View Poll Results: A18 Developer Diary

Voters
0. You may not vote on this poll
  • A18 Stable is Out!

    0 0%
  • 0 0%
Page 2703 of 2703 FirstFirst ... 17032203260326532693270127022703
Results 40,531 to 40,539 of 40539

Thread: Alpha 18 Dev Diary!!

  1. #40531
    Colony Rounder beerfly's Avatar
    Join Date
    Feb 2016
    Location
    Secret place on Earth
    Posts
    1,849
    Rep Power
    1
    Quote Originally Posted by Gareee View Post
    I just noticed b7 dropped.. but I don't see a changelog specific to it yet.
    https://7daystodie.com/alpha-18-1-pa...8j6mFO14kw3WdI

  2. #40532
    Reconstructionist A Nice Cup of Tea's Avatar
    Join Date
    Feb 2017
    Posts
    737
    Rep Power
    1
    Quote Originally Posted by wolfbain5 View Post
    shamway factory is easy, lots of great cement and cobblestone.
    It's one of their main ingredients.

  3. #40533
    Survivor
    Join Date
    Dec 2015
    Posts
    97
    Rep Power
    0
    Quote Originally Posted by wolfbain5 View Post
    shamway factory is easy, lots of great cement and cobblestone.
    And paper.

    Mind you that's every POI.

  4. #40534
    Zombie Hunter
    Join Date
    Feb 2018
    Location
    Canada
    Posts
    471
    Rep Power
    1
    Day 35 horde: still no demolishers yet, almost at GS 120 now. Barely used 1k bullets. No traps beyond the iron spikes and barbed wire fences.

    The zeds still beeline to the front of trailer, climb/hop up, run across the roof, then try and make it across the 1 block path.
    I'm sitting in the open picking them off. Got rather good at single shot kills. (shoot off the head, they iz a good zed)

    Very little damage to the trailer so far, and very few mats to fix up the few spikes/fences they do break.
    Cops are getting a bit dangerous, going to have to upgrade the blocks holding up the overhead bars to steel.

    Spitting at me, does very little damage, and the 5/5 health recov handles it easily. The block took a some damage though.

    So far not bad for an accidental discovery. I do want to see if demolishers are also stoopid enough to try and climb up.
    (I've got 1k AP rds so far for them)

    Zeds did last all night though, they were still coming at 4am.

    Spiders jumping the entire 7 blocks and landing on my head, and being stuck on TOP of me was a bit annoying.
    (wtf is chewing on me? oh, right. braap. gitoff!)

  5. #40535
    Colony Founder Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    4,971
    Rep Power
    1
    Quote Originally Posted by Adam the Waster View Post
    Sham Way EAT FLESH!
    You gave me a great idea for a custom POI....😂

  6. #40536
    Colony Founder Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    4,971
    Rep Power
    1
    Quote Originally Posted by canadianbluebeer View Post
    Day 35 horde: still no demolishers yet, almost at GS 120 now. Barely used 1k bullets. No traps beyond the iron spikes and barbed wire fences.

    The zeds still beeline to the front of trailer, climb/hop up, run across the roof, then try and make it across the 1 block path.
    I'm sitting in the open picking them off. Got rather good at single shot kills. (shoot off the head, they iz a good zed)

    Very little damage to the trailer so far, and very few mats to fix up the few spikes/fences they do break.
    Cops are getting a bit dangerous, going to have to upgrade the blocks holding up the overhead bars to steel.

    Spitting at me, does very little damage, and the 5/5 health recov handles it easily. The block took a some damage though.

    So far not bad for an accidental discovery. I do want to see if demolishers are also stoopid enough to try and climb up.
    (I've got 1k AP rds so far for them)

    Zeds did last all night though, they were still coming at 4am.

    Spiders jumping the entire 7 blocks and landing on my head, and being stuck on TOP of me was a bit annoying.
    (wtf is chewing on me? oh, right. braap. gitoff!)


    Joking aside, sounds like an interesting setup...😂

  7. #40537
    Inventor Bubo's Avatar
    Join Date
    May 2017
    Location
    Olympus
    Posts
    933
    Rep Power
    1
    ^LOL

  8. #40538
    Tracker agrastiOs's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Rep Power
    1
    They fixed this since b6:
    Fixed

    Incorrect default logfile path on Linux dedi
    Items that do not have a description
    Other player names no longer show above head in MP

    It's great that Alpha 18.1 Stable is out, I think the Texture Filter changes were really important for performance

  9. #40539
    RangerRedd Mechanimal's Avatar
    Join Date
    Nov 2018
    Location
    Earth
    Posts
    361
    Rep Power
    1
    Ah, some good fixes.

    Nerfing the stack size of coolers was incredibly unnecessary. I tried harvesting plastic one playthrough to make them and test that "exploit" out, it would take a very very long game of focusing on doing that way too much to get anywhere close to making a full stack even once, I never got close. It was also super annoying and made going through POIs incredibly tedious, leaving little to no time to do anything else. I don't at all care that they nerfed it, is just funny because it was very unnecessary, a total over-reaction. But again so what, just weird that they even bothered.

    No idea how the junk turret cloning thing worked, it just kinda happened to me one crazy blood moon, not even sure how I did it, was not deliberate, just unexpectedly had 2 the next morning. But good, still glad, even though I love those little things, I do prefer obtaining them legit.

    Like the iron ore just being iron now.

    I never once used a blood-draw kit, so glad it went bye bye, anything that reduces inventory clutter is nice.

    I tried the animal tracking perk once, even one point in I really wanted some Forgettin Elexir to get that precious point back. My experience has been more like Mad Moles, I encounter more than enough animals roaming and doing things that I end up with stacks of meat anyway. A friend was recently using it on our server, she was into it but was having issues, so for those who do like it it's good to hear it works now, I'll let them know.

    - I miss Mad Mole being here in the forums, but totes get why he dipped out. Arrogant nimwits arguing things they knew little to nothing about, making intensely negative guesses on future ideas long before being implemented just killed the vibe. Silver lining is I've been spending tons more time in-game instead of in-forum. Still, some people just don't know how to appreciate a good thing, and now it's gone.

    K, back to prepping for next horde... last one was manageable, but holy unlucky on our 3rd one, first Z we saw were half a dozen demolishers and we didn't pick up our junk turrets fast enough... leveled most of our prep work first thing. Everyone died, quickly and horribly, while I got pinned on the roof of Aldo's Cabinet with 11 HP, praying until dawn as the building fell around me. Best traumatic experience yet. Loving A18.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •