View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • [size="3"]Release Estimate: Sept/Oct

    0 0%
  • 0 0%
  • -------------------------------------------------------

    0 0%
  • Check the First Post for Updated News

    0 0%
  • The following are off-topic for this thread but may be discussed in General Discussions:

    0 0%
  • Release Dates, Game Mods, LBD, Level Caps, Blood Moon Evasion, Water and Boats

    0 0%
  • quest marker, killable trader, book xp

    0 0%
Page 1083 of 1506 FirstFirst ... 835839831033107310811082108310841085109311331183 ... LastLast
Results 16,231 to 16,245 of 22584

Thread: Alpha 18 Dev Diary!!

  1. #16231
    Survivor
    Join Date
    Feb 2019
    Posts
    65
    Rep Power
    1
    Quote Originally Posted by sillls View Post
    Wait. Are you trying to say that there are people here that don't know the difference between a forge and a chicken coop???

    ROFL!
    Well, you know why a Chicken Coop has 2 doors, right?

    Spoiler: 
    ...because if it had 4 doors it'd be a Chicken Sedan!

  2. #16232
    Reconstructionist ZombieHorde's Avatar
    Join Date
    Oct 2014
    Location
    Melbourne, Australia
    Posts
    738
    Rep Power
    1
    Quote Originally Posted by Sigil_Thane View Post
    Well, you know why a Chicken Coop has 2 doors, right?

    Spoiler: 
    ...because if it had 4 doors it'd be a Chicken Sedan!
    My health bar lowered by 20% just from the pain of that joke.

  3. #16233
    Refugee
    Join Date
    Jan 2019
    Location
    coast of NC
    Posts
    7
    Rep Power
    0
    uhh... I guess i'm a bit behind .. What's a 'demolisher' ... ?

  4. #16234
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    21,942
    Rep Power
    1
    Quote Originally Posted by angrymonkey_13 View Post
    uhh... I guess i'm a bit behind .. What's a 'demolisher' ... ?
    Remember in serious sam they had those... well, lemme just show you.


  5. #16235
    Ranger TSRViper's Avatar
    Join Date
    Apr 2017
    Location
    Australia
    Posts
    262
    Rep Power
    1
    Ah I miss them...

  6. #16236
    Guppycurian Forum Whore Guppycur's Avatar
    Join Date
    Apr 2014
    Location
    Enemy for life
    Posts
    21,942
    Rep Power
    1
    Quote Originally Posted by TSRViper View Post
    Ah I miss them...
    hehe I just re-installed SS Fusion. I forgot how much mindless fun SS was.

  7. #16237
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    6,263
    Rep Power
    1
    Quote Originally Posted by Lonestarcanuck View Post
    If People don't ask the hard questions who will?

    heck in the OLD days we collided with everything.
    Back in the OLD days, we carried our bicycles to save wear on the tires.

    And if I'm lying, may the good Lord strike me down with heath, wealth and an early copy of A18...

  8. #16238
    Leader Aldranon's Avatar
    Join Date
    May 2014
    Location
    Somewhere in a universe near you.
    Posts
    6,263
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Nope. Its here to stay.
    I see what your doing there!
    There will soon be no way to game the system into becoming stronger than your GS (trying to keep the game a challenge? I approve!).

    But, there is a counter intuitive, non-cheating (Its an option setting) way to be potentially stronger than your GS that I might try on my second or third play though.
    Last edited by Aldranon; 3 Weeks Ago at 05:34 AM.

  9. #16239
    Colony Founder Pille's Avatar
    Join Date
    Apr 2015
    Location
    Milky Way
    Posts
    1,750
    Rep Power
    1
    Quote Originally Posted by angrymonkey_13 View Post
    What's a 'demolisher' ... ?
    Basically, a future item on the list below.

    https://7daystodie.com/forums/showth...-All-the-gates


    @sillls
    Quote Originally Posted by sillls View Post
    So what is different about occlusion of Alpha-18?
    Afaik it prevents hidden objects or geometry from being rendered. Opaque blocks may completely cover other blocks/geometry from the player's perspective. So blocks behind don't have to be computed.
    Last edited by Pille; 3 Weeks Ago at 05:51 AM.

  10. #16240
    Tracker
    Join Date
    Dec 2016
    Location
    Hamburg - Germany
    Posts
    180
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
    Yes! I was hoping one of your plays makes it to the electrical stage. It's such a great system with huge potential but so many shortcomings, like the dim lights and power source chaining as well, as you probably will notice, seeing that you like to build big

    It would also be great to get a central element, perhaps accessible with the interact button, to get a wheel like a switchboard.

    The big ass manual levers do leave something to be desired for. Perhaps even be able to configure all devices on the grid? Adjusting a big installation can take quite some effort. Not that I mind. But it would sure feel great, just like after finally getting in home music streaming to really work

  11. #16241
    Nomad ZombieSurvivor's Avatar
    Join Date
    Sep 2017
    Location
    End of The Rainbow
    Posts
    390
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
    I am still alive. few trees went down like 20 or so blocks from me. I guess the tornado actually touched down like 5 minutes later. my sister sent me some pics.

    This is sweet music to my ears as I love having lights in my base and never did like the fact they were, imo, kinda dim.

  12. #16242
    Nomad ZombieSurvivor's Avatar
    Join Date
    Sep 2017
    Location
    End of The Rainbow
    Posts
    390
    Rep Power
    1
    Quote Originally Posted by unholyjoe View Post
    i am here in arkansas and a little while ago was waiting for my day 28 BM and the game blasted the thunder... but as usual, we are or were at the time in a severe storm warning and the same damn time the thunder cracked in RL... it also cracked in game... the timing was perfect.
    Talk about a game being immersive lol.

  13. #16243
    Refugee
    Join Date
    Jul 2017
    Posts
    1
    Rep Power
    0
    Love to hear lighting is getting an overhaul I love the scare in these games and would love to make a build showing the zombie coming for you but you canít see so well cuz of lights... zombies in light running then out of light hitting the traps then in light again oh no your defenders didnít work in these and then zombies hit your last defense before you... and you canít see them till they are in your face the only light behind you and your shadow and the structure bars before you casting more shadow onto the zombies! Creeepyyyy O_O ... sorry Iím a little of a weirdo LOL 😂 dude when I make this build with new lighting Iím inviting my friends for hoarde night and going to just laugh my ass off at them lol 😂

  14. #16244
    Colony Founder KingSlayerGM's Avatar
    Join Date
    Jul 2016
    Location
    Italy
    Posts
    1,357
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Nothing wrong with them. They match every other UI, I really can't see why they would need changed. This is the kind of stuff people are hating on us about, we need to add content, not redo old stuff that works just fine. The icons are blurry at some resolutions so I think its good to redo them.
    Quote Originally Posted by madmole View Post
    Looks about the same to me, a semi transparent grey square. The hd icons will help ours for sure. I just don't see any value in redoing the UI again dude. Its shippable to me this is apples vs oranges. I'd rather redo it in the next game where it might actually matter to someone. Nobody cares about the UI, they just want the game finished. We didn't promise 5 UI iterations in kickstarter lol. Could it be better? Probably, but I'd give it a B+ and we're not redoing anything unless its a C or D.

    It's great someone changed its mind


    Quote Originally Posted by madmole View Post
    Just wait, A19
    Quote Originally Posted by madmole View Post
    Its not new, its more of a reskin. Looks nice though.

  15. #16245
    Zombie Hunter
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    478
    Rep Power
    1
    I've always wondered this. If someone dies at the trader for whatever reason (bleeding, a zombie got inside, etc.), would their "death backpack" actually spawn, or would it be deleted because it would be in the trader bounds?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •