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Thread: Alpha 18 Dev Diary!!

  1. #17071
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by seryi View Post
    After watching the video next night, I even more wanted a18. I really liked the look and feel of the beat animation. well done. I look forward to a18.
    Snowdog would have a blast with this comment.

  2. #17072
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Fren View Post
    BTW, zombies don't attack hatches above a ladder. Why is that? Will that change so hiding upstairs will be a much more challenge?
    If u place a ladder undergrond and a hatch ontop of that (so on the bottom floor) they do attack it?
    I'm sure Faatal can fix that if its true.


    ***************************************

    (edit added comment by QA Tester-unholyjoe)

    reported

    thanks

    ***************************************
    Last edited by unholyjoe; 08-22-2019 at 03:43 PM.

  3. #17073
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by PeterB View Post
    Are sandy beaches and palm trees planned.? Would make a decent biome. :-)
    No you aren't on vacaction. You get cacti, yucca, aloe.

  4. #17074
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Kage848 View Post
    Oh madmole. You stepped in it this time lol
    How so?

  5. #17075
    Colony Founder Viktoriusiii's Avatar
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    Quote Originally Posted by madmole View Post
    And delay the build further?
    didn't say put it in .0 but in .1 or .2
    It is just one model... all that needs to change is the texture.

    But I won't cry if you don't. But it is these little things that do make all the difference when looking at the whole thing

  6. #17076
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Lorca View Post
    Burning shaft mod sounds like something you might need cream for.
    LOL, I was never a fan of this mod, a bit too fantasy for me.

  7. #17077
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    Quote Originally Posted by madmole View Post
    LOL, I was never a fan of this mod, a bit too fantasy for me.
    Could always have the club wrapped in rope that is drenched in oil and set ablaze. But then again, the STD mod (as it shall be called from hence forth) is as realistic as an attack helicopter equipped with a chainsaw launcher.

  8. #17078
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by Kage848 View Post
    Your videos are fine, alot better than some others anyway. The way you guys go out of your way to do them is amazing. Most devs dont.

    We dont require you to make great videos, we need you to make the best survival game ever made. And you have succeeded already. Cant wait to see what's next.
    Thanks man. I think 18 fits that. This is the first time I've got to day 63 without doing some major castle creation. I have a tower with a courtyard and a future mansion space that is totally unfinished. The looting is so deep in A18, and always a new poi to explore (I didn't play 17 much) so I'm really soaking it all in. I still need an m60 and I'm an m60 guy. I still need all the machinegunner books, I have hardly any of those for some reason. I still can't make AP 762 ammo. I still wear some iron armor and only have 1-2 steel pieces that aren't pink. I still want a motorcycle and a gyro. I still cannot craft gas, so I waste time harvesting cars. I still haven't got any traps set up other than spikes.

    I could go on, but you get my point. There is so much to do now and a better distributed loot curve and technology distribution. Its not level up and buy a perk to unlock the next thing, its carefully specialize so that you are strong enough and keep looking for the stuff you want.

  9. #17079
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    Madmole, a question about an important commodity: Will chem station yield more glue than campfire? Not asking for a huge difference, but I'm thinking (if not changed in A18 of course) like gunpowder: 2 coal&nitrate if not crafted on chem station. So we would get like 2 glues, instead 1.

    Another question. I remember you saying that a book or perk allowing us to sell more than 3 of the same item to the trader was a fair request. Still a possibility?


    Thanks in advance.

  10. #17080
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by AngryGamer View Post
    @madmole Are we going to see radioactivity as an environmental hazard down the road?
    Most likely.

  11. #17081
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by meganoth View Post
    Please announce a preliminary date for this. Nobody will read it as a promise, really



    Zombies won't dig unless they sense you and you are below them. I would guess them not attacking hatches above is a bug/missing feature though
    Now I see what Kage is talking about. I just assume we'll make a sequel, I mean what game does this well and doesn't get a sequel made at some point?

  12. #17082
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by lord_ahriman View Post
    Madmole, a question about an important commodity: Will chem station yield more glue than campfire? Not asking for a huge difference, but I'm thinking (if not changed in A18 of course) like gunpowder: 2 coal&nitrate if not crafted on chem station. So we would get like 2 glues, instead 1.

    Another question. I remember you saying that a book or perk allowing us to sell more than 3 of the same item to the trader was a fair request. Still a possibility?


    Thanks in advance.
    It already does:
    <recipe name="resourceGlue" count="1" craft_area="campfire" craft_tool="toolCookingPot">
    <ingredient name="resourceBone" count="7"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>

    <recipe name="resourceGlue" count="1" craft_area="chemistryStation" tags="perkChemist">
    <ingredient name="resourceBone" count="5"/>
    <ingredient name="drinkJarRiverWater" count="1"/>
    </recipe>

    No its not possible.

  13. #17083
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by unholyjoe View Post
    killall does not kill non aggressive animals on non-modified 7dtd as i show in video
    (sorry about the black square... i forgot my webcam was off... but video is on a17.4b8)
    In A18 we do have "killall alive" which also kills non aggressive animals. It also kills vehicles, but I just changed it so it ignores vehicles.


    ***************************************

    (edit added comment by QA Tester-unholyjoe)

    great catch and will stop a headache for sure

    thanks

    ***************************************
    Last edited by unholyjoe; 08-22-2019 at 03:46 PM.

  14. #17084
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by SnowDog1942 View Post
    I need to use both hands.

    On vacation but lurking on some public wifi
    Lol!

    Where you at? Enjoy man.

    - - - Updated - - -

    Quote Originally Posted by madmole View Post
    Snowdog would have a blast with this comment.
    Don't encourage his behaviour, mate!

  15. #17085
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    Quote Originally Posted by Roland View Post
    It is the top tier weapon of the clubs. Sledges have their own separate tier progression.
    Quote Originally Posted by madmole View Post
    A baseball bat is a tier 3 club.
    Thanks Roland and Madmole for the clarification. ☺

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