can definitely adjust things to be more familiar if you enjoy the current pacing.
    I strongly urge anyone to NOT do this. If you level too fast you pretty much remove content and a rewarding growth curve and being able to find loot fast enough to keep up with the GS.

  12. #15987
    Refugee
    Join Date
    Jul 2019
    Posts
    2
    Rep Power
    0
    "I can assure you that it will release befare the half of 2019" ... lol

  13. #15988
    Tracker Mechanimal's Avatar
    Join Date
    Nov 2018
    Location
    Earth
    Posts
    222
    Rep Power
    1
    Quote Originally Posted by ZombieSurvivor View Post
    @Devs, Q&A T, Anyone at TFP that might have the answer This is going to be a weird question but bare with me. I know nothing of how far the gaming industry has come or is currently on a path towards regarding the topic of my question, I'm simply asking out of curiosity. So I do apologize in advance if this a dumb thing to ask.

    Are there any plans for "advanced machine learning and neural networks" for 7D2D zombie AI?
    Um, jumping in on this one real quick, though I should probably read the other replies first... but I can tell you from a robotics perspective, where such things would control a physical machine in the real world, that this has been a decades long issue where most people still consider it a software thing, which it can be via simulation, but especially with neural nets it is far more of a hardware issue than a software one. So, faux neural nets, maybe, real ones barely if at all exist as it is, in the tech world anyway, we squishies still got ours. Machine learning is another fuzzy area, some is fine in current von-neumann style, serial, architectures, but most of those techniques also suffer from using the wrong hardware, hence why simulating them can be so ridiculously power hungry. Anyway, I'd imagine not, nothing very fancy anyway, and even if they did it would likely punch performance in the gut, a few times. Though some interesting techniques can be siphoned out and applied, we've still yet to see or experience much of an actual "neural net" to this day, aside from a handful of isolated hardware research projects. The only thing I can think of that could come close is interesting though because it is adopted into many graphics cards out of sheer necessity: multi-core dedication, like within CUDA architecture in nVidia hardware. Graphics cards are the closest thing to the right hardware available that we have, and when running a game like 7DTD that mofo is already busy simulating the world and all of it's details simultaneously. If you added a second card and set things up right you might get some useful "advanced" neural net simulations and machine learning, but it's need it's own card of special hardware resources to really do anything useful, hence why many AI systems in vehicles use "graphic processors", even a Tesla. nVidia makes car brains too y'know. Anyway, hope that helped understand why I am expecting a "no" on this, at least any hope of actually doing those things within a meaningful capacity, especially alongside/within the world simulation tasks that are already a constant struggle to balance and refine performance of.

  14. #15989
    Colony Founder Gareee's Avatar
    Join Date
    Jun 2016
    Posts
    1,584
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Is that Darren McGavin on the cover? if not, it should be.

    And for the love of God, please put Dishong back if you can. Its one of my favorite pois, and we never visited it in a17.

    Jawoodle just did a Dishong tower only survival playthrough that was pretty fun.. until he was wrecked by 2 feral lumberjacks. (That he thinks are Yetis.)
    Last edited by Gareee; 4 Weeks Ago at 07:39 PM.

  15. #15990
    Colony Founder Lonestarcanuck's Avatar
    Join Date
    May 2014
    Location
    Texas
    Posts
    2,039
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Oh man, you should just go check out twitter, I've talked about and shown it there in detail I think.
    @MM - I went back on Twitter and watched all of your videos since 17.3 and did not see anything about ore/nodes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •