View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #16201
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by Lonestarcanuck View Post
    will the new ore indicators on the server collide with bikes or will they be like small stones/grass/etc. ?
    ima thinkin' its safe to say yeah you will collide with them.


  2. #16202
    Survivor
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    Quote Originally Posted by ZombieSurvivor View Post
    Challenge accepted lol.
    Clear the way, when A18 drops I'll be the best at being the best or the best at being the worst, either way I'll be the best at something. *giggling* don't mind me I have had no sleep and am kinda in la la land right now.
    You'd better bring your A game, because I will surely be bringing mine. I've been using and abusing the spiked knuckles mod in my A17 world to get my brawler skills up to scratch. You can guess what attribute I'll be primarily focusing on in A19.
    Last edited by MechanicalLens; 4 Hours Ago at 09:23 PM.

  3. #16203
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    Looting is fun and all (I love me some Diablo style looting, etc) and I'm happy with a focus on looting. But lets not forget the game is being sold as a "Survival Horde Crafting" game, basically, please make sure you're not removing the need/desire to craft from the game.

  4. #16204
    Hunter ZombieSurvivor's Avatar
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    this is waaay of topic but frickin' tornado started forming right over my house. I looked out my window and everything was going up instead of down. I have never seen anything like that in my life! (heart racing still) I got my camera ready so if it happens again ima catch it on film.... If you never see another post from me you know why ha ha.... jesus almighty that was frickin' scary yo

  5. #16205
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    Quote Originally Posted by Pille View Post
    Sometimes I invite my zombie friends to assist me with my brain surgeries that I do in my perfectly sealed cube in the afternoon. Usually they mess everything up for some reason. Probably too bright in that damn cube...





    It's a known issue that hopefully will be fixed at some point. No reason to deny it.

    https://7daystodie.com/forums/showth...l=1#post985274
    I checked again and found the following.

    https://steamcommunity.com/sharedfil...?id=1838981691
    https://steamcommunity.com/sharedfil...?id=1838982042
    https://steamcommunity.com/sharedfil...?id=1838982399

    The first shows sunlight and shadows.
    The second a sealed wooden box. Darker.
    The third was I was just starting to dig a tunnel.

    While not as dark as I thought, there is some lighting change.
    But your also right and that it could be better.


    On a side note, if you do plan anymore brain surgeries, you might want to try in a well lit room.

  6. #16206
    Colony Founder Lonestarcanuck's Avatar
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    Quote Originally Posted by unholyjoe View Post
    ima thinkin' its safe to say yeah you will collide with them.

    If People don't ask the hard questions who will?

    heck in the OLD days we collided with everything.

  7. #16207
    QA Tester unholyjoe's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    this is waaay of topic but frickin' tornado started forming right over my house. I looked out my window and everything was going up instead of down. I have never seen anything like that in my life! (heart racing still) I got my camera ready so if it happens again ima catch it on film.... If you never see another post from me you know why ha ha.... jesus almighty that was frickin' scary yo
    i am here in arkansas and a little while ago was waiting for my day 28 BM and the game blasted the thunder... but as usual, we are or were at the time in a severe storm warning and the same damn time the thunder cracked in RL... it also cracked in game... the timing was perfect.

  8. #16208
    Colony Founder TSBX's Avatar
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    Here's a good question for Madmole and the gang:

    What stats are randomized for A18 and are there additional stats planned for future builds?

  9. #16209
    Inventor
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    Quote Originally Posted by unholyjoe View Post
    ima thinkin' its safe to say yeah you will collide with them.

    eep! at first glance the one on the right looked like somebody zapped the ♥♥♥♥ out a sheep or large poodle!

    ZombieSurvivor, quick! click your heels together and say...

  10. #16210
    Tracker
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    Quote Originally Posted by ZombieSurvivor View Post
    Spoiler alert!!! ahhh man. I did not know about this. :writes self note, check out mansion next time I play:
    Can you spoil a17 stuff in a discussion for a18? I doubt it. That's a bit like watching terminator 2 and calling the quick recap a spoiler for terminator 1

  11. #16211
    Hunter
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    will the experience gain from selling to the trader be removed in future alphas?

  12. #16212
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Slingblade2040 View Post
    will the experience gain from selling to the trader be removed in future alphas?
    Doubtful but probably will continue to be adjusted as time goes on.

  13. #16213
    Refugee Sarakatunga's Avatar
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    enable if possible

    <entity_class name="zombieBehemoth" extends="zombieTemplateMale">
    <property name="Prefab" value="NPC4m"/>
    <property name="SoundRandom" value="Enemies/Base_Zombie_Male2/zombiemale2roam"/>
    <property name="SoundAlert" value="Enemies/Base_Zombie_Male2/zombiemale2alert"/>
    <property name="SoundAttack" value="Enemies/Base_Zombie_Male2/zombiemale2attack"/>
    <property name="SoundHurt" value="Enemies/Base_Zombie_Male2/zombiemale2pain"/>
    <property name="SoundDeath" value="Enemies/Base_Zombie_Male2/zombiemale2death"/>
    <property name="SoundSense" value="Enemies/Base_Zombie_Male2/zombiemale2sense"/>
    <property name="Mesh" value="Monsters/Behemoth/BehemothRagdoll"/>
    <property name="AvatarController" value="AvatarZombie01Controller"/>
    <property name="ModelType" value="Standard"/>
    <property name="WalkType" value="9"/>
    <property name="ExperienceGain" value="8982"/>
    <property name="MaxHealth" value="5000"/>
    <property name="DeadBodyHitPoints" value="700"/>
    <property name="PhysicsBody" value="zombieStandardFemale"/>
    <property name="RootMotion" value="true"/>
    <property name="HasDeathAnim" value="true"/>
    <property name="ReplaceMaterial1" value="entities/zombies/materials/Z_eye1"/>
    <property name="HandItem" value="meleeHandZombieBehemoth"/>
    </entity_class>

    I was testing it that good model made it hurt that it is not finished.



    It would be nice to hear this style of music in the horde but it's too much to ask jaja
    https://www.youtube.com/watch?v=QDTZtyz7c-A

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