View Poll Results: A18 Developer Diary

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Thread: Alpha 18 Dev Diary!!

  1. #39916
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    Could we get a option for Random Zombie speeds?

  2. #39917
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Grandpa Minion View Post
    anyone know when players names where removed from being able to see name over players head?
    That is a Unity bug where the font setting gets nulled when loaded. When it decides to break it can easily get into a build. We have to clear/change the font and reassign it to get it to work again.

  3. #39918
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Blake_ View Post
    Yeaaah... but if you touch texture quality any lower than Full the distant terrain bug appears. If 1080p then shader holy bug. If lower resolution then grey distant terrain+shader holy bug.
    If you mean the black distant POI bug from changing quality, that is fixed in the latest experimental or you could just restart the game in A18 stable.

  4. #39919
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    @faatal A18/A19 feature request: In my opinion, crawler zombies should be faster than the player when set to Nightmare speed.
    I don't care for that. There should be some types of zombies slower than the player at any setting and crawlers make perfect sense to be one of them.

  5. #39920
    Colony Founder MechanicalLens's Avatar
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    Quote Originally Posted by faatal View Post
    I don't care for that. There should be some types of zombies slower than the player at any setting and crawlers make perfect sense to be one of them.
    I guess you didn't catch the joke. *Shrugs*

  6. #39921
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by MechanicalLens View Post
    I guess you didn't catch the joke. *Shrugs*
    I did not. Heha.

  7. #39922
    Super Moderator Roland's Avatar
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    Quote Originally Posted by stallionsden View Post
    Why not just remove everything from the game just have flat lands no pois no trees just ground.
    And make that flat land asphalt please...

  8. #39923
    Colony Founder Jugginator's Avatar
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    That would be quite hilarious I'd say

  9. #39924
    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by Roland View Post
    And make that flat land asphalt please...
    As long as it has landmines for me to wrench on it.

  10. #39925
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    Quote Originally Posted by faatal View Post
    If you mean the black distant POI bug from changing quality, that is fixed in the latest experimental or you could just restart the game in A18 stable.
    No, black POIs are indeed fixed.
    I meant everything in that post.


    My comment was :

    Just changing from full to half leaves a shinny halo washing several terrain textures on the horizon (ULTRA settings and HALF/QUARTER/EIGHTH texture size)

    In lower resolutions (1280x720, for example) it also produces grey textures on the horizon (in addition to the washing halo) with the exact same Settings (ULTRA and HALF/QUARTER/EIGHTH texture size)

    I hope this helps.

  11. #39926
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by Hek Harris View Post
    Haha. My 4x4 was infected. I could never have figured out this Well done.
    Mix 2 antibiotics into the fuel and call me in the morning.

  12. #39927
    Leader Laz Man's Avatar
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    Quote Originally Posted by faatal View Post
    I fixed that today. It turns out vehicles were getting bleeds and infections from zombie hits. At max infection the vehicle is set to 0 health, so repairs would be zeroed out.
    Nice I look forward to it. Side note, how well is zombie pathing with ladders/hatches now? I recall doing the waterworks POI a couple of times in A18 and noticed that the zombies in the fall trap near the loot room were unable to climb out using the nearby accessible ladder/hatch and thought that was strange.

  13. #39928
    Inventor Space4Ace's Avatar
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    Quote Originally Posted by madmole View Post
    Number 11 on steam charts and 89% positive reviews the last 30 days!
    So, you think we'll reach 40k this coming weekend? I hope so.

  14. #39929
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    Quote Originally Posted by Guppycur View Post
    Lemme break it down to what it is. It's not about iron ore.

    The ore removal is just yet another example of the dumbing down/simplification that people who have played the game for many alphas and enjoyed it, don't like.
    I value your contributions to this forums and they generally are really helpful and offer insight and perspective.

    However, in this case I disagree. It's not about iron ore, but in this case not about dumbing down either.

    I generally agree that there is a worrying trend towards simplification and a specific loot and gun playstyle.

    That said, having production steps for the mere sake of having steps is a pointless grind.

    I am all for more variety and I enjoy complexity. I also hope that playstyles other than "loot, trade, shoot" are getting more love again. The variety of biomes and the randomness of their order are an element I sorely miss - but stones to sharp stones and similar steps don't add to the experience. Sure, I can change farming. dig up dirt -> plant seed -> plow again -> irrigate in regualr intervals. Might be more realistic, but is taking away from the gaming experience.

    So yes, give us more books, more recipes, more complexity. But it all should add to the game. Iron ore, sharpened sticks ... do they add? If the just left it in I wouldn't have complained either, but if space is freed for other recipes by removing grinding steps, I am for it.

  15. #39930
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    Quote Originally Posted by madmole View Post
    Number 11 on steam charts and 89% positive reviews the last 30 days!
    So you're going to ignore my question , in fact half the forum posts that hate the balance of this patch and act high and mighty?

    I should have known better. The developers of this game give no 2 cents about what the community thinks unless it favors their decisions.

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