View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #40636
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by Damocles View Post
    I would actually like to have dynamic voxels, defined at the POIs base, that take up dirt or air depending on them being under ground or above (given the base terrain). This way POIs could fit more smoothly into sloped terrain, removing the need to flatten the terrain around a POI to ensure a smooth transition.

    -> It would make for smoother and natural integration of random POIs into the terrain, and better looking random worlds.

    This system could be targeted at POIs like huts and cottages, that are more likely in rough terrain.
    As far as I know the terrainFillerAdaptive does exactly that. The small ore POIs in biomes use it and any sticking outside of the ground are never dirt but just vanish so must be air. The prefab itself seems to stick out if loaded in the editor.

  2. #40637
    Colony Founder Damocles's Avatar
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    Quote Originally Posted by Haidrgna View Post
    As far as I know the terrainFillerAdaptive does exactly that. The small ore POIs in biomes use it and any sticking outside of the ground are never dirt but just vanish so must be air. The prefab itself seems to stick out if loaded in the editor.
    If that funtionality is in already, thats great.
    But the vanilla prefabs would still need an update to use it then.
    Most of them have just a 1-block high square floor layer, that needs to be placed on flat terrain to work without hanging over or sinking in.

    But it should be an easy job for the POI designer to adjust smaller POIs to that. (POIs that dont need any type of "garden" or parking lt around them, like those huts.)

  3. #40638
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by Damocles View Post
    If that funtionality is in already, thats great.
    But the vanilla prefabs would still need an update to use it then.
    Most of them have just a 1-block high square floor layer, that needs to be placed on flat terrain to work without hanging over or sinking in.

    But it should be an easy job for the POI designer to adjust smaller POIs to that. (POIs that dont need any type of "garden" or parking lt around them, like those huts.)
    Agree, as far as I am concerned all prefabs should have a few layers of that stuff and even some foundation of wood of concrete blocks just sunken away in the dirt, why would any building just be build on dirt alone? The concrete terrain is also very good for that.

  4. #40639
    Inventor wicketness's Avatar
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    I have a question.

    are we done with experimental patches?
    i host a few servers and run stable and experimental
    what is the patch for experimental now?
    last was 18.1 B6

    and now we only have 18.1 B8 stable.

    I no longer see the experimental patch option for 7 days to die anywhere, only stable.
    I still have servers running the last experimental. how are we supposed to update to the correct patch?

    is this now a forced stable patch for everyone?
    It is confusing.

    Any help or advice would be good.

  5. #40640
    Tracker agrastiOs's Avatar
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    Quote Originally Posted by wicketness View Post
    I have a question.

    are we done with experimental patches?
    i host a few servers and run stable and experimental
    what is the patch for experimental now?
    last was 18.1 B6

    and now we only have 18.1 B8 stable.

    I no longer see the experimental patch option for 7 days to die anywhere, only stable.
    I still have servers running the last experimental. how are we supposed to update to the correct patch?

    is this now a forced stable patch for everyone?
    It is confusing.

    Any help or advice would be good.
    Yes, no experimental currently.

  6. #40641
    Zombie Hunter LewZephyr's Avatar
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    Quote Originally Posted by RipClaw View Post
    This is the starting point for quests. When a quest is active, an exclamation mark appears on this spot.
    TYVM for that insight. Makes way more sense now.

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