View Poll Results: A18 Developer Diary

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  • A18 Stable is Out!

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Thread: Alpha 18 Dev Diary!!

  1. #40666
    Inventor Jay_ombie's Avatar
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    Random world generator version 3 is around the corner so thatís exciting.

    I have always enjoyed and marvelled at RWG applications.

    I can not personally imagine the amount of valuables and sub conditions that are required within such programs.

    God created the universe etc. in 7 days.

    In 7 days to die TFP created this.
    Last edited by Jay_ombie; 3 Hours Ago at 02:43 PM.

  2. #40667
    Ranger mr.natural's Avatar
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    Quote Originally Posted by Gazz View Post
    Sometimes random gen is just trying too hard. =P

    Exactly, ore distribution is a too generous, better have one type of ore vein IMO

  3. #40668
    Hunter
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    Anyone know how the math for Iron Chin works? Is it 5% flat damage reduction? Is it multiplicative or additive with armor? Does the stun resistance also work with armor's effect resistance?
    Basically, since armor caps out at 90% damage reduction and has an inherently pretty large amount of effect resistance, I want to know if Iron Chin becomes redundant at a certain point or not. Also, depending on where that 5% damage reduction per-rank factors in, it could either be dreadful or really useful. Anyone got info?

  4. #40669
    Zombie Hunter
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    I've got a quad mine going on pregen01. lotsa coal, iron, some lead now, and the nitrate mine from hell.

    In front of the trader were 4 iron boulders. diggin those out.

    at bedrock going between the 2 bunkers, hit a huge lead mine, then further up, oh look, more coal and lead.

    Lead of course, is everwhere in the forest. Same lots of iron. A few coal boulders and nitrate, but by gods, there's LOTS underground.

    Mind you, we NEED lots of that, so it's good. I much prefer this to hitting every stupid gravel patch.

    (oh yeah, shale. desert nearby, that stuff is like lead in the forest. I mine it as I need it)

  5. #40670
    Zombie Hunter
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    Quote Originally Posted by Tetrameth View Post
    weight isn't an issue in this game... yet...
    Adding weight would be a right pita. (See FO76 for the failure there) FO4 has weight, and yep, many mods to increase carryweight.
    (I've done a few) Skyrim, same.

    In all cases though, it was there from the beginning, and calculating the weight for everything is not an easy task.
    Each weapon, ammo types etc.

    Really hope they don't add that.

    I was more concerned about just a minor tweak to stack size a bit for immersion, and of course easier maths.
    (cause if you miscalc, you lose the production and the mats, which, should be fixed at some point)

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