View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #40666
    Inventor Jay_ombie's Avatar
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    Random world generator version 3 is around the corner so thatís exciting.

    I have always enjoyed and marvelled at RWG applications.

    I can not personally imagine the amount of valuables and sub conditions that are required within such programs.

    God created the universe etc. in 7 days.

    In 7 days to die TFP created this.
    Last edited by Jay_ombie; 11 Hours Ago at 02:43 PM.

  2. #40667
    Ranger mr.natural's Avatar
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    Quote Originally Posted by Gazz View Post
    Sometimes random gen is just trying too hard. =P

    Exactly, ore distribution is a too generous, better have one type of ore vein IMO

  3. #40668
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    Anyone know how the math for Iron Chin works? Is it 5% flat damage reduction? Is it multiplicative or additive with armor? Does the stun resistance also work with armor's effect resistance?
    Basically, since armor caps out at 90% damage reduction and has an inherently pretty large amount of effect resistance, I want to know if Iron Chin becomes redundant at a certain point or not. Also, depending on where that 5% damage reduction per-rank factors in, it could either be dreadful or really useful. Anyone got info?

  4. #40669
    Zombie Hunter
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    I've got a quad mine going on pregen01. lotsa coal, iron, some lead now, and the nitrate mine from hell.

    In front of the trader were 4 iron boulders. diggin those out.

    at bedrock going between the 2 bunkers, hit a huge lead mine, then further up, oh look, more coal and lead.

    Lead of course, is everwhere in the forest. Same lots of iron. A few coal boulders and nitrate, but by gods, there's LOTS underground.

    Mind you, we NEED lots of that, so it's good. I much prefer this to hitting every stupid gravel patch.

    (oh yeah, shale. desert nearby, that stuff is like lead in the forest. I mine it as I need it)

  5. #40670
    Zombie Hunter
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    Quote Originally Posted by Tetrameth View Post
    weight isn't an issue in this game... yet...
    Adding weight would be a right pita. (See FO76 for the failure there) FO4 has weight, and yep, many mods to increase carryweight.
    (I've done a few) Skyrim, same.

    In all cases though, it was there from the beginning, and calculating the weight for everything is not an easy task.
    Each weapon, ammo types etc.

    Really hope they don't add that.

    I was more concerned about just a minor tweak to stack size a bit for immersion, and of course easier maths.
    (cause if you miscalc, you lose the production and the mats, which, should be fixed at some point)

  6. #40671
    Colony Founder Damocles's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Please do so, if you do that I'll start using your tool. its the only thing that turns me off, damned those grass patches..not sure why but they drive me crazy for whatever reason.
    Just added it to the new version. You can have all roads completely pristine now.

  7. #40672
    Colony Founder ZombieSurvivor's Avatar
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    Quote Originally Posted by Damocles View Post
    Just added it to the new version. You can have all roads completely pristine now.
    You the man!!!!!!!! Thank you so much.

  8. #40673
    Colony Founder Tetrameth's Avatar
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    Quote Originally Posted by Jay_ombie View Post
    I have always enjoyed and marvelled at RWG applications.
    Spoiler: 


    I can not personally imagine the amount of valuables and sub conditions that are required within such programs.

    God created the universe etc. in 7 days.

    In 7 days to die TFP created this.


    I imagine you are familiar with this little gem then ?

    https://www.polygon.com/2014/7/23/59...istory-is-hard

  9. #40674
    Inventor Jay_ombie's Avatar
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    Quote Originally Posted by Tetrameth View Post
    [/spoiler]

    I imagine you are familiar with this little gem then ?

    https://www.polygon.com/2014/7/23/59...istory-is-hard
    Ohhh so am. Still waiting for the steam version to come along as well haha.

  10. #40675
    Colony Founder Cadamier's Avatar
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    Anyone know about the status of Dedi Log Files?!?

  11. #40676
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    Quote Originally Posted by mr.natural View Post
    Exactly, ore distribution is a too generous, better have one type of ore vein IMO
    You need a new opinion lol :-P.

    Nothing wrong with different ore veins. Don't see why we have to miss out on this cool feature it's realistic and alot of games do this and why not. If a player wants a specific ore they search for that specific ore vein and can mine it. Rather then going round blindly looking for it and getting random other crap they don't need or want etc .

  12. #40677
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    Quote Originally Posted by Tetrameth View Post
    weight isn't an issue in this game... yet...
    Not really needed with the encumbrance system they already have. I personally don't mind when games have weight but having weight and backpack limits would be bad game design and since the backpack limiter is working here I see no reason to chance it.

  13. #40678
    Colony Founder JCrook1028's Avatar
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    Quote Originally Posted by Marinxar View Post
    I made this one with NitroGen. Awesome tool...

    Yea it's amazing how well NitroGen can get RWG to work yet TFP somehow can't? Nitro gets rid of the messed up jagged terrain, actually puts skyscrapers in cities and gives user options. I'm really confused why TFP can't get their own RWG to work. It obviously is capable of doing a helluva lit better than it does in vanilla. Maybe it's just not a priority for them? Idk, makes no sense.

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